Author Topic: New Main Arena Maps  (Read 3539 times)

Offline Citabria

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Re: New Main Arena Maps
« Reply #75 on: August 01, 2012, 09:10:40 PM »
there is one good method of map layout design that I try to follow...

will this setup make a conflagration of planes and tanks and bombs all go off in a fashion that could end up in a state of constant conflict?


and greebo thumbs up on latest update! looks amazingly fun!
Fester was my in game name until September 2013

Offline Greebo

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Re: New Main Arena Maps
« Reply #76 on: August 02, 2012, 02:30:43 AM »
Thanks Cit, I'm not holding out for universal approval but I hope most players like it.

I changed the map's layout because I could see TDeacons' points were valid and because I figured a way to do it without ruining the furballing aspect of the terrain. Actually Easyscor had suggested a similar thing earlier as well, but I didn't have time to do it then. Also Cit's point about V bases vs carriers not being fun made me think. So I created most of the chain inland and added island airbases near the coastal airbases. These airbases can be captured from the chain and would allow a country that got that far to gain some air support for the V bases. They also give a captured CV a worthwhile target to go for.

I would say that anyone thinking of making an MA terrain should have a reasonably good system. I used to find the TE struggled to build my terrain when I had a slow PC. It would time out and crash the TE unless I did a workaround. Editing the water depth file in a graphics editor to create good looking coastlines needs a PC with a fair bit of RAM as it is a very large file.

I've resubmitted the map to HTC.
« Last Edit: August 02, 2012, 02:38:20 AM by Greebo »

Offline Babalonian

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Re: New Main Arena Maps
« Reply #77 on: August 03, 2012, 05:04:50 PM »
Thanks Cit, I'm not holding out for universal approval but I hope most players like it.

I changed the map's layout because I could see TDeacons' points were valid and because I figured a way to do it without ruining the furballing aspect of the terrain. Actually Easyscor had suggested a similar thing earlier as well, but I didn't have time to do it then. Also Cit's point about V bases vs carriers not being fun made me think. So I created most of the chain inland and added island airbases near the coastal airbases. These airbases can be captured from the chain and would allow a country that got that far to gain some air support for the V bases. They also give a captured CV a worthwhile target to go for.

I would say that anyone thinking of making an MA terrain should have a reasonably good system. I used to find the TE struggled to build my terrain when I had a slow PC. It would time out and crash the TE unless I did a workaround. Editing the water depth file in a graphics editor to create good looking coastlines needs a PC with a fair bit of RAM as it is a very large file.

I've resubmitted the map to HTC.

 :x

With all the buzz and feedback recently generated I was getting a little worried about that with your topographical masterpiece.

Keeping my fingers crossed that you get a responce soon, thank you so much for this immeasurable contribution Greebo.
-Babalon
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Wow, you guys need help.

Offline titanic3

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Re: New Main Arena Maps
« Reply #78 on: August 04, 2012, 08:13:41 AM »
I've uploaded the latest version of the terrain to the server. This has V base chains and an increased field count of 120, which should mean 8 fields from each of the other countries now need to be captured in order to win the war.

(Image removed from quote.)

Aw, no airbases in the crater for those of us who likes to furball?  :(
Something tells me this TT is going to turn out the same as the TT in Trinity, with no one in it because everyone is too busy trying horde out bases. (And yes, I know that a while ago, TT in Trinity was popular). I would love to see airfields in the TT crater, just like on ndisle or FesterMA map. Tankers can have their fun down below and planes can have their fun above. 99% of the time, the fields in these TTs are porked anyway, so the only thing tankers have to worry about are dedicated ground attack planes, which are all free kills for the fighters fighting above.  :) Just my 2 cents.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Greebo

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Re: New Main Arena Maps
« Reply #79 on: August 04, 2012, 10:39:08 AM »
The original incarnation of this map 3 or 4 years ago had airbases on the inner rim of the crater, which is about 5K high. Then HTC said they didn't want fighter town field arrangements in MA terrains, so I took them out.

The crater rim is 15-16K high except in three places where it is only 12K high. In a late war fighter you could probably clear the crater rim from a nearby airbase in 5 or 6 minutes and be in the centre in 10. So if you want to furball over tank town you can. IIRC the crater in Trinity is over 20K high.

The crater is more of an irritant to those who want to attack GVs as their heavily laden planes won't climb over the rim as well. Also those low spots on the rim are going to be popular places to ambush aircraft inbound to tank town. TT griefers will probably also be annoyed by the permanent cloud cover I've placed over all the V bases in the crater.

Offline icepac

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Re: New Main Arena Maps
« Reply #80 on: August 04, 2012, 10:56:04 AM »
Sweet!!

I like it.

Offline bustr

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Re: New Main Arena Maps
« Reply #81 on: August 04, 2012, 01:31:50 PM »
Greebo,

This is a visualy beautiful and well thought out map.

The physical features are real world relaistic while the orientation of bases will generate combat across three fronts at their demarcation while any back feild attmpts will be obvious, epic, and create combat. I hope some squad attempts a base capture by flying a buff hoard, fighters and C47 over the caldera into the middle of an enemy country and takes an airfeild. The caldera is just low enough for a mission like this to work and not be boring. Especialy since the 163 bases are far away on the edges of the map. Can you see a small hoard of C47 landed on the Caldera rim waiting for the capture call?.... :D

TT is a masterfull trick forceing GV combat while giving the bases under the caldera's rim physical features to make capture by land very tough. I suspect on some late nights the vBoys will simply fly a gazillion buffs up there, flatten everything, and swamp the place with C47. But, fortunatly that is what it will take.

I hope HTC can put this one on the front burner and turn up the heat to getting it available sooner than later. You cannot avoid combat if you want to do anything to an enemy feild becasue of the geographic setup.

This is a 5 -  :aok :aok :aok :aok :aok - Rating from me.

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Babalonian

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Re: New Main Arena Maps
« Reply #82 on: September 14, 2012, 02:30:22 PM »
Has HTC's had the convenience of time (nyuk nyuk) to review/consider/respond to Greebo's MA map submission yet?

(forgive my necro bump, but I'm VERY interested)
-Babalon
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POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Offline icepac

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Re: New Main Arena Maps
« Reply #83 on: September 14, 2012, 03:24:15 PM »
Moving the spawn points further from the bases would be nice.


Offline Babalonian

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Re: New Main Arena Maps
« Reply #84 on: December 06, 2012, 04:27:58 PM »
I've been thinking a bit much about this thread the last week, my apologies for necromancing the thread... but, but, but....

You can download the terrain file from this link:- CraterMA terrain. Put it in your ahiiterr folder and it will appear in the drop down list of terrains for offline use when you click on the "Choose Terrain" button on the start up screen.




I would love to see this map in the MAs.  (  :salute Greebo )
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Offline Babalonian

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Re: New Main Arena Maps
« Reply #85 on: December 18, 2012, 04:04:26 PM »
Thank you Greebo and HTC! 
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.