Author Topic: Late war map rotation list?  (Read 672 times)

Offline Rob52240

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Late war map rotation list?
« on: October 03, 2012, 12:48:45 PM »
anyone got one?  If not we can use this thread to compile one.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Lusche

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Re: Late war map rotation list?
« Reply #1 on: October 03, 2012, 01:08:39 PM »
trinity
grinder
ndisles
baltic
ozkansas
sfma
mesaview
tagma
smpizza
montis
compello
mindanao
beta2
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Offline klingan

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Re: Late war map rotation list?
« Reply #2 on: October 03, 2012, 01:32:41 PM »
trinity
grinder
ndisles
baltic
ozkansas
sfma
mesaview
tagma
smpizza
montis
compello
mindanao
beta2


Hmm I feels like

Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
The rest


The Few GFC

Offline Daddkev

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Re: Late war map rotation list?
« Reply #3 on: October 04, 2012, 03:32:27 AM »
 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
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Offline Rob52240

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Re: Late war map rotation list?
« Reply #4 on: October 04, 2012, 07:25:14 AM »
Spot on Klingan
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Volron

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Re: Late war map rotation list?
« Reply #5 on: October 04, 2012, 08:48:22 AM »
Spot on Klingan

He's wrong, actually.  He left out another 5 Trinity's. :D
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Offline ALFAMEGA51

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Re: Late war map rotation list?
« Reply #6 on: October 04, 2012, 09:18:39 AM »
Hmm I feels like

Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
Trinity
The rest
  :aok  :rofl
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Offline caldera

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Re: Late war map rotation list?
« Reply #7 on: October 04, 2012, 09:23:04 AM »
Wish they would take that idea that someone on the BB suggested: use the terrain editor to reduce the max height of the map to 10k.
Would take a minute to do and Trinity would improve tenfold.  :pray
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Offline Babalonian

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Re: Late war map rotation list?
« Reply #8 on: October 04, 2012, 09:30:38 AM »
I think one problem with that idea is that most of trinity's mountains are so high above 10k that the resulting map after taking the chainsaw to the mountains would have vast spanses of plain-flat terrain.  And right in the middle/front-lines, where the action would kick-off and concentrate at the start...  most AH players like texture/terrain/canyons.
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Offline caldera

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Re: Late war map rotation list?
« Reply #9 on: October 04, 2012, 09:42:32 AM »
I think one problem with that idea is that most of trinity's mountains are so high above 10k that the resulting map after taking the chainsaw to the mountains would have vast spanses of plain-flat terrain.  And right in the middle/front-lines, where the action would kick-off and concentrate at the start...  most AH players like texture/terrain/canyons.

I thought that setting the max height proportionally reduces every altitude.  So it would look the same, only much shorter.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Rob52240

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Re: Late war map rotation list?
« Reply #10 on: October 04, 2012, 11:40:46 AM »
I think one problem with that idea is that most of trinity's mountains are so high above 10k that the resulting map after taking the chainsaw to the mountains would have vast spanses of plain-flat terrain.  And right in the middle/front-lines, where the action would kick-off and concentrate at the start...  most AH players like texture/terrain/canyons.

Ok it would only improve 9 fold.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline 715

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Re: Late war map rotation list?
« Reply #11 on: October 04, 2012, 12:34:36 PM »
The mountains, and everything, would just proportionally reduce in height; it wouldn't just cut off the tops.  There is a single number that scales all altitudes in the terrain editor.