Author Topic: Increase the perk cost for the Me163  (Read 4154 times)

Offline ink

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Re: Increase the perk cost for the Me163
« Reply #15 on: September 24, 2012, 12:09:13 PM »
or you could just.........I dont know......kill them




Offline Butcher

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Re: Increase the perk cost for the Me163
« Reply #16 on: September 24, 2012, 02:42:30 PM »
The current 163 is wrong I believe. The Me-163B never had a pressurised cockpit and so could not fly as high as the one in AH does. The Ta-152H did and so it is correct. I think the only reason the 163 we have squeaks by is the same reason that the P-47s and P-38s do (and Mossies and B-17s. . .) and that is because the cartoon pilots dont freeze or suffer the same problems at high altitudes that humans do.

Since buffs can fly over 30k and some fighters above 30k I say its reasonable the Me-163 is just fine the way it is....

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Offline danny76

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Re: Increase the perk cost for the Me163
« Reply #17 on: September 24, 2012, 02:52:23 PM »
Given the range, limited guns of the 163 - 50 perks is enough... idea is to deter people from raiding HQ every hour for giggles of knocking out someones radar.

You want the HQ, you face 163s.


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Offline Chalenge

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Re: Increase the perk cost for the Me163
« Reply #18 on: September 24, 2012, 04:58:30 PM »
Since buffs can fly over 30k and some fighters above 30k I say its reasonable the Me-163 is just fine the way it is....

The bombers should have the same problem except like I said about cartoon pilots not suffering from cold air and altitude weaknesses of the human body. B29s are pressurized. As I understand it the PR Mossies had pressurized cabins and not the bombers. The Spit Mk XIV is the same way in that the PR Mk XIX was pressurized but not the XIV fighter. 163s never had it so allowing that is like allowing tail cannons on the Arado.
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Offline Chalenge

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Re: Increase the perk cost for the Me163
« Reply #19 on: September 24, 2012, 05:04:35 PM »
Just add a depress listing to the damage list and that should cause anyone at high alt that is depressurized to head home or risk death just like a pilot wound. B29s at high alt never depressurised. During action over Japan they were most times under 12k and not flying at 30-35k. Seeing a B-17 at 37k is slightly ridiculous. The oxygen would last forever but no one had a suit capable of the temperatures of that altitude.
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Offline Karnak

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Re: Increase the perk cost for the Me163
« Reply #20 on: September 24, 2012, 05:08:50 PM »
All Mosquito Mk XVI's were pressurized as far as I all of my books have indicated.  The B.Mk IV and B.Mk IX were not pressurized.
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Offline Chalenge

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Re: Increase the perk cost for the Me163
« Reply #21 on: September 24, 2012, 05:14:57 PM »
That fine we can have that researched as well. Mossies are really no threat to strats as they dont carry enough ords to hit enough targets. They make good town killers and thats about it.
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Offline Karnak

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Re: Increase the perk cost for the Me163
« Reply #22 on: September 24, 2012, 06:02:06 PM »
That fine we can have that researched as well. Mossies are really no threat to strats as they dont carry enough ords to hit enough targets. They make good town killers and thats about it.
They're certainly no B-29s, but 18 500lb bombs can do some damage and the sorties are a lot faster.
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Offline Lusche

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Re: Increase the perk cost for the Me163
« Reply #23 on: September 24, 2012, 06:04:04 PM »
A good Mossie drop on a single factory can almost double the downtimes of the objects associated with it.

I would not call that insignificant.
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Offline surfinn

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Re: Increase the perk cost for the Me163
« Reply #24 on: September 24, 2012, 06:12:22 PM »
The buff that spent 2 hours getting there did it safely behind his lines. That's why ya see 32k and 36k buffs heavily loaded.  To take say a 110g2 up and guess at the guys target (and I've tried) is difficult to say the least. His time spent getting to target has nothing to do with the perk point cost of the 163 I took up to intercept him.
I spent the perks, and know how to fly it to get to alt with the buff, and even then I have to be able to shot it down without getting shot down. So ya 50 is more than enough for that ac.

Offline icepac

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Re: Increase the perk cost for the Me163
« Reply #25 on: September 24, 2012, 06:43:41 PM »
I think it should take more than 6 minutes to resupply a fully downed HQ.

That's without any train resupplying.

Offline HawkerMKII

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Re: Increase the perk cost for the Me163
« Reply #26 on: September 24, 2012, 07:06:54 PM »
Better fix, do away with 163's. I always thought this game was modeled somewhat by how many a/c were made and the role that a/c played in the war. From what I have read ( and I could be wrong) only 300 built and only 9 kills, that's not much of a war changer. Now you'll say "HQ will be undefended", well I say "Get your head out of that furball your always in and watch the map if you want dar"(players should have to man dar anyway in this game, but that another topic).

Link I looked at

http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=107
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Offline surfinn

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Re: Increase the perk cost for the Me163
« Reply #27 on: September 24, 2012, 07:59:45 PM »
Ah really lets do away with the 163??  Why because its inconvenient to strat runners :rofl 

Offline SmokinLoon

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Re: Increase the perk cost for the Me163
« Reply #28 on: September 24, 2012, 09:33:19 PM »
That fine we can have that researched as well. Mossies are really no threat to strats as they dont carry enough ords to hit enough targets. They make good town killers and thats about it.

I can take a factory down to less than %80 with one flight of Mossie bombers and do it in one pass.  Certainly not to be underestimated.  On maps in which there are forward positions for the strats and no chance of a Me163 intercepting a few flights of Mossi's can do just as much if not more damage than B17's and B24's vs the factories (against the city not so much) in one pass, AND get back home safely.  Certainly not to be underestimated or discounted.
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Offline kvuo75

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Re: Increase the perk cost for the Me163
« Reply #29 on: September 24, 2012, 10:39:52 PM »
I think it should take more than 6 minutes to resupply a fully downed HQ.

That's without any train resupplying.



i agree 1 or two guys should take more than 6 minutes.. but what about 20 people?

perhaps it should be not supplyable and just be a fixed downtime.  but then everyone might just do hq raids on each other all day and nobody will have radar. yeah, everyone will be happy with that.

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