Author Topic: Fleet Puffy Ack  (Read 915 times)

Offline SpinMan

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Fleet Puffy Ack
« on: November 17, 2012, 02:25:45 PM »
Please tone this down a little, its making it extrememly un entertaining to fight anywhere within half a sector of a fleet, the puffy is rediculous and more often than not reguardless of alt speed and direction change its going to get ya!
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Offline Zoney

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Re: Fleet Puffy Ack
« Reply #1 on: November 17, 2012, 03:04:38 PM »
I have never been shot down by fleet ack when I am not in their range.



 Just sayin.











  Throwin it out there.















Not casting any aspersions on anyone's moral terpitude.
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Offline jimbo71

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Re: Fleet Puffy Ack
« Reply #2 on: November 17, 2012, 03:32:19 PM »
Yep that puffy ack is tough.

We are having meat loaf tonight  :old:
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Offline caldera

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Re: Fleet Puffy Ack
« Reply #3 on: November 17, 2012, 03:36:09 PM »
Umm, it's turpitude

When throwing heavy words around, remember that they carry more weight (pun intended) when spelled correctly.  ;)
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Offline pervert

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Re: Fleet Puffy Ack
« Reply #4 on: November 17, 2012, 04:01:07 PM »
Funny I thought it had been toned down, although I am still getting hit its minor things like cowl guns, I haven't had an insta pwn run in a while now.  :headscratch:

Offline Sunka

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Re: Fleet Puffy Ack
« Reply #5 on: November 17, 2012, 11:09:55 PM »
I don't mind puffy.
I do not like that an enemy CV can be parked so close to a base,where as no one can get over 3 k off the runway and the enemy can vulch you easy enough.
I say keep puffy like it is ,and limit how close you can park a CV off the enemy cost...or enemy toast.
« Last Edit: November 17, 2012, 11:12:58 PM by Sunka »
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Offline Volron

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Re: Fleet Puffy Ack
« Reply #6 on: November 18, 2012, 12:49:22 AM »
And some folks are against adding fleets that would have a reason to get in as close as our current TG's, for bombardment and LVT deployment... :bolt:
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Offline Tom5572

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Re: Fleet Puffy Ack
« Reply #7 on: November 18, 2012, 01:39:00 AM »
"Puff the magic dragon, lived by the sea"...
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Offline The Fugitive

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Re: Fleet Puffy Ack
« Reply #8 on: November 18, 2012, 08:31:45 AM »
I don't mind puffy.
I do not like that an enemy CV can be parked so close to a base,where as no one can get over 3 k off the runway and the enemy can vulch you easy enough.
I say keep puffy like it is ,and limit how close you can park a CV off the enemy cost...or enemy toast.

I agree, but I'd like to add something.

I'm tired of a certain Bish group running out to the CV in mass suicide runs dropping tons and tons of ordinance and dieing just as quick as the bombs hitting the deck/water/ships. I'd like to see the puffy intensify the closer you get to the CV. Id also like to see it set up so that a CV group can NOT get close enough to a base to create an ack umbrella over it.

If the CV umbrella is 3 miles, and ship shouldn't be able to get closer than 5 miles. The outer ring of ack hits with a 1 in 10 chance to hit, close in a mile more and your at a 5 in 10 chance, inside the last mile a 7 in 10 chance.

Numbers are just for the example, but it gives you the idea. Like anything else in the game Id rather see people FIGHT for it instead of just throw a bunch of numbers at it.

Offline thndregg

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Re: Fleet Puffy Ack
« Reply #9 on: November 18, 2012, 09:00:01 AM »
I'm tired of a certain Bish group running out to the CV in mass suicide runs dropping tons and tons of ordinance and dieing just as quick as the bombs hitting the deck/water/ships.

 :lol I hear you, and I find this laughable as one guy can take a set of B26's at 8K and sink the CV by himself. Done this many times, and the auto-puff ack is too easy to survive. The only ways I get taken out is by a good gunner in a 5-inch, or an effective air defense intercepting me before my drop.
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Offline icepac

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Re: Fleet Puffy Ack
« Reply #10 on: November 18, 2012, 10:23:50 AM »
Puffy ack hitting you at 20,000 feet and beyond the visual range of the cv group is BS.

I have no problem with enemy cv being near enough a field that puffy helps defend it.

Offline DREDIOCK

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Re: Fleet Puffy Ack
« Reply #11 on: November 18, 2012, 10:45:31 AM »
Please tone this down a little, its making it extrememly un entertaining to fight anywhere within half a sector of a fleet, the puffy is rediculous and more often than not reguardless of alt speed and direction change its going to get ya!

Best way to avoid being shot down by fleet auto puffy ack is to fly a bomber. Rarely hits them and even more rare to be shot down by it while in them despite you being in an aircraft thats 3 times as large and moving 1/3 less then the speed of a fighter and it having 3 times as many of you to shoot at.
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Offline Daddkev

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Re: Fleet Puffy Ack
« Reply #12 on: November 18, 2012, 10:51:33 AM »
 :huh :huh :huh :huh Are you guy whining about me.......... :ahand :ahand :ahand Puff Pie will be served in the forward galley 24/7  :banana: :banana: :banana: :banana: :banana:
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Offline BaldEagl

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Re: Fleet Puffy Ack
« Reply #13 on: November 18, 2012, 11:01:21 AM »
I do not like that an enemy CV can be parked so close to a base...

Id also like to see it set up so that a CV group can NOT get close enough to a base to create an ack umbrella over it.

If the CV umbrella is 3 miles, and ship shouldn't be able to get closer than 5 miles.

Ships and task groups can get very close to shore in real life.  If not how could they ever get to port?

Pearl Harbor, Straits of Gibralter, Suez Canal, Straits of Hormuz, Panama Canal, Great Lakes, Hudson River, Chesapeak Bay... Need I go on?
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Offline The Fugitive

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Re: Fleet Puffy Ack
« Reply #14 on: November 18, 2012, 11:25:20 AM »
Ships and task groups can get very close to shore in real life.  If not how could they ever get to port?

Pearl Harbor, Straits of Gibralter, Suez Canal, Straits of Hormuz, Panama Canal, Great Lakes, Hudson River, Chesapeak Bay... Need I go on?

Being stationed aboard the Dwight D. Eisenhower for several years I do know how close they can come. I also know from a tactical point of view the captain would be thrown overboard with a jet engine strapped to his back if he thought to bring our CV that close to shore while running an attack. Also, seeing as we are playing a game some concessions are made and I don't see why this one couldn't be added to it.

You finally get a CV in a reasonable range to mount an attack and it's sunk by 20 suicide dweebs that don't fire a single shot at a defender unless they are on a strait line from the end of the runway and the CV. This kind of dweebery just promotes more hordes. Instead of 10 guys upping from the CV to take a base you now need 30. 10 to attack, 20 to cap the CV. Thats all we need, more hordes.