Author Topic: GV glitch, trick or lag?  (Read 1553 times)

Offline RotBaron

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GV glitch, trick or lag?
« on: December 30, 2012, 10:18:23 AM »
Two issues here:

First, I've got the port vh camped from rear, nme pops out in T-34 outside of hangar, fine (I guess) I readjust and kill him. All the times I've hangar spawned  I've never been outside the hangar, and if it's lag - then I've got some serious lag.

Then he spawns in with turret facing me, first I see tracer, next I see his tank and his turret facing me, then I'm in the tower. One shot, ded.

I've heard three explanations to this so far on both issues, as thread title states...

If it's a glitch or trick it needs to be fixed, if it's lag - I dunno what to do.

The trick/glitch part was explained to me in detail about moving your mouse pointer off the map...but I could not duplicate that.

 :headscratch:
« Last Edit: December 30, 2012, 10:30:42 AM by RotBaron »
They're casting their bait over there, see?

Offline BaldEagl

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Re: GV glitch, trick or lag?
« Reply #1 on: December 30, 2012, 10:26:38 AM »
There's an old exploitable lag bug.

The game updates other players much faster the nearer to you they are.  Think about when you're flying and that distant dot moves, stops, moves, stops, etc.  As you get closer this stops happening and the once distant jerky dot becomes a fluidly moving aircarft.

To exploit this in a GV you simply move to a base on the map as far away from the one you want to spawn at as possible.  This slows the updates from that part of the map.  Then quickly go to the field you want and spawn.  The slower update allows you a few seconds before you appear to others that were already there.
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Offline The Fugitive

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Re: GV glitch, trick or lag?
« Reply #2 on: December 30, 2012, 10:41:51 AM »
I believe that at a V base you spawn outside the hanger.

As for turning and shooting, thats how it works. While the person is spawning in, he can kill his engine and turn his turret with out you hearing or seeing, this give him a chance. So you kill him as he spawns (bad form in my book, why not lie in wait off the field?), he searches for you in the tower, re-spawns and swings around to kill you.

Nothing wrong

Offline ImADot

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Re: GV glitch, trick or lag?
« Reply #3 on: December 30, 2012, 10:42:06 AM »
Quite some tie ago, I believe, HTC added a delay from when the player spawns to when everyone around him see/hears him. This was done for the exact reason you call out...someone camping a spawn to get easy kills.

It's not a glitch or an exploit, and only slightly related to lag.
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Offline Lusche

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Re: GV glitch, trick or lag?
« Reply #4 on: December 30, 2012, 10:49:46 AM »
I believe that at a V base you spawn outside the hanger.


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Offline RotBaron

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Re: GV glitch, trick or lag?
« Reply #5 on: December 30, 2012, 10:52:14 AM »
I was camping the spawn so he didn't kill our troops. It was a port. Tower was obscured by trees, etc., doubt he could see me, his friend in a Seafire probably did though, and he knew approximately where I'd already killed him.

If the first reply is accurate, I dunno how I feel about that. Taking advantage of an exploit has a term for it where I come from.
« Last Edit: December 30, 2012, 10:55:01 AM by RotBaron »
They're casting their bait over there, see?

Offline SmokinLoon

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Re: GV glitch, trick or lag?
« Reply #6 on: December 30, 2012, 11:15:44 AM »
When camping a spawn, or circle jerking as I refer to it, there should be absolutely no complaint in getting beat in any way shape or form.

As far as what causes the delay in seeing/hearing the spawning vehicle???  I say it is a combo of all things lag and whatever HTC incorporates in to the "coad" to compensate or accommodate either party.  Pretty deep, huh?

 
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Offline SkyRock

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Re: GV glitch, trick or lag?
« Reply #7 on: December 30, 2012, 11:23:37 AM »
When camping a spawn, or circle jerking as I refer to it, there should be absolutely no complaint in getting beat in any way shape or form.


 
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Offline RotBaron

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Re: GV glitch, trick or lag?
« Reply #8 on: December 30, 2012, 11:52:36 AM »
When camping a spawn, or circle jerking as I refer to it, there should be absolutely no complaint in getting beat in any way shape or form.

As far as what causes the delay in seeing/hearing the spawning vehicle???  I say it is a combo of all things lag and whatever HTC incorporates in to the "coad" to compensate or accommodate either party.  Pretty deep, huh?

  

I guess it was  1/4 circle jerk 'cause I was the only one managing the vh. I think there were four in THE Circle Jerks.

As I said, where I come from we have a term for ppl who take advantage, and an exploit is along the same lines. "Any way shape or form." Huh  :headscratch:  Would you like an air spawn that puts me up on your 6 when you shoot me down; would be pretty much the same thing if you are vulching my field.  
« Last Edit: December 30, 2012, 11:55:33 AM by RotBaron »
They're casting their bait over there, see?

Offline BaldEagl

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Re: GV glitch, trick or lag?
« Reply #9 on: December 30, 2012, 11:55:45 AM »
As I said, where I come from we have a term for ppl who take advantage, and an exploit is along the same lines. "Any way shape or form." Huh  :headscratch:  Would you like an air spawn that puts me up on your 6 when you shoot me down; would be pretty much the same thing.  

You asked, I told you.  Would you rather not have known?

I personally don't exploit that bug but others do so I'm glad I know about it and what I might expect.
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Offline Motherland

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Re: GV glitch, trick or lag?
« Reply #10 on: December 30, 2012, 02:10:54 PM »
There's no bug, it's an intentional delay of when a spawned vehicle/plane is shown on your screen to help people thwart spawn campers. The same thing happens when you spawn.
In your case it was being used as intended, not exploited. If you don't like it then don't spawn camp.
« Last Edit: December 30, 2012, 02:13:11 PM by Motherland »

Offline Gwjr2

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Re: GV glitch, trick or lag?
« Reply #11 on: December 30, 2012, 10:22:32 PM »

"As I said, where I come from we have a term for ppl who take advantage, and an exploit is along the same lines."


Hmm so let me get this you take advantage of the way the game spawns people by being behind them (er exploit) and are upset that they may use a lag trick to keep you from spawn &^$%ing?

OH I see  :confused:
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Offline hitech

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Re: GV glitch, trick or lag?
« Reply #12 on: December 31, 2012, 09:38:42 AM »
For each player the server maintains 2 lists. 1 list is the people near you and are in flight/on ground.

The other list is everyone. Only a certain number of people are checked per second/per player to find out if they need to be added to the near flight list. So depending on how many people are on line, and the luck of what people you are currently testing in the big list, the time before you see someone at spawn can vary.

I thought about changing it, but then decided it was almost a feature for GV's that gave the spawn-er a chance to get the camper.

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« Last Edit: December 31, 2012, 09:52:03 AM by hitech »

Offline Scca

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Re: GV glitch, trick or lag?
« Reply #13 on: December 31, 2012, 09:44:27 AM »
For each planer the server maintains 2 lists. 1 list is the people near you and are in flight/on ground.

The other list is everyone. Only a certain number of people are checked per second/per player to find out if they need to be added to the near flight list. So depending on how many people are on line, and the luck of what people you are currently testing in the big list, the time before you see someone at spawn can vary.

I thought about changing it, but then decided it was almost a feature for GV's that gave the spawn-er a chance to get the camper.

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Offline ImADot

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Re: GV glitch, trick or lag?
« Reply #14 on: December 31, 2012, 10:05:35 AM »
So depending on how many people are on line, and the luck of what people you are currently testing in the big list, the time before you see someone at spawn can vary.

So it would seem that at less populated times, or in lesser-populated arenas, this "spawn lag" is shorter, thus giving the spawner less of a chance to break the camping.
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