Agreed. Because of the rules.
It has nothing to do with the rules, it had everything to do with todays players. Most of today's players know very little history and so it doesn't factor in to how they play this game. Most of todays players would be ok if this was spaceships and lazer tanks and would play the game the same way, nothing would change for them.
Agreed, Agreed, Agreed...because this is how the game is designed to play out, hence the RULES comment. And hordes did the same thing in AW, they were just a little smaller.
It has nothing to do with how the game was designed. Aw was the same. The problem stems for people looking for a way around those rules instead of just playing with in the framework available. Use the football analogy again. Even with a cap, if the best players in the world took the "pay cut"
They could all get on the same team and completely dominate all the other teams. There are no rules saying they couldn't. Luckily greed is more important to most of these guys that records. Can you image what the football seasons would look like if the same team, same guys, won the Super Bowl 5, 6, 7 years in a row? It would kill football, but it is possible to do it. Yes we have always had horde, but not as bad as we have now, nor not as big as we have now.
Disagreed, misconception. If they aren't leaving because of the hordes now they aren't going to do it later and again statistically there will be the same amount of hordlets and troublemakers in the free group but there will be some that won't be able to resist subscribing.
Thats what I'm saying. I don't know the numbers, but it looks like the "incoming" isn't keeping up with the "out going" and this is just by attendance numbers. You allow F2P players in and you will increase that number of players coming in, but you'll increase those going out faster, hence the quicker revolving door.
I have played this game off and on for 15 years, that's how I know and understand. And your comments were crystal clear, I followed every word. Your response was because i did exactly what you and Tank were doing, WAY over generalizing and drawing false indefensible conclusions. I have complete confidence you didn't really go in there without any clue that you might get jumped. But you still complained about it as if you had. You have played long enough to know to expect those things. But still again, you can't blame the horde for you being in the wrong place at the wrong time.
I didn't blame the horde for anything. Yes I choose to go there, EVEN AFTER the dar bar exploded, because I was playing a game and like I said hoped to get the goon before he dropped. And NO I did NOT go in thinking I might get jumped by a horde because you can find these little fights often if you look for them, but you wouldn't know that as you haven't played for years. They only thing I blame the horde on is dumbing down the game play in the main arenas.
Glad you came up with a number. Is 30 guys really going to hurt the game that much? There were thousands more playing before, but 30 more will destroy the game?
Sure will, another group of 30 skill less players is another horde
Easy, guilt free kills. And again, the challenge isn't any different. There are still thousands of paying players with better equipment and the challenge is gone when you do the same thing for 15 years and don't develop new challenges. Ask any 40 year old pro athlete if they still have the passion they had when they were 20. Face it, we are getting old and 10+ years is a long time to play a game. The point is to bring in new players.
I've been playing for over 13 years in these types of games, and I still find challenges each time I fly. If I didn't I'd have called it quits long ago. But that is the differance, where I look for challenges and try to over come them, today's players seem to try to avoid them. It is much easier after all, you don't have to "waist" all the training time
There's already a training corps and that doesn't change anything when they teach them to PLAY BY THE RULES THAT ARE IN PLACE.
And they are completely under used. The ones that do seek out a trainer are the good players. I don't mean they become the top guns, of that they are at the top of the scoreboard, but they are the type of players everyone has fun with. They know the history a bit, and they play the game as it was meant to be played, as a war game with combat.
You need to quit being so pessimistic and trust that those who are drawn to this game, whether it's free or not, are those that have an interest in WW2 aviation and a desire to experience a fantasy just like everyone else in this game. Some don't take it as serious as we would like, but neither did all ww2 pilots. To some it was a naive fantasy until they got in and realized that war is still dangerous in the air. You can't change human nature no matter how much you complain. You can change the rules of the game.
So if Hitechs kid was old enough to play now, it's safe to say you wouldn't approve. I agree, when you pay you respect it more. But there are those who have payed for this game and don't respect it at all. You have a preconceived notion of what the free players will be like and no evidence to back it up. If you love the game so much, then why aren't you open to trying anything and everything that might benefit the game and you?
Tell you what, I'm getting bored with this argument, why don't we just agree that you will give it a shot AFTER Htc, changes the rules to see if the horde changes its stripes a bit.
I hope and pray that HTC WILL change the rules to curb the hordes. I hope that one day we will have squad nights that have squad battles for a base, may the better TEAM win, not the BIGGEST.
I have no problem with kids playing the game, as long as they play the game as it was meant to be played. This isn't CoD, or WoW. Leroy Jenkins type player need not apply. I welcome anyone who is willing to learn, and to fight. PERIOD, after all isn't that what the games all about.
"Aces High takes the art and science of vintage WW1 and WW2 air
combat and sets it in a high intensity online multiplayer environment. Hundreds of players simultaneously
battle it out against each other in massive
aerial dogfights and bomber raids. "
Quoted from the front page, seems like there is suppose to be fighting going on here, not hiding and avoiding.