Chalenge is asking for a delayed fusing option for HE rounds, meaning after XX amount of time after the round impacts it will explode not after XX amount of time the round will explode after firing. For example, having a HE round explode .0005 seconds after impact.
ack-ack
Thank you. Finally someone willing to clarify. Makes much more sense now, although still not a whole lot.
This thread is hilarious. Read the OP again and google the terms you don't understand.
Crap... missed the part about
Precussion fuze + delay.
Challenge, I appologize for insulting you. I see now that it was uncalled for, and the miscomunication was on my end. However, I still feel your request is, to put it bluntly, a bit stupid.
If I understand you, you were origonally asking to have the ability to set a round's fuze to burst under a moving tank, and now seem to be asking to have the fuze delay detonation for a short period of time after a direct hit, under the impression that instead of having the rounds simply ricochet off and detonate away from the target, the round will mushroom out over a wider area, and increase the effect of spalling.
In the first case, you were citing difficulty in hitting a moving vehicle at extreme range. Your request makes less than no sense in that context, as it would require even more precise aiming, and precise timing. Where you only have to get the correct lead, and close to the exact range in order to disable or destroy a vehicle with a direct hit, in order to achieve a kill (or even have any effect beyond that of a normal HE round), you must have the PRECISE range, so that the shell lands directly in the path of the vehicle, as well as be very precise with a combination of lead and fuze delay.
For the second..... well, if you can score a direct hit with an HE round, why the hell can't you hit with an AP round? About the only times this would be usefull is if you're dinking around with the M8 or Panzer IV F1, and your target's side armor is too thick to penetrate at whatever range you're at, or if you're being profoundly stupid in your method of engaging a Panther, or a Tiger II.
If you're just wishing for this so you can kill Tiger II's without investing either the time and skill, or the perks to do so, I must say I most strongly disagree with this wish. The ability to do so would undermine the point of having perk prices.