Author Topic: New Map!  (Read 3678 times)

Offline Max

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Re: New Map!
« Reply #60 on: December 20, 2012, 09:51:42 AM »
Oh well I guess I watch tv with the wife.

Desparate times call for desparate measures  :devil

Hey, that could be a good cartoon  :rofl
« Last Edit: December 20, 2012, 09:55:29 AM by Max »

Offline vafiii

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Re: New Map!
« Reply #61 on: December 20, 2012, 02:44:59 PM »
Awesome map! The best yet! Wish it stayed in rotation longer. Loved TT with the beautiful lake and the mountains. You're an artist!

Offline Scotch

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Re: New Map!
« Reply #62 on: December 20, 2012, 05:53:19 PM »
 :aok
-AoM-

Offline doc1kelley

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Re: New Map!
« Reply #63 on: December 21, 2012, 11:07:42 AM »
Thank you everyone, I'm glad most people seem to like it. I tried to design the map to generate constant action for both GVers and flyers.

The TT crater rim is not high enough to prevent air attack completely but it will increase transit times enough to reduce the frequency of attacks. There are three notches on the rim which are about 2000 ft lower than the rest of the rim and these should make good spots for fighters to ambush TT griefers.

I thought about making some of the TT bases uncapturable but decided against it. However I did make the bases easier to capture from the spawns towards the rim of the crater than from those nearer the centre.

One thing that is missing from the map at present is the weather system I designed for it. The latest version of AH requires all terrains' weather files be redone, but the editors for doing that aren't out yet. The old weather included stuff like cloud banks to hide fleets under, cloud cover over the TT bases and even a volcano that vented steam from time to time.

I hate to say this Greebo but your map is a much better Christmas present than the game update!  You sir go above and beyond the call of duty with your skins and Map <S>!

All the Best and keep up the great work!

                  Jay
awDoc1
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Offline ebfd11

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Re: New Map!
« Reply #64 on: December 21, 2012, 11:16:50 AM »
Its called  CraterMA or something like that.  Sounds like something Lawndart makes...LOL  :rofl


Awe thanks way I feel so loved.

Lawndart
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Offline katanaso

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Re: New Map!
« Reply #65 on: December 21, 2012, 03:10:59 PM »
Just to chime in -- fantastic work Greebo!  The skins you do, and now this map, really add a great element to the game. :)
mir
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Offline Getback

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Re: New Map!
« Reply #66 on: December 21, 2012, 03:43:33 PM »
Thank you Greebo. Excellent job.  :aok

The way the map is configured, the fighter pilots can engage other fighter pilots.
The bombers can bomb fields, towns, and strats to their hearts content. The GV'ers can duke it out without the bombguys (I had to edit that word).  In TT you see all of the perked rides being used. We have never seen that before.  :rock

The map has a little of everything.

You can tell allot of thought went into the design of the map.

  :salute

That's what I thought, "A lot of thought went into the design...."

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Offline Babalonian

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Re: New Map!
« Reply #67 on: December 21, 2012, 05:32:48 PM »
I fixed the lack of the Sea Hurricane on the CV's this morning.

Played some last night, thanks, others voiced apreciation that the sea hurricane was added (I didn't take advatnage of it).
-Babalon
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Wow, you guys need help.

Offline rkanjl

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Re: New Map!
« Reply #68 on: December 29, 2012, 08:08:00 PM »
Just tried to download this map and it says it can't be found on this server.
Proudly flying with the 332nd Flying Mongrels

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Offline Skuzzy

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Re: New Map!
« Reply #69 on: December 30, 2012, 06:40:10 AM »
Just tried to download this map and it says it can't be found on this server.

It will download in the game.  The WEB page download link is currently unavailable.
Roy "Skuzzy" Neese
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