Here are screenshots showing the framework, with red outlining what it would (more likely) look like on the real thing.
What does this mean? It means our rear gunner view is horrifically handicapped and the frames from the side positions should be about 30%-40% of what they are now. Reducing the existing size of the frames would allow you to properly aim "downward" -- as currently the only thing preventing you is the over-sized framework! And then there's more, but back to that later in this post.
Another problem that exacerbates this rear gunner view is the "ring" around the flat panel. You look through this ring framework when looking straight aft on either side's gunsight. Not only is this ring far too thick but it is facing you. It is flat to your perspective, taking up far more of your visibility than it should. In reality there is very little of this frame presented flat to you. Instead, it has a very slim lip (half as thin as the "thin framework") around the view pane that is flat to you, and the rest wraps around the outside of the curved view panes. This means that relative to your perspective the thickness is parallel to your view, not perpendicular as it is modeled in AH.
And then there's one other problem with these left and right gun positions... The curvature of the left and right "bulged" panes is wrong as well. They slope too steeply on the top and bottom. They look too "pointed" when viewed from the rear.
The rear as seen in Aces High:
They are in reality wide loops with high tops and low bottoms, maximizing available room for the reflector gunsights. In our version the gunsights are cramped and maybe because of this they are seemingly modeled too close together. The shape of the rear glass is off, so I'm not judging by the slope of the "side" panels just aft of the gunsight. I'm judging from the best guess at where the aiming point for the reflector is, vs the lowest part of the view pane where it touches the fuselage. By this I am determining clearance from the fuselage for any downward angle the gunner may require. It looks quite clearly like our AH gunsights are too close to the fuselage, hindering any view downward. Considering that one of the main requirements was to be able to shoot down, one must be able to SEE down, as well. I compared an AH screenshot with wartime photos, taken at a similar angle. I drew lines from the gunsight down past the frames.
I did my best guess in all wartime pics based on the shadow inside the glazing. Even with leeway for my "best guess" being off on some of them, ALL of them show a much wider stance than our in-game gunsight. I think this is due to the 3D shape of the canopy being wrong, the 3D position of the gunsights were placed incorrectly, because of inaccurate data on available headroom and viewpoint position.
This is in addition to the extra wide canopy framing. Together it is a double reduction, or a double hinderance, to aiming out the rear guns.
What this means is that you can't use the rear guns nearly as well as you should be able to. In essence, they are nearly useless. It also means the interior cockpit framing is very inaccurate on the 410.
Also, as a parting shot, I must also point out another canopy framework error, but this one is from the front seat. There is an extra bar on the right and left. This shouldn't be on the left.
This is part of the rigid framework, and the pilot and gunner's hatches opened on the left side. That bar would have stayed in place after the hatches were opened thus blocking entry/exit, so it wasn't found on the left side. You can see it from the outside when viewing the right side of the canopy. It is inside the cockpit glazing, and is not a frame. In-game it shouldn't be there on the left. In fact is ISN'T there, if you look at it from the outside. From the inside it is. I suppose this is to reduce detail to only what's needed, so that's understandable, but can we fix this on the inside view?
This rear gunner canopy issue needs to be fixed, definitely.