Author Topic: Mission Posted Notice  (Read 783 times)

Offline earl1937

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Mission Posted Notice
« on: December 29, 2012, 10:06:10 AM »
 :airplane: I would like to see Hi Tech add, somewhere on the clipboard map, something to denote that a mission has been posted by someone, they could then click on pick up missions to see if they wanted to join.
At present, I try to always advertise in the text buffer, but the rapid scroll, it is very seldom in sight of all players for just a few seconds...I have had many players tell me they would have joined the mission, had they known that it was posted. Maybe a little "Red" light somewhere at the top of the clipboard around the clip area.
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Offline thndregg

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Re: Mission Posted Notice
« Reply #1 on: December 29, 2012, 10:15:22 AM »
I've had the same occurence. I generally set a mission to roll 10 minutes from its posting. I will still advertise it, but some sort of automated minute countdown in the text buffer, perhaps starting at the five-minute mark, might help as well. Just a thought.
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Offline The Fugitive

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Re: Mission Posted Notice
« Reply #2 on: December 29, 2012, 10:38:26 AM »
:airplane: I would like to see Hi Tech add, somewhere on the clipboard map, something to denote that a mission has been posted by someone, they could then click on pick up missions to see if they wanted to join.
At present, I try to always advertise in the text buffer, but the rapid scroll, it is very seldom in sight of all players for just a few seconds...I have had many players tell me they would have joined the mission, had they known that it was posted. Maybe a little "Red" light somewhere at the top of the clipboard around the clip area.

I don't think bringing in as many people is always a good thing. When does a mission become a horde? Your basically asking for a "horde lamp" to be lit.

Far too many people just load up a bunch of players and count on numbers to get the job done. Even when they KNOW they have more than enough people the continue to add players to the original plan and make a bigger horde. What is needed are restrictions to force players to split the horde. Zone ENY, or just flat out plane limits launching from a single base at a time.

The "Generals" have proven that they will not restrict the horde, but joyfully add to it. The game needs some sort of restriction to do it.

Offline Volron

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Re: Mission Posted Notice
« Reply #3 on: December 29, 2012, 12:39:01 PM »
I don't think bringing in as many people is always a good thing. When does a mission become a horde? Your basically asking for a "horde lamp" to be lit.

Far too many people just load up a bunch of players and count on numbers to get the job done. Even when they KNOW they have more than enough people the continue to add players to the original plan and make a bigger horde. What is needed are restrictions to force players to split the horde. Zone ENY, or just flat out plane limits launching from a single base at a time.

The "Generals" have proven that they will not restrict the horde, but joyfully add to it. The game needs some sort of restriction to do it.

If they implemented the Zone ENY or base limit thing, it won't bother earl's missions one bit.  Most of the times he puts together missions that upped from different bases, and the last time I was able to participate in his missions, would hit more than one base.


Best way to add restriction would be to setup something like WWIIOL.  Base has a limit on planes, and even a limited supply (this is due to squadron strength for them) .  So if they are shot down, it takes a little while before they are replaced.  Now I'm not saying that we go to the length of waiting that WWIIOL has (which is 6 hours if I remember correctly), but maybe a 15 minute wait after a plane is shot down before it's available again?  So in other words, 35 planes available, 35 people up and "locks" the field until they return or are shot down.  If someone is shot down, it will be 15 minutes (or less, if at all) before that plane is available again.   I tossed out an idea based on your statement, "...just flat out plane limits launching from a single base at a time." that you made. :)  It would fit I think. :headscratch:
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Offline The Fugitive

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Re: Mission Posted Notice
« Reply #4 on: December 29, 2012, 03:25:19 PM »
I wasn't pointing out Earls mission necessarily... though I did see him run an NOE yesterday  :noid but the majority of the missions you see.

I think the simplest answer is the "Generals" themselves having the class, or for-site to make it fun for BOTH sides. Earls missions are like that, Cool! I'm all for it, but we have too many little generals that think grabbing the base is more important. 

Offline Tracerfi

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Re: Mission Posted Notice
« Reply #5 on: December 29, 2012, 04:33:02 PM »
I don't think bringing in as many people is always a good thing. When does a mission become a horde? Your basically asking for a "horde lamp" to be lit.

Far too many people just load up a bunch of players and count on numbers to get the job done. Even when they KNOW they have more than enough people the continue to add players to the original plan and make a bigger horde. What is needed are restrictions to force players to split the horde. Zone ENY, or just flat out plane limits launching from a single base at a time.

The "Generals" have proven that they will not restrict the horde, but joyfully add to it. The game needs some sort of restriction to do it.
Hell yes a big +1 to this
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Offline matt

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Re: Mission Posted Notice
« Reply #6 on: December 29, 2012, 05:08:27 PM »
I don't think bringing in as many people is always a good thing. When does a mission become a horde? Your basically asking for a "horde lamp" to be lit.

Far too many people just load up a bunch of players and count on numbers to get the job done. Even when they KNOW they have more than enough people the continue to add players to the original plan and make a bigger horde. What is needed are restrictions to force players to split the horde. Zone ENY, or just flat out plane limits launching from a single base at a time.

The "Generals" have proven that they will not restrict the horde, but joyfully add to it. The game needs some sort of restriction to do it.
   :aok

Offline RedBull1

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Re: Mission Posted Notice
« Reply #7 on: December 29, 2012, 06:43:09 PM »
No, you mission guys (on all sides) are annoying e-friken-nough in the chat - I don't need my clipboard spamming me that there's a mission as well, especially if you already have 15 or 20 people, that should be more than enough people to take a base, stop advertising and roll your mission.

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Offline Brownien

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Re: Mission Posted Notice
« Reply #8 on: December 29, 2012, 09:54:16 PM »
why not a smaller extension to the text buffer that displays the mission name, author's name and time til launch? Then just have this new mission buffer just scroll through any available missions. This way players won't have to announce the missions in the text buffer and disrupt chat, missions will always be displayed and advertized evenly, it won't be too big to cover field of view, and it would be easily visible durring all play.

Offline Tilt

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Re: Mission Posted Notice
« Reply #9 on: December 30, 2012, 05:29:47 AM »

What is needed are restrictions to force players to split the horde. Zone ENY, or just flat out plane limits launching from a single base at a time.


This is the only system that has been proven to work with respect to limiting hordes............

I would raw the distinction between hordes and missions........ big missions may be disliked but its the "hangers on" that make a horde, plus more often than not the first mission wave does not implement immediate capture.

"Clever" missions launched and co ordinated from multiple bases should be rewarded IMO and a base limit would permit such missions to be co ordinated............

I have no problem with a mission light......
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Offline earl1937

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Re: Mission Posted Notice
« Reply #10 on: December 30, 2012, 01:02:44 PM »
I don't think bringing in as many people is always a good thing. When does a mission become a horde? Your basically asking for a "horde lamp" to be lit.

Far too many people just load up a bunch of players and count on numbers to get the job done. Even when they KNOW they have more than enough people the continue to add players to the original plan and make a bigger horde. What is needed are restrictions to force players to split the horde. Zone ENY, or just flat out plane limits launching from a single base at a time.

The "Generals" have proven that they will not restrict the horde, but joyfully add to it. The game needs some sort of restriction to do it.
:airplane: My whole point to the "wish" is that some of the guys are busy doing other things and never notice the text buffer notice of a mission posted! I am not and do not wish for a "horde" as my missions are usually based on precision attacks, with goal of limiting loss to my bombers. While I know that this is just a "game", as the operations officer for the Devil Dogs, it is my responsibility to plan a mission with as few a "friend" losses as possible. Sometimes I think a lot of players in the AH game forget that it is based on events which occurred during WW2, so why not try to play the part or parts of pilots and officers during that time period? I even go to the trouble of researching missions, which are based on actual events which occurred in WW2, even to the point of adding "special effects" when possible, such as Morse code instructions from wing headquarters and etc.
I just think it would add to everyone's benefit to know that a mission is posted and joining is an option!
Blue Skies and wind at my back and wish that for all!!!

Offline The Fugitive

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Re: Mission Posted Notice
« Reply #11 on: December 30, 2012, 01:15:30 PM »
:airplane: My whole point to the "wish" is that some of the guys are busy doing other things and never notice the text buffer notice of a mission posted! I am not and do not wish for a "horde" as my missions are usually based on precision attacks, with goal of limiting loss to my bombers. While I know that this is just a "game", as the operations officer for the Devil Dogs, it is my responsibility to plan a mission with as few a "friend" losses as possible. Sometimes I think a lot of players in the AH game forget that it is based on events which occurred during WW2, so why not try to play the part or parts of pilots and officers during that time period? I even go to the trouble of researching missions, which are based on actual events which occurred in WW2, even to the point of adding "special effects" when possible, such as Morse code instructions from wing headquarters and etc.
I just think it would add to everyone's benefit to know that a mission is posted and joining is an option!

I appreciate what your doing, and have done it myself. I had maps printed out and laminated and would draw out the courses and way-points for the missions I ran. A friend use to time climb rates and travel rates so that wings upping from different bases would meet up (there is nothing like flying at 15k and seeing a blob in the distance turn into your fighter cover over a few minutes) on time at way-points.

The problem is while your idea might be great, you have to look at the negative side as well. In this case it would be abused by those looking to create their horde. I know most of these guy say "we don't make a horde, they just show up!" but if your not adapting to the numbers available your just adding to a horde. I don't mind people calling out "Join so and so's mission" on the radio every minute or so, and I check into many of them and join those that look interesting. But adding a "look at me" light I think would be abused.

Offline thndregg

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Re: Mission Posted Notice
« Reply #12 on: December 30, 2012, 01:25:17 PM »
(there is nothing like flying at 15k and seeing a blob in the distance turn into your fighter cover over a few minutes)

 :aok
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Offline kvuo75

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Re: Mission Posted Notice
« Reply #13 on: December 30, 2012, 04:29:16 PM »
if someone is interested in joining a mission, cant they just open the clipboard and click on "pickup missions"?

 :headscratch:
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Offline bustr

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Re: Mission Posted Notice
« Reply #14 on: December 30, 2012, 07:49:14 PM »
The pickup mission option in the clipboard can be augmented with a light or text color change which goes on when 1 to the Max number of missions in queue are available in the queue to be joined.

Just like the new option for the compass that shows up on the map can be turned off in the environment setup. A similare option to display the mission available light can be introduced. Then choice will rule if you want to be notifed and insulted by the idea of an available mission or you have eagerly been waiting for one to be posted as part of your $14.95 gaming experience.

Who here is gonna tell Hitech he cannot pay his mortgage because you are personaly offended by a purpose designed social feature of his game that is very popular with the "less talented" and "few years in grade paying subscribers" to our little fantasy world??

Or is AH some weird social theocracy run by the self anoited protectors of the one true way to play this game?

Sheesh I didn't know it was as simple as land a few kills, drop a few bombs, and Hitech has to ask your permission to run his business while you guys consult your holy book of the One True Game. Where do you sign up for that gravey train?? Do you wear special robes and have secret handshakes and ominous initiation rites? I bet 2 scoobie snacks Fugi is the current pontif and exalted keeper of the only way to play.

All pray to the Fugi: Nos es Non Dignus
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.