Author Topic: An end to the Puffy ack  (Read 2251 times)

Offline Jed

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An end to the Puffy ack
« on: September 08, 2012, 11:16:04 PM »
Tired of dying  at 18k and going straight to tower every time I get in the same sector as a cv.
It is beyond over the top,  as I am sure many would agree. Detracts from game play. Nothing more frustrating for those of us who don't fly la-7s on the deck.

When I am in bombers, I never get touched.  THey are more of a threat then a single JUG at 18K. I know this has been put up before.   :O   Three times today....    And that is my wish.... I am clicking my heels together

Offline MrKrabs

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Re: An end to the Puffy ack
« Reply #1 on: September 09, 2012, 01:24:21 AM »
Tired of dying  at 18k and going straight to tower every time I get in the same sector as a cv.
It is beyond over the top,  as I am sure many would agree. Detracts from game play. Nothing more frustrating for those of us who don't fly la-7s on the deck.

When I am in bombers, I never get touched.  THey are more of a threat then a single JUG at 18K. I know this has been put up before.   :O   Three times today....    And that is my wish.... I am clicking my heels together

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Offline MK-84

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Re: An end to the Puffy ack
« Reply #2 on: September 09, 2012, 01:45:42 AM »
Tired of dying  at 18k and going straight to tower every time I get in the same sector as a cv.
It is beyond over the top,  as I am sure many would agree. Detracts from game play. Nothing more frustrating for those of us who don't fly la-7s on the deck.

When I am in bombers, I never get touched.  THey are more of a threat then a single JUG at 18K. I know this has been put up before.   :O   Three times today....    And that is my wish.... I am clicking my heels together

CV ack's chance to hit you is based off of your distance from the source, your speed, and your current maneuvering (I assume a g-load on the aircraft)

Your problem is that you are very much over exaggerating how it works.  You do not die immediatly at 18K as soon as you get into the same sector of a CV.  You don't!  It just does not work that way.  You also mention that Bombers do not get touched, and then suggest that ack is still more of a threat than a Jug at similar altitude.  So Jug's now are even less a threat then the harmless ack assuming you are flying bombers.  LA7s flying on the deck has nothing with your argument other than whining.

What you might want to consider...

Bombers have a fairly high tolerance to damage, whereas fighters do not.  Ack is far more likely to catastrophically damage a fighter (meaning they crash) per "ping" than a bomber (of which you probably have three, remember)?

Ack is not avoidable once you are in range at all.  Once you are in range, and over 3k alt it has a % probability to damage your aircraft.  This chance can be lessened by the above I already described. 

You can avoid ack (not manned mind you) by flying under 3k at any range, or staying out of its maximum range.  Assuming that you have complete control of your aircraft, you have no reason to fly into it if you wish not to.




Offline Chalenge

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Re: An end to the Puffy ack
« Reply #3 on: September 09, 2012, 05:44:55 AM »
Suck it up!  :rofl

The number one duty of any fighter is to knock down the heavies. If a heavy is in the ack you go in too. Orders are orders!  :devil

You just have to accept that in the course of any flight over water that there is a possibility of CV puffy ack. You go feet wet you accept the consequences.
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Offline Jed

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Re: An end to the Puffy ack
« Reply #4 on: September 09, 2012, 08:21:22 AM »
I expected these replies.....     I should have saved my films to show you my instant death,.    No oil, or pilot wounds.   Straight to the tower.     

I have heard the random ways they are calculated and I understand that there was flak in WWII.   Flak didn't kill every fighter who came in range.   Especially at 18k or higher.      It is over modeled.

Offline Tracerfi

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Re: An end to the Puffy ack
« Reply #5 on: September 09, 2012, 08:32:37 AM »
It is over modeled.
I agree somewhat i see where your coming from but your talking about online right? there could be some manned flack too because online a have hit guys about 6.0k out (those were lucky shots BTW) But still i see where your coming from  :salute
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Offline The Fugitive

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Re: An end to the Puffy ack
« Reply #6 on: September 09, 2012, 09:02:12 AM »
I expected these replies.....     I should have saved my films to show you my instant death,.    No oil, or pilot wounds.   Straight to the tower.     

I have heard the random ways they are calculated and I understand that there was flak in WWII.   Flak didn't kill every fighter who came in range.   Especially at 18k or higher.      It is over modeled.

Nor does it in the game. I very rarely get killed by puffy ack. Does it happen? yes now and then. Every time? No, not even close. I have spent more time fighting in ack than I care to think of, and more often than not it's the runner who doesn't make it out  :devil

Offline Jed

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Re: An end to the Puffy ack
« Reply #7 on: September 09, 2012, 09:06:32 AM »
Three times yesterday out of four trips near`a cv.   Killed by automated ack.  No message kills.   All in a JUg flying high.

Offline MK-84

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Re: An end to the Puffy ack
« Reply #8 on: September 09, 2012, 12:00:57 PM »
I expected these replies.....     I should have saved my films to show you my instant death,.    No oil, or pilot wounds.   Straight to the tower.     

I have heard the random ways they are calculated and I understand that there was flak in WWII.   Flak didn't kill every fighter who came in range.   Especially at 18k or higher.      It is over modeled.

You got those replies because you are purposely exaggerating your crybaby whine.

You do not get towered every time you are at 18k and get within a sector of of a CV.  You don't.

Thats why you get these replies.

Offline Volron

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Re: An end to the Puffy ack
« Reply #9 on: September 09, 2012, 12:30:13 PM »
You got those replies because you are purposely exaggerating your crybaby whine.

You do not get towered every time you are at 18k and get within a sector of of a CV.  You don't.

Thats why you get these replies.

It's not exaggerated.  He's playing a different game. :)



To the OP:

1) Fight over an enemy CV, expect it.  Hell, ye be ASKING for it.

2) Just happen into an enemy cv?  Bug out the way you came.  Quite simple.  If I'm in a fighter and run into an enemy cv I don't intend to hit with it, I just make a 180 and bugger off.  So far 7/10 times I get clear WITHOUT taking a hit, and I just carry on my merry way.
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Offline Jed

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Re: An end to the Puffy ack
« Reply #10 on: September 09, 2012, 04:24:02 PM »
slightly exaggerated?   Sure I'll give you that. But not anymore exaggerated then the random lethality of  CV ack in the game. I suppose I am wasting my time posting this here. People are more then willing to jump on anything or anyone that insinuates that the game could use a little tweaking.  Don't get me wrong, I love the game and think it's great.    This is a wishlist thread right?   I wish for more realistic ack...    And for anyone to try and Fluff me over and tell me that this is as close to normal as it can get is in my opinion absurd.     <S> :bolt:

Offline MK-84

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Re: An end to the Puffy ack
« Reply #11 on: September 09, 2012, 05:18:39 PM »
It isn't your wish, its your delivery thats the problem, and your clear lack of understand of how the current ack even works in the first place. How can you wish for something different if you do not know how what we have already works?

Offline Noir

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Re: An end to the Puffy ack
« Reply #12 on: September 09, 2012, 05:20:21 PM »
See rule #4
« Last Edit: September 09, 2012, 05:44:23 PM by hitech »
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Offline Noir

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Re: An end to the Puffy ack
« Reply #13 on: September 09, 2012, 05:21:45 PM »
It isn't your wish, its your delivery thats the problem, and your clear lack of understand of how the current ack even works in the first place. How can you wish for something different if you do not know how what we have already works?

MK84 that is nonsense. I don't need to be a mechanic expert to wish for another car.
« Last Edit: September 09, 2012, 05:24:41 PM by Noir »
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Offline Chalenge

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Re: An end to the Puffy ack
« Reply #14 on: September 09, 2012, 06:49:35 PM »
slightly exaggerated?   Sure I'll give you that. But not anymore exaggerated then the random lethality of  CV ack in the game. I suppose I am wasting my time posting this here. People are more then willing to jump on anything or anyone that insinuates that the game could use a little tweaking.  Don't get me wrong, I love the game and think it's great.    This is a wishlist thread right?   I wish for more realistic ack...    And for anyone to try and Fluff me over and tell me that this is as close to normal as it can get is in my opinion absurd.     <S> :bolt:

Very true. In reality the puffy ack would be ten times more concentrated and even more effective. Aces High has a decreased amount of ack and ships so that people with smaller systems can play too. And quite honestly friendly aircraft defending the fleet (and friendly boats too) were very often killed (shot in the case of the boats) by their own guns.

This is relatively infrequent in the game that you die to the first shot. If it happens twice in one month then you are not watching out for enemy boats which probably means you are good tumbleweed for the killing (weak SA).
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