Author Topic: add some time for gv to be fixed by supplies  (Read 1111 times)

Offline TDeacon

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Re: add some time for gv to be fixed by supplies
« Reply #30 on: September 11, 2012, 07:00:53 PM »
You're right, just give us planes instant rearm pads, leave the GV supplies as is.   :aok   :noid

Seriously, the 30-sec delay/timer would prevent a single player (good or bad) from destroying dozens of supplies by spamming to use them all up (kinda gamey and devalues greater quantities (or any quantity greater than one unit) of Vsups)... they can still use them all up, just after loading up each one at a time (how anti-gv :rolleyes: ).

Yup, from the look of who's posting on this one, it's another "let's make it easier to kill GVs with aircraft" thread.  BTW, your last paragraph makes no sense, as you would realize if you had any significant GV experience.  A single player "using up" GV supplies is rarely an issue; the supplies only have a shelf life of 15 or so minutes.   In my experience (and I do a lot of sorties where I drop off GV supplies on the front line), it's also unusual for someone to need to use GV supplies repeatedly, with the single exception of defending against aircraft.   That's partly because aircraft-versus-GV is so easy-mode; for example, the average 6-year-old would have no problem turreting a GV with a fighter.  

MH
« Last Edit: September 11, 2012, 07:24:26 PM by TDeacon »

Offline Tank-Ace

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Re: add some time for gv to be fixed by supplies
« Reply #31 on: September 11, 2012, 07:11:18 PM »
yes I do :aok


For what reason? 1-2 more rounds will knock out anything short of a tiger, and 1 more round from a Panther, Firefly, or Tiger would probably knock out anything short of a Tiger II. If you've already acquired the range, your next round should hit if you're in a german or soviet tank (which also means your next round should either kill him, or knock out his turret/engine), and if you're in an M4, maybe 2-3 rounds untill you have the range.

Guess how long that takes? About 10-15 seconds, or roughly half of your suggested time. A tiger II could get 3 rounds down range in 30 seconds, and those things are almost guaranteed one-hit-kills. I shouldn't be able to kill you 3 times over before you can move again. And besides that, just killing you once will do, I don't need to fire 3 kill's worth of ammunition.


And honestly, if you feel like you need another 30 seconds of fire-correction before you get another hit... you probably only hit him by accident the first time.



But what I think is really going on here is that you have 30 seconds stuck in your head because of the rearm pad. If the rearm pad were set to 45 seconds, my bet is you'd say GV's should sit still for 45 seconds, and for a minute if the rearm pad took a minute.

You'd probably say you just thought that happened to be a fair time, and that its just coincidence. You'd probably even think you were telling the truth, to.



By the way, I'm dead serious about sitting for 30 seconds before you take supplys. Time yourself, and tell me what you think is a fair amount of time (from your perspective).
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline BaldEagl

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Re: add some time for gv to be fixed by supplies
« Reply #32 on: September 11, 2012, 11:24:21 PM »

as someone who pretty much only gv's on pavement, It doesn't matter to me..

see what I did there?

I actually find supplies to be annoying when in range of me because it moves my cursor from the text buffer to the resupply button, which can interfere with my .ef to deny bomb kills.   :D






No.  I didn't see what you did there.  What was it?

If you're implying I only GV on concrete I spend far more time off base than on it.

If you're implying I'll bail if on concrete the answer is absolutely if you're too stupid not to drop the hangers first.  I get to re-up right away and you've wasted precious ord.  A couple of those and you're out of the fight for 15 minutes or more. 
« Last Edit: September 11, 2012, 11:26:21 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline kvuo75

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Re: add some time for gv to be fixed by supplies
« Reply #33 on: September 12, 2012, 02:36:29 AM »
No.  I didn't see what you did there.  What was it?

If you're implying I only GV on concrete I spend far more time off base than on it.

If you're implying I'll bail if on concrete the answer is absolutely if you're too stupid not to drop the hangers first.  I get to re-up right away and you've wasted precious ord.  A couple of those and you're out of the fight for 15 minutes or more. 


no, i was talkin about myself!  I actually do not bother leaving pavement in tanks because there's no middle ground usually, its either camp a spawn, or sit on pavement, and I don't like vulching/camping. 

I rarely venture off pavement in ostwind either, because like I said, I like to .ef on bombs when hangars are still up so the supply thing does not matter to me at all.
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Offline Tilt

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Re: add some time for gv to be fixed by supplies
« Reply #34 on: September 12, 2012, 06:19:48 AM »
+1 with the OP .

Surely we have all seen vehicles apparently repair ( whilst under fire) at the same speed that damage is inflicted?

It's a bit naff IMO. I dont know what delay might be the most appropriate but consider some delay and maybe a system message " your vehicle is being re armed and repaired" followed by a confirming message #secs later being desirable.
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Offline phatzo

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Re: add some time for gv to be fixed by supplies
« Reply #35 on: September 12, 2012, 05:39:04 PM »



I rarely venture off pavement in ostwind either, because like I said, I like to .ef on bombs when hangars are still up so the supply thing does not matter to me at all.

another crappy thing about GVs
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Offline bongboy1

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Re: add some time for gv to be fixed by supplies
« Reply #36 on: September 13, 2012, 03:42:05 AM »
+1 for 10 second resupply  :aok
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