Author Topic: Ports  (Read 1142 times)

Offline MK-84

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Re: Ports
« Reply #15 on: October 27, 2012, 08:14:48 PM »
With a horde ANY base is easy to take     :noid

And adding more guns to a base would encourage hording I believe.

Offline matt

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Re: Ports
« Reply #16 on: October 28, 2012, 02:08:07 AM »

 :rofl     :ahand



I would like to have more targets at a port.  I agree it is way too easy.  Considering even if the ships at the port can't shoot, there should be at least 1 PT hanger, where the PT boats spawn right next to the port (similar distance to where the tugboat/ "riverboat barge" is located).   Because all you need to disable a port now is... one plane.  Should at least require two.   :P

Seriously though, more than 1 VH and guns.  1 VH and 1 PT Hanger would be nice.  To have the port's ships shoot a little (maybe 1-2 guns per) would be a nice touch.  For you  :ahand out there, not hard to disable those guns.  So shh.


+1  :aok

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tinkles :rofl,  I've said in the past this isnt the first post on
on this subject 2 gv hangers would be fine.

Offline Tinkles

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Re: Ports
« Reply #17 on: October 28, 2012, 11:13:02 AM »
The ports should be built like the German naval bases at Saint-Nazaire, La Rochelle and Lorient.  These bases were nearly imprevious to attack and the Germans held out in these bases until the German surrender in May of 1945.  These bases were built so well that today they still exist because demolitioning them would cost too much.

ack-ack

Well, if they made the ports that tough, then should they add longer time on the fleet?  So when it's destroyed, it doesn't just pop back in while we are still attempting to disable the base?  But rather has another 10-15 mins added to the respawn timer, giving the attackers more time to disable the base? 

I don't know, just my opinion.

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Offline Tilt

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Re: Ports
« Reply #18 on: October 28, 2012, 11:51:05 AM »
I don't think the French west coast ports should be so typical............. the armour would be OTT in comparison with most harbours in use throughout the North Sea, Med, and Atlantic.

I suppose if we ever get Submarines then we can go to two port types with heavily armoured  submarine pens requiring Tallboys and Grand slams for their destruction.

I don't think a Port should have the same vehicle resources as a vehicle field............. maybe two VH's instead of 4.

It would make sense if All ports were required to have vehicle spawns to them from adjacent fields.

The destroyers at berth in the harbour should have as  full an array of defensive fire power as they would when escorting a CV IMO. Including manned 40mm and 5". Most ports seemed to rely heavily on berthed ships for a significant % of defensive fire power.
Ludere Vincere