Author Topic: Rounds going through tanks  (Read 2273 times)

Offline Scca

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Re: Rounds going through tanks
« Reply #15 on: October 19, 2012, 11:59:46 AM »
We look at all tank films that claim damage bugs, and have not received any from you.

please send again to support@hitechcreations.com

HiTech


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Offline Crash Orange

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Re: Rounds going through tanks
« Reply #16 on: October 19, 2012, 06:42:53 PM »
As of right now an M4(75) can pentrate a Panther from the nose, reality is almost no tank could.

Nonsense, plenty of tanks could. The A-19 122mm gun on the IS-2 (which is what we should have gotten instead of the historically insignificant Tiger II) could do so easily. So could a Firefly's 17 pounder. That's over 5,000 tanks between the two of them. Granted the 75mm of the M4 could rarely do so, but it was theoretically possible if it hit the shell trap under the gun mantlet at very close range.

Offline chaser

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Re: Rounds going through tanks
« Reply #17 on: October 20, 2012, 06:47:56 PM »
We look at all tank films that claim damage bugs, and have not received any from you.

please send again to support@hitechcreations.com

HiTech



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Offline save

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Re: Rounds going through tanks
« Reply #18 on: October 21, 2012, 02:23:43 PM »
http://www.kbismarck.org/forum/viewtopic.php?f=26&t=3722

those who think tiger2 is insignificant should read the above link.
Not only tiger2 but tiger 1 too

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Offline Biggamer

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Re: Rounds going through tanks
« Reply #19 on: October 21, 2012, 05:15:51 PM »
You see the same thing when GVs are shooting up a town. The rounds you see coming out are not misses. They hit and destroy a building but you see the round continue till it hits the grouns somewhere way outside of town.
yes you are correct shuffler but you do damage to the buildings but i have had this happen as well the round should hit the tanks and do damage but it does not it hit the ground like 2 feet behind them  :headscratch:
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Offline guncrasher

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Re: Rounds going through tanks
« Reply #20 on: October 21, 2012, 09:44:03 PM »
yes you are correct shuffler but you do damage to the buildings but i have had this happen as well the round should hit the tanks and do damage but it does not it hit the ground like 2 feet behind them  :headscratch:

but all the others will see the round go thru the tank and keep going untill it hits dirt.


semp
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Offline chaser

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Re: Rounds going through tanks
« Reply #21 on: October 21, 2012, 10:38:19 PM »
but all the others will see the round go thru the tank and keep going untill it hits dirt.


semp

Yes you do see other people's rounds go through anything they shoot until they hit the ground. This is a discusion about seeing your own round go through a tank and land behind it. Shouldn't be happening.

Offline hitech

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Re: Rounds going through tanks
« Reply #22 on: October 22, 2012, 11:11:05 AM »
I looked at the 2 films.

There is not any bugs with what damaging is intended or with what damage should be applied , but do to an issue we have with what happens after the bullet has bounced off of armor the display is strange.

The issue is what do we do with a bullet after it bounces off a surface.

This is best seen in your second film where the bullet bounces off top of the hull of the tank, (shows a small sprite) and then proceeds threw the turret visually.

Once a round shows the small sprite it is considered dead and at this point is only a visual effect that continues.

In the 1st film what happens is the bullet goes threw the skirt but then bounces off the hull. Once again it showed the small sprite. Only once we pentrate the skirt, the code that does the bounce no longer is applied and hence the round is dead, but visually continues on.

So if you see the small sprite the bullet did not penetrate and do damage.

We are considering doing some visual changes in the 2 cases described, but the outcome would be exactly the same, I.E. you would not do any damage.

HiTech

Offline warhed

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Re: Rounds going through tanks
« Reply #23 on: October 22, 2012, 02:08:17 PM »
Issue solved, ok... next up, Issue #35695:  The disturbing lack of sheep.... GO!
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Offline Sunka

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Re: Rounds going through tanks
« Reply #24 on: October 22, 2012, 02:57:42 PM »
Issue solved, ok... next up, Issue #35695:  The disturbing lack of sheep.... GO!
Thank gawd this has come up!!!!Im worried about em.
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Offline Shuffler

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Re: Rounds going through tanks
« Reply #25 on: October 22, 2012, 04:02:23 PM »
I looked at the 2 films.

There is not any bugs with what damaging is intended or with what damage should be applied , but do to an issue we have with what happens after the bullet has bounced off of armor the display is strange.

The issue is what do we do with a bullet after it bounces off a surface.

This is best seen in your second film where the bullet bounces off top of the hull of the tank, (shows a small sprite) and then proceeds threw the turret visually.

Once a round shows the small sprite it is considered dead and at this point is only a visual effect that continues.

In the 1st film what happens is the bullet goes threw the skirt but then bounces off the hull. Once again it showed the small sprite. Only once we pentrate the skirt, the code that does the bounce no longer is applied and hence the round is dead, but visually continues on.

So if you see the small sprite the bullet did not penetrate and do damage.

We are considering doing some visual changes in the 2 cases described, but the outcome would be exactly the same, I.E. you would not do any damage.

HiTech


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Offline chaser

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Re: Rounds going through tanks
« Reply #26 on: October 22, 2012, 06:55:48 PM »
I looked at the 2 films.

There is not any bugs with what damaging is intended or with what damage should be applied , but do to an issue we have with what happens after the bullet has bounced off of armor the display is strange.

The issue is what do we do with a bullet after it bounces off a surface.

This is best seen in your second film where the bullet bounces off top of the hull of the tank, (shows a small sprite) and then proceeds threw the turret visually.

Once a round shows the small sprite it is considered dead and at this point is only a visual effect that continues.

In the 1st film what happens is the bullet goes threw the skirt but then bounces off the hull. Once again it showed the small sprite. Only once we pentrate the skirt, the code that does the bounce no longer is applied and hence the round is dead, but visually continues on.

So if you see the small sprite the bullet did not penetrate and do damage.

We are considering doing some visual changes in the 2 cases described, but the outcome would be exactly the same, I.E. you would not do any damage.

HiTech


I'm still kinda confused. How come some rounds bounce off and change directions visually but some just make a small hit sprite and keep going straight?

Offline hitech

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Re: Rounds going through tanks
« Reply #27 on: October 23, 2012, 07:56:07 AM »
Both rounds cause small hit sprites.

The difference is that in one case there are 2 pieces of armor. The Skirt, and the Hull. The case where it continued straight is when you penetrate the skirt, and then stop at the hull. You get the small sprite , but since you penetrated the first piece of armor , the code does not display the bounce off effect.

HiTech

Offline chaser

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Re: Rounds going through tanks
« Reply #28 on: October 24, 2012, 06:09:25 PM »
Both rounds cause small hit sprites.

The difference is that in one case there are 2 pieces of armor. The Skirt, and the Hull. The case where it continued straight is when you penetrate the skirt, and then stop at the hull. You get the small sprite , but since you penetrated the first piece of armor , the code does not display the bounce off effect.

HiTech

Ahh I gotcha. That makes more sense now.

Offline SmokinLoon

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Re: Rounds going through tanks
« Reply #29 on: October 25, 2012, 12:52:16 PM »
Nonsense, plenty of tanks could. The A-19 122mm gun on the IS-2 (which is what we should have gotten instead of the historically insignificant Tiger II) could do so easily. So could a Firefly's 17 pounder. That's over 5,000 tanks between the two of them. Granted the 75mm of the M4 could rarely do so, but it was theoretically possible if it hit the shell trap under the gun mantlet at very close range.

The two trump cards in WWII tank warfare are range and angle of impact, that is very much true in AH.  Any round can be deflected by almost any legit tank armor if the angle of impact favors the armor.  A 90° impact is ideal for the incoming round to perform at it's peak ability.  On the flip side, 30mm of armor can deflect a Tiger's 88mm if the angle of impact is less than 23°.  I hear lots of players screaming at the top of their lungs when their X tank's AP isn't defeating Y tank's armor.  When I inquire about the range/facing of enemy hull and I hear "2000 yards" and "I dont know how he is facing", I think it makes a perfect case that A: people are over-generalizing in terms of the ability of AP rounds and B: they are not taking in to consideration the angle of impact.   

Once upon a time I was in a Panzer IV H and I was shooting at a Panther who was camping the spawn.  I think I hit him a total of 8 times within 800 yards and had no effect, I saw the rounds deflecting off the front armor.  I eventually got him by upping a T34/76 and loading an HVAP and getting a side shot at about 600 yards.  In other tank battles I've been able to destroy Panthers with little trouble at longer ranges (1200-1800 yards) while in the same tank.  Why? The angle of impact favored me.  At the longer ranges the round in arcing downward and is getting more of a perpendicular hit on the Panther's front armor.  Keep in mind that the angle of impact is effected both horizontal and vertical.

FWIW- The Su-100 used a 100mm AP slug weighing 15kg and moving 880m/s to achieve what the Panther did with a 75mm projectile weighing 6.8kg and moving 935m/s.  They essentially performed the same but the Panther had a a rate of fire advantage (as well as some other advantages).         
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