Author Topic: Stick stirring  (Read 1757 times)

Offline pervert

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Stick stirring
« on: September 13, 2012, 09:54:01 PM »
My wish would be for the conditions for a 'don't move your controls so rapidly' to be tightened up especially the postive negative G, game seems to allow it and it causes skipping/warping its not really anything to do with flying and is taking advantage of the game being internet based. Usually they die anyway but still a waste of ammo shooting at stuff that may or may not be there.

Offline titanic3

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Re: Stick stirring
« Reply #1 on: September 13, 2012, 10:05:02 PM »
Fine where it is right now IMO, depending on the joystick you have, making the "don't move controls so rapidly" more sensitive might cause more problems than it will fix. And how can the game tell the difference between neg and pos Gs between a stick stirrer and some one who is pulling some wicked reversal? Like you said, those who stick stirs dies easy enough, if anything, it's a free target practice moment.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline pervert

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Re: Stick stirring
« Reply #2 on: September 13, 2012, 10:21:34 PM »
And how can the game tell the difference between neg and pos Gs between a stick stirrer and some one who is pulling some wicked reversal? Like you said, those who stick stirs dies easy enough, if anything, it's a free target practice moment.

The difference is when they do it so quickly their plane is still showing as being up when it is in fact down and the game takes a second or 2 to update it. While I am watching the birdy there is usually a conga line developing behind me, yes they usually die just annoying and gamey as hell.

Offline titanic3

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Re: Stick stirring
« Reply #3 on: September 13, 2012, 10:27:09 PM »
It is gamey. Like lancstukas and Ar234 using RATOs as a getaway tool, but "fixing" them causes more problems. Same with this. It sucks, we know, unless some one comes up with a way to tell the difference between stick stirring and doing some weird and wicked reversals.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Chalenge

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Re: Stick stirring
« Reply #4 on: September 14, 2012, 01:09:31 AM »
See rule #4
« Last Edit: September 14, 2012, 10:53:46 AM by hitech »
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Offline HawkerMKII

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Re: Stick stirring
« Reply #5 on: September 14, 2012, 05:03:42 AM »
See rule #4

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« Last Edit: September 14, 2012, 10:54:22 AM by hitech »
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Offline SmokinLoon

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Re: Stick stirring
« Reply #6 on: September 14, 2012, 07:57:57 AM »
Pilots in WWII did not dare "stick stir" to the magnitude that is occurring in AH.  The ability of a player to make their plane behave like a 2 year old having a temper tantrum is shameful and one of things I wish HTC would program right out of the AH experience.  I too agree that the "don't move controls so rapidly" threshold was about %50 smaller.

Added along with tanks shooting down aircraft with their main guns, heavy bombers carpet bombing at 500 ft over a gv spawn point, and dog fighting 163's 3-5 sectors away from spawn base.  Fact is though, I'm not sure how HTC could "coad" such things but something tells me restricting the "bomber" category to dropping only from the bombsite is not too far fetched, nor is "coading" out damage to player controlled objects that are airborne from tank guns.  I'm not a "coader", so I do not know.       
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Offline hitech

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Re: Stick stirring
« Reply #7 on: September 14, 2012, 11:35:34 AM »
Pilots in WWII did not dare "stick stir" to the magnitude that is occurring in AH.  The ability of a player to make their plane behave like a 2 year old having a temper tantrum is shameful and one of things I wish HTC would program right out of the AH experience.  I too agree that the "don't move controls so rapidly" threshold was about %50 smaller.

Added along with tanks shooting down aircraft with their main guns, heavy bombers carpet bombing at 500 ft over a gv spawn point, and dog fighting 163's 3-5 sectors away from spawn base.  Fact is though, I'm not sure how HTC could "coad" such things but something tells me restricting the "bomber" category to dropping only from the bombsite is not too far fetched, nor is "coading" out damage to player controlled objects that are airborne from tank guns.  I'm not a "coader", so I do not know.       

Adapt , Improvise, overcome.

The simple fact is we do not even attempt to model the outcomes of discussions made in war, with out real death, things will happen in AH that would not happen very frequently.

In the war if they could figure out how to make something work, like strapping machine guns into the bomb bay of a b25, they tried it.

As far as stick stir goes, if you have not flown real aerobatics, you really can not quite understand how much you really do move your stick rapidly from stop to stop in some conditions. Nor how you go +- gs just to warm up. I have flow the real deal wwii stuff in real dog fights with the exceptions of guns. And in the fight I moved the controls rapidly to extremes under some conditions.

Nor how easy starting stopping an engine really is in many planes, no switches simply stop fuel , start fuel.

Also you  may wish to try stick stirring with a friend viewing , to see how much it really effects things.

HiTech

Offline Nathan60

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Re: Stick stirring
« Reply #8 on: September 14, 2012, 12:08:32 PM »
would lag + stick stur cause some odd things to happen as someone was viewing the person stirring?
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Offline SmokinLoon

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Re: Stick stirring
« Reply #9 on: September 14, 2012, 01:11:52 PM »
Adapt , Improvise, overcome.

The simple fact is we do not even attempt to model the outcomes of discussions made in war, with out real death, things will happen in AH that would not happen very frequently.

In the war if they could figure out how to make something work, like strapping machine guns into the bomb bay of a b25, they tried it.

As far as stick stir goes, if you have not flown real aerobatics, you really can not quite understand how much you really do move your stick rapidly from stop to stop in some conditions. Nor how you go +- gs just to warm up. I have flow the real deal wwii stuff in real dog fights with the exceptions of guns. And in the fight I moved the controls rapidly to extremes under some conditions.

Nor how easy starting stopping an engine really is in many planes, no switches simply stop fuel , start fuel.

Also you  may wish to try stick stirring with a friend viewing , to see how much it really effects things.

HiTech


My only taste of aerobatics has come from my flight instructor tossing me around in the Cesspool 150.  I wasn't too thrilled since were in a plane made in early 1973, and he was demonstrating what "not" to do.   ;)  That has been the only time I about upchucked my cookies.  I've seen enough videos of pilots performing aerobatics to know that it isn't the casual movements most of us pilots are used to.  While on the edge of a stall (and going over in to a stall), or performing a snap roll, or whatever, the stick and pedals are applied rather quickly and violently out of the realm of "typical".  But again, for someone in a P51D to yank and jerk on the stick while moving at 300TAS because they have en enemy on their tail gets to be a bit much, it happens more frequently and unfortunately I think it has become far too common.  Instead of performing legit defensive ACM's, we see the 2yo tantrum trick.     

I understand the line between "flight sim vs game experience".  If we as players had to manually warm up, start, and tinker with the fuel mixture we'd spend more time on the ground performing pre-flight checklist or pre-take off stuff than in the air actually partaking in flight, fighting, etc.  Same goes for manually trimming (which is an option), changing fuel mixture with altitude, etc etc.  Those kinds of things are are a luxury and appreciated, imo.   
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Offline minke

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Re: Stick stirring
« Reply #10 on: September 14, 2012, 01:21:37 PM »
In a full blackout, why not simply lock out the controls? Thats my opinion. Riding the tunnel is all well and good, however pulling maneuvers with a black screen is just silly.

Offline ImADot

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Re: Stick stirring
« Reply #11 on: September 14, 2012, 01:22:30 PM »
would lag + stick stur cause some odd things to happen as someone was viewing the person stirring?

I think it's more of the smoothing code trying to guess where that stick-stirring guy is going that makes weird-looking things happen.
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Offline hitech

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Re: Stick stirring
« Reply #12 on: September 14, 2012, 01:33:17 PM »

I understand the line between "flight sim vs game experience". 


My statement has nothing to do with flight sim vs game. The post has to do with what are you trying to simulate, do you wish to simulate what people did in the war, or what the machinery they used can do.

HiTech


Offline Karnak

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Re: Stick stirring
« Reply #13 on: September 14, 2012, 02:17:15 PM »
In a full blackout, why not simply lock out the controls? Thats my opinion. Riding the tunnel is all well and good, however pulling maneuvers with a black screen is just silly.
A blackout is not unconsciousness initially, just a lack of vision.  AH does lock out the ability to control the aircraft when it actually becomes  unconsciousness oin the model.
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Offline tunnelrat

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Re: Stick stirring
« Reply #14 on: September 14, 2012, 03:57:05 PM »
do you wish to simulate what people did in the war, or what the machinery they used can do.

Interesting!

I'm all for the latter, for what it's worth.

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