Author Topic: Perk pilots will/won't  (Read 888 times)

Offline fscott

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Perk pilots will/won't
« on: January 25, 2001, 11:45:00 PM »
The more I think about the perk system and the planned cost of perks (50 to 2000), the more I'm liking it. Some are worried perhaps about having an arena full of perks, but I doubt it very much. I've got over 1000 kills this tour and still only 900+ points.

1 - Perk pilots will not HO. HO will be too dangerous and risky, and such a waste of good hard earned points.  However, a HO is always going to be a good possibility for the perk hunter.

2 -  Perk pilots will not throw theirselves aimlessly into a fray of planes. Again too risky, unless you can b&z from a good altitude.

3 - Perk pilots will maintain very high altitudes. These will be the dots you see at 40k right above your airfield.

4 - Perk pilots will fly together. Promoting teamwork tactics, something we so lack in the arena.

5 - Perk pilots will run, run, run, run, run, run. Self-explanatory.

6 - Perk pilots will not enagage more than 2 pilots within the same vicinity. I don't see it, unless you as a perk pilot have very good alt advantage.

7 - Perk pilots will only be seen when absolutely necessary. I doubt you see a perk taking off from a bandit capped airfield.

These may not apply to everyone, but I think the smart guys will follow along these lines.

fscott

Offline Swoop

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Perk pilots will/won't
« Reply #1 on: January 26, 2001, 12:08:00 AM »
In other words any perk plane pilot will fly like he's in a runstang and be a total wuss.

Personally I'd disagree with most of the above since my motives for playing this game is to have fun and not spend days flying around trying to find a lone 202 to kill.

Get stuck in son, that's what I say.

Swoop

Offline fscott

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Perk pilots will/won't
« Reply #2 on: January 26, 2001, 12:17:00 AM »
Well, if you want to fly an Arado 234 or a P51H or a ta152, you will have to fly around looking for that one lone 202, otherwise, your flight in a perk will not last long.

fscott

Offline Hangtime

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Perk pilots will/won't
« Reply #3 on: January 26, 2001, 01:12:00 AM »
Depends on the pilot I think. Doubtfull yer average furballing tail chaser will be re-born a Bubi Hartmann when he gets a Ta152.

While FScotts list reads like a op plan for a score hound; most of the guys in here wanna fight.. not run.

When I buy my perk plane; you find me using it.. not hoarding it.



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Offline flakbait

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Perk pilots will/won't
« Reply #4 on: January 26, 2001, 01:56:00 AM »
Hang, you might see that as the Oplan for a score-monkey but it's also a good plan to keep your perk ride. You might get 900+ kills per tour, maybe even per week. Remember something about those guys you're shooting down. Some aren't all that good, others can't get that many kills due to time constraints. And yeah, some are plain chickens. No matter which way you cut it, the guy who saved up for a whole tour just to hop into a Tempest or Ar.234 won't blow it. He'll play it safe, kill when he can, and dodge anyone trying to get him. You might go diving into an HQ to strafe it with a Tempest but he won't. He saved too hard for those points just to lose both them and the plane to some Ack Weenie.

Guys that rack up the perk points can afford to blow them on anything they want. If you lost an Ar.234 on a bombing run, odds are you'll just jump in your fav ride and rack up more points. People who aren't that good won't be able to recover that quickly.

Unless HT and Pyro have a surprise for us in the form of perked vehicles, we're still short one specialist area. I remember taking P21 all by my lonesome with one other guy in a goon. I leveled the ack with my tank, he zipped in and took the place. Expert tankers don't have any perk ride, but that'll change soon enough.

Also, a "Perk Point Bank" would be a nice addition. You could give points to someone who needs them or just give away extra points you've hoarded up. Say you've got three squaddies that can't be beat in a bomber. You've got a great City raid all planned out...Minor problem: your buff experts don't have enough points. So you con other squad mates into giving away enough points to those bomber nuts so you can pull the raid off. Even if it was only inter-squad point swapping it would help.


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Offline StSanta

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Perk pilots will/won't
« Reply #5 on: January 26, 2001, 04:50:00 AM »
dudes.

If I fly a Ta-152, Ill fly it like I fly the other rides now.

Wussying out is for Crybabies.



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Offline gatt

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Perk pilots will/won't
« Reply #6 on: January 26, 2001, 05:17:00 AM »
8 - What a sad life for perk-pilots  
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline -duma-

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Perk pilots will/won't
« Reply #7 on: January 26, 2001, 10:20:00 AM »
I think I'll just end up flying the Tempest like I did the Typhoon in the pre-Yak days - rush into any furball, out the other side, and don't bother looking back  

Offline Kieren

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Perk pilots will/won't
« Reply #8 on: January 26, 2001, 11:00:00 AM »
Fscott-

Sounds - like - a - blast, no - really - I - mean - it...

This is the reason I don't care about score or any of this perk business. "The smart pilots" will fly this way... sheesh. Grab your "War and Peace" and fly Aces High looking for points. It can go on just fine without me, no problemo.

If by some miracle I ever do acquire a wonder ride I will lose it post-haste, 'cause I'll be damned if I am going to conduct high altitude perfomance tests just so I can tour the AH landscape in a more exotic ride than anyone else. Give me a good ol' fashion game of "Smear the Queer" (not a reference to homosexuality, it refers to an ad hoc game of keep away where the person carrying the ball is tackled mercilessly- schoolyard stuff of legends).  

Offline fscott

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Perk pilots will/won't
« Reply #9 on: January 26, 2001, 12:26:00 PM »
Oh my look at all the balls everyone has, too bad they don't show it in the arena!

It's funny most everyone here is saying how they gonna just dive into any old furball with their perk ride..I would put money on the fact that you fellas will do just the opposite. Tell me, after it's taken you 1 1/2 tours to acquire 2000 perk points to fly an Me262 (or whatever will cost that much), your just gonna dive right into any old furball you see that's the closest?  

Naw... $100 says your gonna take a few passes over the top at about 30k then find a few stragglers, b&z, and then run, climb to 20k, look over your shoulder, above your shoulder to make sure no one was diving on you. Then your stalking will start over again.

The same wil apply to a 1000 point perk. Heck, we see it all too often now. P51D driver's who will run for 3 sectors just so he can turn around on you once he reaches ack-mamma. Naw...now way, no can do, nadda, sorry, too bad, nadda-gonna-happen. Any perk driver gonna play it safe.  It takes too dang long to acquire a ride only to lose it by some cheap hispano deflection shot.

fscott

Offline Wanker

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Perk pilots will/won't
« Reply #10 on: January 26, 2001, 12:36:00 PM »
It won't matter, fscott. The Perk Punk(tm) will control the battle as long as they have fuel. But as soon as they need to slow down and land.... their bellybutton is mine!  



[This message has been edited by banana (edited 01-26-2001).]

Offline Westy

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Perk pilots will/won't
« Reply #11 on: January 26, 2001, 01:01:00 PM »
"It's funny most everyone here is saying how they gonna just dive into any old furball with their perk ride.."

  I will.  Not like I do now with a Zeke for low alt base defense work but I mean what the heck good is the ride if it can't be scratched?
  And I've spent far too much time working very hard to be the aircombat dweeb that I am. Certainly not about to go and waste all those years of training and try to learn a new cautious and consciencous way of fighting.  No sirree bob, I'm not able nor can I change my M.O. overnight that's for sure.

  -Westy

[This message has been edited by Westy (edited 01-26-2001).]

Offline Fariz

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Perk pilots will/won't
« Reply #12 on: January 26, 2001, 01:18:00 PM »
So (if we will continue your logic) as soon as pilot will get a perk plane he will close his AH account just for not to lose his plane  

No doubt, that most of pilots would risk less while with their perk ride, but not to the level of absurd you described.

Fariz

Offline ygsmilo

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Perk pilots will/won't
« Reply #13 on: January 26, 2001, 01:31:00 PM »
How many perk drivers that run from fights will get their country mates to cover for them while they land?

I for one will be diving into the ack for the chance to kill perk punks(tm).

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[This message has been edited by ygsmilo (edited 01-26-2001).]

Offline Nash

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Perk pilots will/won't
« Reply #14 on: January 26, 2001, 01:33:00 PM »
Test™

(if this works, it's option-two on a mac. Not much help, I know   )

---- edit -----

Oh sure.... edit out yer question why don't ya.  

[This message has been edited by Nash (edited 01-26-2001).]