Author Topic: Color-coded hit sprites  (Read 1477 times)

Offline pangea

  • Copper Member
  • **
  • Posts: 164
Re: Color-coded hit sprites
« Reply #15 on: December 21, 2012, 12:27:49 PM »
+1

I have often wished that the hit sprites for cannon vs. mg hits could be differentiated somehow.  Not only would this be useful from a gunnery perspective, but I imagine that in RL you could easily tell the difference between cannon and mg hits.

Offline bangsbox

  • Silver Member
  • ****
  • Posts: 1017
Re: Color-coded hit sprites
« Reply #16 on: December 21, 2012, 01:32:03 PM »
I have seen the 30-37mm lil cheesey poof of a hit sprite, but never noticed a diff between .303 - 20mm.  Is it just a little bit bigger whitish hit sprite then the .50/.303 or is it a smaller version of the 30/37mm cheesey poof(little fireball). Also I think the field 37mm And fleet 40mm don't get the cheesey poof hit sprite.

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Color-coded hit sprites
« Reply #17 on: December 21, 2012, 06:56:45 PM »
I have seen the 30-37mm lil cheesey poof of a hit sprite, but never noticed a diff between .303 - 20mm.  Is it just a little bit bigger whitish hit sprite then the .50/.303 or is it a smaller version of the 30/37mm cheesey poof(little fireball). Also I think the field 37mm And fleet 40mm don't get the cheesey poof hit sprite.

just depends on range..

real close, you get fireball, anything past maybe 400 yds its just white sprite.
kvuo75

Kill the manned ack.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Color-coded hit sprites
« Reply #18 on: December 21, 2012, 07:57:20 PM »
Fair enough. The way I fly often offers me a quick snapshot before I then am back on the defence. Sometimes not doing fatal damage on that one snapshot can mean the difference between me surviving a fight or not. that's why I always would suggest firing all the fire power at once in the spit. The .303s are not powerfull but they do add up to a killshot when sometimes the 20mm would not do the job alone.

Same for me for snap shots, I fire all guns so make sure when I hit I'm hitting with maximum force to ensure maximum damage on the hit.  For more tail chase type of shots, I will use my .50s to range and aim and then my 20mm for the kill shot once I've ranged in the bandit.

As for the color coded hit sprites, I think that's a tad on the gamey side and really not needed. 

ack-ack
« Last Edit: December 21, 2012, 07:58:52 PM by Ack-Ack »
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline macleod01

  • Gold Member
  • *****
  • Posts: 2735
      • http://www.71sqn.co.uk
Re: Color-coded hit sprites
« Reply #19 on: December 21, 2012, 08:57:05 PM »
Same for me for snap shots, I fire all guns so make sure when I hit I'm hitting with maximum force to ensure maximum damage on the hit.  For more tail chase type of shots, I will use my .50s to range and aim and then my 20mm for the kill shot once I've ranged in the bandit.

As for the color coded hit sprites, I think that's a tad on the gamey side and really not needed. 

ack-ack

Forgive me Ack Ack, but I believe he was asking for it as an option on the Film Viewer rather than in MA. If this is the case, i say go for it. Be a good training tool so that on unsucessfull snapshots you an see if your 20's or 303's were missing.
If however he is asking for in the MA, Heck no!
seeds have been laid...but they arent trees we're growing. we're growing organic grenades!- 321BAR
I'd have a better chance in running into a Dodo Bird in the middle of rush hour, walking down the I-5 with two hookers in tow before I see a useful post from glock89- Ack-Ack

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Color-coded hit sprites
« Reply #20 on: December 21, 2012, 09:41:11 PM »
If he was talking about the film viewer, than my apologies for my mistake.  I'd be in favor of that because it can be a very useful training tool when learning gunnery and using the film to review.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Color-coded hit sprites
« Reply #21 on: December 22, 2012, 02:17:50 AM »
Might not be a bad idea for offline drone shooting. Always wished for offline shooting our tracers were brightly colored and stood out so your bullet stream is like neon dots.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: Color-coded hit sprites
« Reply #22 on: December 22, 2012, 03:08:28 AM »
I have my primary guns set to one button and secondary to another.  in a spitfire the 303's will do nothig but make the other guy look back and smile.  the 20mm on the other hand will make him look back and curse at you.

using this I have no doubt which guns hit him.

midway.

I had the same problem so I switched to the K4.  I can tell the difference much easier now because 30mm hit sprites look like large pieces of metal falling off the airplane.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Re: Color-coded hit sprites
« Reply #23 on: December 22, 2012, 10:08:20 AM »
NO on the colors - it will look stupid.

I dont mind the hit effect to be improved and look differently between cannons and bullets, like a different kind of explosion. Not color coding though.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Mongoose

  • Silver Member
  • ****
  • Posts: 1611
      • Kentwood Station
Re: Color-coded hit sprites
« Reply #24 on: December 22, 2012, 10:24:19 AM »
  +1 for adding this to the film viewer.  Doing this online would only make it look more like a game.  But having the colors as an option in the film viewer, and maybe even offline mode, would be very helpful.

  I fly P38 most of the time.  It would be helpful to see if my 50's hit, or the 20mm hit. 

  Of course, for me just hitting the other plane is a major accomplishment.  :frown:
My Aces High training site:
www.kentwoodstation.com

Offline tunnelrat

  • Silver Member
  • ****
  • Posts: 1739
Re: Color-coded hit sprites
« Reply #25 on: December 22, 2012, 04:06:09 PM »
If he was talking about the film viewer, than my apologies for my mistake.  I'd be in favor of that because it can be a very useful training tool when learning gunnery and using the film to review.

ack-ack

I think having it as an option in the film viewer would be awesome... I personally don't see it being any gamier than the hit sprites themselves in the MA, but for the film viewer itself it would be a good training tool as well as a tell-tale "This is why you died/didn't die" sign.
In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.

Offline macleod01

  • Gold Member
  • *****
  • Posts: 2735
      • http://www.71sqn.co.uk
Re: Color-coded hit sprites
« Reply #26 on: December 22, 2012, 04:16:15 PM »
Ack-Ack

My apologies, seems he did want it enabled for Online. To that I say:
-1000

No way! I like this game because they make a good balance of Realism and immersion. Enabling your idea would destroy that immersion. Why not add In Flight Pick Ups as well, or enable F3 mode for all planes because that way you can 'see what killed you'.

Make it an option in the Filmview as it would make it a valuable learning tool, especially for those who fly new planes occasionally.
seeds have been laid...but they arent trees we're growing. we're growing organic grenades!- 321BAR
I'd have a better chance in running into a Dodo Bird in the middle of rush hour, walking down the I-5 with two hookers in tow before I see a useful post from glock89- Ack-Ack

Offline tunnelrat

  • Silver Member
  • ****
  • Posts: 1739
Re: Color-coded hit sprites
« Reply #27 on: January 08, 2013, 09:28:56 AM »

No way! I like this game because they make a good balance of Realism and immersion. Enabling your idea would destroy that immersion. Why not add In Flight Pick Ups as well, or enable F3 mode for all planes because that way you can 'see what killed you'.


Hyperbolize much?

A visual indicator of different size hits/explosions is akin to "in flight pickups?"  Maybe it's as bad as being able to drop banana peels on the runway too?

 :rolleyes:  :cheers:
In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.

Offline macleod01

  • Gold Member
  • *****
  • Posts: 2735
      • http://www.71sqn.co.uk
Re: Color-coded hit sprites
« Reply #28 on: January 08, 2013, 09:35:47 AM »
If I start getting Green and blue and purple sprites, yes it is! How is that realistic! In filmview, I am all for it! But in the MA
seeds have been laid...but they arent trees we're growing. we're growing organic grenades!- 321BAR
I'd have a better chance in running into a Dodo Bird in the middle of rush hour, walking down the I-5 with two hookers in tow before I see a useful post from glock89- Ack-Ack

Offline tunnelrat

  • Silver Member
  • ****
  • Posts: 1739
Re: Color-coded hit sprites
« Reply #29 on: January 08, 2013, 03:11:04 PM »
If I start getting Green and blue and purple sprites, yes it is! How is that realistic! In filmview, I am all for it! But in the MA

I'm not at all defending having it in the game itself, though I wouldn't be opposed to it.  I'm calling out your comparison of it to "in-flight pickups".

How realistic are hit sprites or distance indicators to begin with?  Ammo counters?

What if color-coded was changed to hit-sprite size/detail?  I.e., each type of ammunition has a sprite sized based on its shell diameter?

All in all, I would like to see the option to turn it on/off in a film. 
In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.