Author Topic: Supply Depot  (Read 788 times)

Offline Chalenge

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Supply Depot
« on: December 27, 2012, 04:11:08 PM »
I wish the supply trains/convoys were spawned out of an actual depot, instead of the building at each end of the route that we have now. Something that is very similar to the depots of WWII would be 1/8 to 1/4 of the city size we have now, with track or road along the outside perimeter. It might also be populated with factory objects, as well as auto-defensive guns.

EDIT: Also, why not allow players to spawn resupply from the depot? Not tanks, but M3s and C47s?
« Last Edit: December 27, 2012, 04:20:12 PM by Chalenge »
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Offline Tilt

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Re: Supply Depot
« Reply #1 on: December 27, 2012, 04:45:07 PM »
Many years ago we had depots............  for a short while. I wish we could have done more with them.
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Offline MrKrabs

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Re: Supply Depot
« Reply #2 on: December 27, 2012, 06:02:50 PM »
Actually it would be quite fascinating to have depots again...

But what if the Depots were the only place where you could get Base supplies? And have airfields only supply troops and vehicle supplies?

The boiling pot is put away and the crab has gone back to sea...

Offline TheMercinary60

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Re: Supply Depot
« Reply #3 on: December 28, 2012, 07:46:30 PM »
id like to see it, personally, i wouldnt mind to see it in a chain, from factory to depot to fields, have each depot suppy a number of fields, if you bomb the depot it slows down the resupply on the field but dosent last as long as bombing the factory's. i guess reading it out loud it has some flaws but i feel it could be a step in the right direction
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Offline thndregg

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Re: Supply Depot
« Reply #4 on: December 28, 2012, 08:37:20 PM »
Good concept. Another step toward a more complete strat chain, and more targets for us buff & divebomber nuts to try and get at.
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Offline MrKrabs

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Re: Supply Depot
« Reply #5 on: December 28, 2012, 09:23:25 PM »
Good concept. Another step toward a more complete strat chain, and more targets for us buff & divebomber nuts to try and get at.

Especially in scenarios...
The boiling pot is put away and the crab has gone back to sea...

Offline Eric19

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Re: Supply Depot
« Reply #6 on: December 28, 2012, 09:44:40 PM »
+1
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Offline ML52

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Re: Supply Depot
« Reply #7 on: December 29, 2012, 12:32:18 PM »
Would they show on the clipboard map?
+1

Offline Lab Rat 3947

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Re: Supply Depot
« Reply #8 on: December 30, 2012, 07:10:07 AM »
Quote
Would they show on the clipboard map?

like a "mini" field ?   :headscratch:  sounds OK :old:
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Offline tuton25

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Re: Supply Depot
« Reply #9 on: December 30, 2012, 12:07:30 PM »
+1, We need a more stratigic game for more stratigic bombing
Give the medium bomber nerds like me to bomb something important :rock
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Offline TheMercinary60

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Re: Supply Depot
« Reply #10 on: December 30, 2012, 09:49:34 PM »
+1, We need a more stratigic game for more stratigic bombing
Give the medium bomber nerds like me to bomb something important :rock
go after the strats, ive done it in everything from the jab bombers to the b-25h, its still fun and the jap bombers give you some good points, thats how i afforded my first b-29
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I wish people would use the wish list forum to post their brilliant ideas, and be smart enough to not post all their stupid ones.

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Offline Tilt

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Re: Supply Depot
« Reply #11 on: December 31, 2012, 07:49:37 AM »
Would they show on the clipboard map?
+1

They used to have a little truck icon. Infact HTC used object clusters that looked like towns with field towers located in them as well as gguns. They were capturable when making a map with depots in the depots took up the field count the same as gv fields and ac fields.


I have always held the opinion that conflict should be more remote from airfields, that it is towns and depots that should form the basis of the land grab. On our maps towns seem to only relate to air fields yet if we look around any war map we see that towns are defended in the main by gv action ( which is suppressed or supported by air action requiring local air superiority) hence I would argue that gv spawns should be more town orientated ( a bit like greebo's map) and that gv fields be placed adjacent to depots that provide local logistics. I would like to see ports also linked to towns and depots, air fields never closer than 5 miles from a town with a single gv spawn to the town from the linked field.

I would go further to suggest that air fields are never captured in one quick reversal of fortunes. I would suggest that they become abandoned for a period  and revert to ownership of those occupying the town after some time has passed like a cv group does after its port is taken.
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Offline Torquila

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Re: Supply Depot
« Reply #12 on: December 31, 2012, 08:51:15 AM »
I agree with tilt.

Offline Volron

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Re: Supply Depot
« Reply #13 on: January 02, 2013, 10:30:44 AM »
If only we could add on merchant/freighter/oiler ships into the equation...which would give the Beau a solid target to hit (Beau should be added regardless :D).  The convoy could vary in size, dependent on the amount of damage sustained to it's destination?  Example would be, undamaged destination would have something like: 2 Merchant Ships (MS), 2 Freighter Ships (FS), 1 Oiler (O) with 1 or 2 DDE's as escort?  Light damage (99%-70%) would tack on another FS; Medium damage (69%-40%) would add 1 MS, 1 FS, 1 DDE; Heavy damage (39%-0%) would bring a "full sized" convoy of: 3 MS, 4 FS, 2 O and 4 DDE's.  It's a crude idea, but having ship convoy's to hit is appealing. :)
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Offline Tilt

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Re: Supply Depot
« Reply #14 on: January 03, 2013, 07:29:24 AM »
If only we could add on merchant/freighter/oiler ships into the equation...which would give the Beau a solid target to hit (Beau should be added regardless :D).  The convoy could vary in size, dependent on the amount of damage sustained to it's destination?  Example would be, undamaged destination would have something like: 2 Merchant Ships (MS), 2 Freighter Ships (FS), 1 Oiler (O) with 1 or 2 DDE's as escort?  Light damage (99%-70%) would tack on another FS; Medium damage (69%-40%) would add 1 MS, 1 FS, 1 DDE; Heavy damage (39%-0%) would bring a "full sized" convoy of: 3 MS, 4 FS, 2 O and 4 DDE's.  It's a crude idea, but having ship convoy's to hit is appealing. :)

The easy route would be to jusy "big up" the little convoys we have now (which just seem to sit off shore these days) They could spawn at/near a coastal "depot" and journey to a port as the trucks journey now. Set spawn times, speeds and routes permit the whole thing to burden the FE at about the same level as a train does. The proviso would be that both depot and port have to belong to the same country.
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