Steve. Period.
This thread can end now. Perfect use of one notch of flaps gets you rolling with him and the second and third notches were timed so that you couldn't slow down with him. Aerial gunnery was snapshot/perfect. If he didn't have the right entry into the fight to get slow with you, he'd extend and start over. No waiting in line for his return...Zeke, Spit or brew, he came back
He flew it 'right', but I think there are several better at turning it, at least from my experiences. But it's relative to what I consider better.
I've found there are 3 general types of fighting:
1. Those who fly timidly, extending at the slightest loss of an E advantage, usually reversing when they have friends.
2. Those who fly somewhat aggressively, utilizing their planes strengths without playing into the hands of their enemy's strengths, extending when they lose offensive options.
3. Those who fly aggressively, fighting the other plane's fight, trying to win in ways the plane shouldn't.
Which makes the 'best' cartoon pilot? Is it the guy that flies like #2, which is the probably the smartest way to fly? Or is it the guy that flies like #3, which takes fancy ACMs, good coordination, and some luck?
Personally, I've found #3 to be more fun. It was that way for me back in AW too. I also really enjoy fighting the guys that fight the #3 method as well.