Author Topic: Enhanced Naval Play - Player controlled Destroyers  (Read 1723 times)

Offline Mister Fork

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Enhanced Naval Play - Player controlled Destroyers
« on: November 20, 2012, 03:23:25 PM »
Destroyers.  If I could command my own destroyer - USN Fletcher class or RN Battle classe - that would be good.  I think we already have the Fletcher in the CV groups don't we?  Put in a bridge, a wheel, let me set the speed, course, let a friend join in the gun batteries or let me command them all at once, just like a bomber.  And Torpedoes.  They should have the torpedo option.  Maybe even sea mines.  Mines would be good too.

It would also be cool that if a destoyer was hit, she would start to sink and burn - listing to either port or bow/stern depending on where the damage was rather than just going 'poof' and then it appears as vertical rock.

I'd even pay perkies to command a destroyer. :)
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Offline Eric19

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #1 on: November 20, 2012, 05:33:56 PM »
+1
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Offline MK-84

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #2 on: November 20, 2012, 05:45:32 PM »
I dont know how it would work, but it does sound like fun.

Offline Rino

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #3 on: November 20, 2012, 06:04:14 PM »
     Don't think the mines would be practical, we don't have any way to sweep them <other than the obvious run them over option>  :D
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Offline mthrockmor

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #4 on: November 20, 2012, 06:22:52 PM »
+1

I've thought for a while allowing the escorts to leave the CV and 'free-style' it would be good. Isn't this how that one guy, Arleigh "31 knot" Burke made his name in the South Pacific?

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Offline Triton28

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #5 on: November 20, 2012, 07:01:28 PM »
+1

Go NAVY!   :aok

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Offline coombz

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #6 on: November 20, 2012, 07:53:17 PM »
bleh

I'd prefer that HTC enhance the air combat, screw the GVs and boats :(

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Offline Rino

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #7 on: November 21, 2012, 06:48:50 AM »
bleh

I'd prefer that HTC enhance the air combat, screw the GVs and boats :(

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Offline Hazard69

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #8 on: November 21, 2012, 07:45:55 AM »
+1

I have always wondered why the CV and cruiser are linked.
Id rather have a CV task group with a cruiser + destroyers +frigate for CV defense (need them 8" for anti-ship), and a separate task group (2 x cruisers + destroyers + frigates) for land attacks.

Doesn't make sense why we have to beach the damn CV to bring the 8" to shore.
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Offline shotgunneeley

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #9 on: November 21, 2012, 05:16:53 PM »
I would like this too. I had wished for something similar:

http://bbs.hitechcreations.com/smf/index.php/topic,318755.0.html
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Offline waystin2

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #10 on: November 21, 2012, 06:53:44 PM »
+1
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Offline Volron

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #11 on: November 22, 2012, 04:44:55 PM »
There will need to be an obvious limit to ship class though.  You all know full well that someone would start wishing for the Yamato and Iowa after all. :)  But a google of ships classes it did my head in... :bhead

I'm likely wrong on this class list but I think:

PT Boat types
Corvette's
Frigates
Destroyer Escorts
Destroyers


Was there, if any, a class between the Destroyer and Light Cruiser?  IF there was one, then it should probably be the largest class in game.  Otherwise, I would have to say that the Destroyer be the largest. :headscratch:


Oh, and +1 for op. :D
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Offline BaldEagl

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #12 on: November 22, 2012, 07:05:36 PM »
I edit a lot of my posts.  Get used to it.

Offline bozon

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #13 on: November 25, 2012, 04:52:08 AM »
-1

Anything that detracts from the air war is bad. GV and boats are good and all as long as they stay a side show.

     Who is to say he couldn't do both?
He could, they players can't. I am not worried about HT and crew abilities, but the effect on the gameplay. There is also a landslide effect - HTC creates a good GV side show, new players are attracted to this aspect of the game, they demand improvement and further development which attracts more non-fliers, and since there are more FPS and world-of-tanks players in the world that flight sim guys, they game turns into WWII online with the air action becoming the side show.
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Offline Karnak

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Re: Enhanced Naval Play - Player controlled Destroyers
« Reply #14 on: November 25, 2012, 08:48:50 AM »
There will need to be an obvious limit to ship class though.  You all know full well that someone would start wishing for the Yamato and Iowa after all. :)  But a google of ships classes it did my head in... :bhead
Just say no capital ships.  Carriers, battleships and cruisers were all capital ships.
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