Author Topic: Remove Primary Strat facility resupply  (Read 1349 times)

Offline icepac

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Re: Remove Primary Strat facility resupply
« Reply #15 on: September 06, 2012, 08:01:40 AM »
I didn't see anybody contesting the bombers that were hitting strats unopposed.

Offline kvuo75

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Re: Remove Primary Strat facility resupply
« Reply #16 on: September 06, 2012, 08:54:58 AM »

The net result is a motivation toward gamey game play (as above) to earn perks to pay for B29 missions.


which might just create more b29's hitting the other countries strats?.. I wouldn't count on it, but just maybe.
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Offline Butcher

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Re: Remove Primary Strat facility resupply
« Reply #17 on: September 06, 2012, 09:36:05 AM »
Hmm... how many perks do you earn when you shoot down a single B29 with a 190A-5/8?  Or a P47D25?  Or how about a 109G-2?  All are very valid defenders of high alt (25k+) strat attackers that can earn a player MANY perk points.  There a lots of perks to be earned defending the strategic targets.   :aok       

B29(5 ENY) vs 109G6 (30 eny) so.... 6 perks? sounds right.
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Offline hitech

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Re: Remove Primary Strat facility resupply
« Reply #18 on: September 06, 2012, 10:36:18 AM »
I think I will just cap the number of resupplied buildings in one drop (note you will still do the resuply but will just cap the perk multiplier) .

What would be a good number for the object count multiplier?

HiTech

Offline icepac

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Re: Remove Primary Strat facility resupply
« Reply #19 on: September 06, 2012, 11:50:44 AM »
It only took a few days before then change has been gamed by the perk farmers.

Apparently the new strategy is to not contest bombing of strats and instead farm parks by resupplying.......never mind the enemy taking mucho bases while the HQ is down.

Offline Citabria

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Re: Remove Primary Strat facility resupply
« Reply #20 on: September 06, 2012, 12:44:05 PM »
I think I will just cap the number of resupplied buildings in one drop (note you will still do the resuply but will just cap the perk multiplier) .

What would be a good number for the object count multiplier?

HiTech

great news! thanks HT!

2-3 buildings (the closest ones) your rebuilding a structure with whats in the back of your halftrack/goon... thats pretty generous.


why 2-3? because this facilitates the tactical niche that resupply should fill to concentrate fixing somthing like the radar or ordnance bunker.

the normal game clock should be controling for the majority of the destroyed objects.

resupply should be a surgical tactical bandaid not an overpowered construction company that can rebuild a subdivision in a few trips.






what I would also really like to see is also a cap on how much downtime can be removed by resupply...

after that cap is hit no more resupply drops will affect the facility being resupplied. this would also address the game breaking spam nature of the resupply mechanic.

id say 35% of downtime can be removed by resupply before no more supplies will reduce it further.
« Last Edit: September 06, 2012, 12:57:05 PM by Citabria »
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Offline Lusche

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Re: Remove Primary Strat facility resupply
« Reply #21 on: September 06, 2012, 12:59:17 PM »
great news! thanks HT!

2-3 buildings (the closest ones) your rebuilding a structure with whats in the back of your halftrack/goon... thats pretty generous.


why 2-3? because this facilitates the tactical niche that resupply should fill to concentrate fixing somthing like the radar or ordnance bunker.


I have understood HT in this way: The whole resupply mechanism (range, number) will not be changed, it's just a cap on the number of objects you will get perks for.

With that in mind I propose... hmmm...  :headscratch: .... 16 objects. That would result in 4 perks per run at maximum. Which is still pretty much compared to combat - An average m3 run to a town takes about 5 minutes, a goon sortie to the strats takes between 6-8 minutes - so it would still end up with max 30-48 perks per hour. But would like to hear more opinions.
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Offline Karnak

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Re: Remove Primary Strat facility resupply
« Reply #22 on: September 06, 2012, 01:00:51 PM »
I think I will just cap the number of resupplied buildings in one drop (note you will still do the resuply but will just cap the perk multiplier) .

What would be a good number for the object count multiplier?

HiTech
Correct me if I am wrong, but the way this reads is that resupplying will still work exactly as it does now in gameplay terms, but there will no longer be ludicrous perk rewards for it?

If so that seems like a good change to me.  I would think that more than a 3-4 perk point reward at maximum would be too much reward for such a safe task.

EDIT:  Based on the time investment/perk reward Lusche posted above maybe 2-3 perks at maximum would be better.  I think the goal should be to make sure the best perk rewards come from combat and bombing, not risk free tasks that don't really interact with other players.
« Last Edit: September 06, 2012, 01:03:36 PM by Karnak »
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Offline Citabria

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Re: Remove Primary Strat facility resupply
« Reply #23 on: September 06, 2012, 01:08:24 PM »
fix the perks by fixing the mechanic. it should only give 2-3 perks because it only affected 2-3 buildings.
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Offline Karnak

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Re: Remove Primary Strat facility resupply
« Reply #24 on: September 06, 2012, 01:13:56 PM »
fix the perks by fixing the mechanic. it should only give 2-3 perks because it only affected 2-3 buildings.
Well, you don't want too little effect on the resupply either.  That kills the motivation to do it to help your country.  It also might make the strategic targets stay down too long denying them as a gameplay target to opposing players.  If people doing attack runs on the strategic targets too often arrive to find them down people will stop doing the attack runs on them due to lack of reward.
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Offline Citabria

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Re: Remove Primary Strat facility resupply
« Reply #25 on: September 06, 2012, 01:18:44 PM »
if the strats are at 0% all the time this would be a valid reason to not change resupply. but at the moment most of the factories stay at 80-100%
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Offline Karnak

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Re: Remove Primary Strat facility resupply
« Reply #26 on: September 06, 2012, 01:24:40 PM »
if the strats are at 0% all the time this would be a valid reason to not change resupply. but at the moment most of the factories stay at 80-100%
The question is how much of that is because resupply works as it does in gameplay and how much of that is because people are motivated to aggressively resupply the strats by the ridiculous perk rewards?
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Offline guncrasher

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Re: Remove Primary Strat facility resupply
« Reply #27 on: September 06, 2012, 01:33:20 PM »

what I find funny is the people that wanted the strats to be worth something to bomb, now want to force people to fly up to meet them.  You got your wish, you can bomb and it affects the game now stop whining because nobody goes up to meet you.

and citabria a lot of people who resupply the strats only get 4 to 5 perks per run.  I know because i have done many resupplies myself.  never got higher than 8.  then again I dont really are for the perks and most of the people that were resupplying already have enough perks to fly whatever they want.  I only quit resupplying because it's useless, it shouldnt take 20 or 30 goons to bring hq back to 100%.


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Offline Nathan60

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Re: Remove Primary Strat facility resupply
« Reply #28 on: September 06, 2012, 01:37:20 PM »
Your right semp it should be 80 drops, want the use of your HQ ? Protect it.
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Offline guncrasher

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Re: Remove Primary Strat facility resupply
« Reply #29 on: September 06, 2012, 01:39:24 PM »
Your right semp it should be 80 drops, want the use of your HQ ? Protect it.

or I can just switch countries.


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