Author Topic: Damage/Time Added To Bomber Scores  (Read 415 times)

Offline MrKrabs

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Damage/Time Added To Bomber Scores
« on: October 08, 2012, 01:59:01 AM »
I'll first admit I fly 35K+ on 3 hour sorties, thus I propose Time / Amount Of Damage to affect your score...

Should someone who flew 3 hours to space rank higher than someone who flies in low and quickly? Probably not...

Even Mossie bombers flying low and fast to smash a town and fly back to re-arm is time-consuming... 1 town every 20-30min?

shouldn't this play a factor much like the Kill/Time in Attack and Fighter mode?

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Offline Tilt

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Re: Damage/Time Added To Bomber Scores
« Reply #1 on: October 08, 2012, 08:17:13 AM »
I think that given the general trend at the moment is to increase the gameplay interface with Strat then nothing should be added to lessen the reward for hitting strat.

As strat missions tend to be longer than town missions and given that towns already reward players with mucho bomber points (when hitting centers)then a ratio that further enhances local town strikes over longer range strat strikes is counter productive.
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Offline DarkHawk

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Re: Damage/Time Added To Bomber Scores
« Reply #2 on: October 08, 2012, 10:13:46 AM »
lets add an altitude multiplier for all formation over25k that hits the stats only
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Offline MrKrabs

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Re: Damage/Time Added To Bomber Scores
« Reply #3 on: October 08, 2012, 11:51:16 AM »
I think that given the general trend at the moment is to increase the gameplay interface with Strat then nothing should be added to lessen the reward for hitting strat.

As strat missions tend to be longer than town missions and given that towns already reward players with mucho bomber points (when hitting centers)then a ratio that further enhances local town strikes over longer range strat strikes is counter productive.

Most of the time strats are time consuming anyways... And besides that whacking strats doesn't exactly pad your score "not talking about what magically appears in the text buffer"

More or less to help curb the town smashers...
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Offline mthrockmor

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Re: Damage/Time Added To Bomber Scores
« Reply #4 on: October 08, 2012, 12:00:13 PM »
*10

I love the patient 60-min hops as opposed to these cheap, Vegas hooker 2-min rides of death. To each their own but do incentivize these more realistic missions.

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Online Devil 505

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Re: Damage/Time Added To Bomber Scores
« Reply #5 on: October 08, 2012, 01:47:10 PM »
A Damage/Time score used like Kills/Time in fighter score would actually hurt the long mission buff pilots, as time is the constant factor and who has more kills over the same time has the better score. Average damage per sortee would equalize bomber score for all bomber pilots IMHO.
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Offline MrKrabs

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Re: Damage/Time Added To Bomber Scores
« Reply #6 on: October 08, 2012, 10:24:48 PM »
A Damage/Time score used like Kills/Time in fighter score would actually hurt the long mission buff pilots, as time is the constant factor and who has more kills over the same time has the better score. Average damage per sortee would equalize bomber score for all bomber pilots IMHO.

Average Damage per sortie already exists and barely helps equalize between the conventional bomber pilot and the score pilots... In fact helps the uber-high flyers like myself since I survive much more with more breathing time... And Marathon Mossie Bomber pilots...
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Online Devil 505

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Re: Damage/Time Added To Bomber Scores
« Reply #7 on: October 08, 2012, 11:07:15 PM »
Ah sorry I misinterpeted the meaning of your post.
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Offline Chalenge

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Re: Damage/Time Added To Bomber Scores
« Reply #8 on: October 08, 2012, 11:31:08 PM »
Its been asked for before. It was denied based upon favoring one style of play over another.
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Offline MrKrabs

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Re: Damage/Time Added To Bomber Scores
« Reply #9 on: October 09, 2012, 03:24:11 AM »
Its been asked for before. It was denied based upon favoring one style of play over another.

In that sense fair enough...

But wouldn't Kills/Time be a similar case? Taking your sweet time only going for selective kills over smash-mouth quick-kill-anything-near fighting be the same?

meh beats me... (*shrugs)
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Offline bozon

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Re: Damage/Time Added To Bomber Scores
« Reply #10 on: October 09, 2012, 05:02:47 AM »
Making damage/time an important statistic will encourage score-potatoes to bail after the bombing run. Unless score is seriously lowered by not landing, damage/time will have a negative effect on gameplay.
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Offline Tilt

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Re: Damage/Time Added To Bomber Scores
« Reply #11 on: October 09, 2012, 06:36:50 AM »
Would help if the op could make clear if the wish is for damage/ time ( as per the title) or time/damage as per the text. One is the inverse of the other.

Does the op wish to reward folk for a lot of damage over a short period or compensate for a little damage over long periods.
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Offline LCADolby

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Re: Damage/Time Added To Bomber Scores
« Reply #12 on: October 09, 2012, 06:42:48 AM »
Lets get rid of scores and only show them at the end of the month.
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Offline mthrockmor

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Re: Damage/Time Added To Bomber Scores
« Reply #13 on: October 09, 2012, 07:13:10 PM »
I noticed that there are now two types of missions. Pickup and staged? What if a staged mission, or some version of it scored it differently for these strat runs? I do think you could find a way to incentivize these missions. And if it can be done, should be done.

Enough said out of me.

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Offline 68EZPkns

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Re: Damage/Time Added To Bomber Scores
« Reply #14 on: October 10, 2012, 12:19:08 PM »
They should revamp the bomber score system to make hitting strats,ammo bunkers,dar, barracks,ect... much more rewarding than hitting towns.