I think I will just cap the number of resupplied buildings in one drop (note you will still do the resuply but will just cap the perk multiplier) .
What would be a good number for the object count multiplier?
HiTech
great news! thanks HT!
2-3 buildings (the closest ones) your rebuilding a structure with whats in the back of your halftrack/goon... thats pretty generous.
why 2-3? because this facilitates the tactical niche that resupply should fill to concentrate fixing somthing like the radar or ordnance bunker.
the normal game clock should be controling for the majority of the destroyed objects.
resupply should be a surgical tactical bandaid not an overpowered construction company that can rebuild a subdivision in a few trips.
what I would also really like to see is also a cap on how much downtime can be removed by resupply...
after that cap is hit no more resupply drops will affect the facility being resupplied. this would also address the game breaking spam nature of the resupply mechanic.
id say 35% of downtime can be removed by resupply before no more supplies will reduce it further.