I think lazs has a point about the ability to *easily* remove a field's ability to roll defending fighters.
It's way too easy to suicide in and keep fighters from rolling at a field. You constantly see the argument that 'realism fanatics' and their ideas would ruin the game for 'action freaks' (2 min. between sorties minimum, cannot take off from the same airfield twice within a 10 min. period, etc.) but doesn't the reverse hold true as well? I mean, how fair is it to allow 1 kamikaze in any aircraft that can carry a bomb to shut down *all* fighter operations at an airfield.
Yes, I know lazs is not a realism fanatic. But the above described 'problem' affects his ability to find action.
The biggest problem is that ground targets are too easy to find, and are too well known.
I don't know what type of frame rate hit it would cause, because I am in no way a programmer/coder, but what if each airfield had 30 AAA positions. Now only 10 of them would be active at a time, but you wouldn't see a gun at the position *until it started firing*. And when a destroyed gun 'respawned' it would respawn at a new and 'hidden' location (i.e. one of the 30 positions, but again no gun would be visible until it started firing).
For some real realism, AAA emplacements shouldn't all have a nice visible emplacement. Some of them should only be spottable by their gun flashes. WW2 aircraft didn't really ever pull off SEAD missions.
I like the same idea for aircraft availability, but use revetments instead of hangars. 12 revetments at a field. 8 are active, 6 being fighter revetments and 2 being bomber revetments (or 4 and 4, etc., etc., etc., whatever). Once all 6 are knocked out, no fighters can roll. Once one of those revetments has respawned (at a new 'hidden' revetment, see above) fighters can again roll.
Basically, make guys really have to 'knock a field out' to 'knock a field out'.
For what it's worth, I had the same experience as eagl. Spent tons of time looking for a fight. 2 or 3 times I told lazs where a big fight was brewing and by the time he'd landed he couldn't roll at any of the 3 fields closest to the action.
A well coordinated FB strike and/or a well coordinated/escorted level bomber strike should kick the toejam out of a field. But 1 B-17 shouldn't be able to shut down the ability of 3 airfields to roll any fighters at all, at least in my opinion.
Mike (wulfie from WB)