Pilots in WWII did not dare "stick stir" to the magnitude that is occurring in AH. The ability of a player to make their plane behave like a 2 year old having a temper tantrum is shameful and one of things I wish HTC would program right out of the AH experience. I too agree that the "don't move controls so rapidly" threshold was about %50 smaller.
Added along with tanks shooting down aircraft with their main guns, heavy bombers carpet bombing at 500 ft over a gv spawn point, and dog fighting 163's 3-5 sectors away from spawn base. Fact is though, I'm not sure how HTC could "coad" such things but something tells me restricting the "bomber" category to dropping only from the bombsite is not too far fetched, nor is "coading" out damage to player controlled objects that are airborne from tank guns. I'm not a "coader", so I do not know.
Adapt , Improvise, overcome.
The simple fact is we do not even attempt to model the outcomes of discussions made in war, with out real death, things will happen in AH that would not happen very frequently.
In the war if they could figure out how to make something work, like strapping machine guns into the bomb bay of a b25, they tried it.
As far as stick stir goes, if you have not flown real aerobatics, you really can not quite understand how much you really do move your stick rapidly from stop to stop in some conditions. Nor how you go +- gs just to warm up. I have flow the real deal wwii stuff in real dog fights with the exceptions of guns. And in the fight I moved the controls rapidly to extremes under some conditions.
Nor how easy starting stopping an engine really is in many planes, no switches simply stop fuel , start fuel.
Also you may wish to try stick stirring with a friend viewing , to see how much it really effects things.
HiTech