Author Topic: collisions  (Read 2893 times)

Offline Hazard69

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Re: collisions
« Reply #30 on: January 09, 2013, 11:48:31 AM »
Ugh, again?  :bhead Maybe HTC should make a sticky and post it atop the wishlist forum.  :rolleyes:


Its either what we got, or you start losing parts because the enemy plane you see 800 yards away managed to hit you on his end. Does that sound better?  :ahand
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Offline tunnelrat

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Re: collisions
« Reply #31 on: January 09, 2013, 12:26:22 PM »
I collided with a P-47 in my A6M3 (both our faults, I should flipped my wing up) but we collided leading wing edge to leading wing edge... he sliced my wing off and kept going... plane weight and composition wise, I found it quite satisfying that the Jug won... the guy apologized too, but I told him it was epic... a Jug SHOULD shank a Zekes wing in that situation.

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Offline ImADot

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Re: collisions
« Reply #32 on: January 09, 2013, 12:29:19 PM »
I collided with a P-47 in my A6M3 (both our faults, I should flipped my wing up) but we collided leading wing edge to leading wing edge... he sliced my wing off and kept going... plane weight and composition wise, I found it quite satisfying that the Jug won... the guy apologized too, but I told him it was epic... a Jug SHOULD shank a Zekes wing in that situation.



Did you see both host messages?  "You collided with ..."  and "... collided with you"? Only if you see both messages does it mean both game front-ends saw the collision (and you both would get damage). If you see only one or the other, that means only one game front-end saw a collision and only one plane would take damage.
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Offline Karnak

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Re: collisions
« Reply #33 on: January 09, 2013, 12:33:15 PM »
I collided with a P-47 in my A6M3 (both our faults, I should flipped my wing up) but we collided leading wing edge to leading wing edge... he sliced my wing off and kept going... plane weight and composition wise, I found it quite satisfying that the Jug won... the guy apologized too, but I told him it was epic... a Jug SHOULD shank a Zekes wing in that situation.


Should such a collision have occurred in reality both aircraft would lose their wings.  The A6M's spar was quite strong.

That said, in the game the collision probably didn't happen at all on the P-47's FE and thus it properly didn't take damage.
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Offline VoX

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Re: collisions
« Reply #34 on: January 09, 2013, 02:09:16 PM »
All this coffufle about lag is meant for an era of the 56k modem, The collision model was good for its time but it is dated and not kept pace with lag reduction through ISP's and faster connections. If you want a proper collision model look to Rise of Flight and ask how do they do it?

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Offline Vinkman

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Re: collisions
« Reply #35 on: January 09, 2013, 02:13:45 PM »
Sure it was, you could have maneuvered, or shot him down. You fail at both, you SHOULD lose a wing at the least.

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Offline Karnak

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Re: collisions
« Reply #36 on: January 09, 2013, 02:32:25 PM »
All this coffufle about lag is meant for an era of the 56k modem, The collision model was good for its time but it is dated and not kept pace with lag reduction through ISP's and faster connections. If you want a proper collision model look to Rise of Flight and ask how do they do it?


You have no idea what you are talking about. 56k modem or fiberoptics makes little difference.  Even if data traveled at the speed of light through the internet it would still be too slow so the 40% or so of the speed of light that it actually flows at is far, far too slow.
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Offline FLS

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Re: collisions
« Reply #37 on: January 09, 2013, 04:04:04 PM »
... If you want a proper collision model look to Rise of Flight and ask how do they do it?



Making multiplayer that sucks so most people play offline against AI? I don't think that would work here.


Offline tunnelrat

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Re: collisions
« Reply #38 on: January 09, 2013, 04:22:04 PM »
Making multiplayer that sucks so most people play offline against AI? I don't think that would work here.



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Offline Rino

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Re: collisions
« Reply #39 on: January 09, 2013, 04:32:06 PM »
Explain how it is NOT all up to you. If you don't collide you don't take damage. Thats it.

     I'm ok with the current collision model.  I did have a head on collision last week that made me go hmm. 
I was chasing a P-51 with a slightly lower and slower Yak-9U.  I was running low on gas so revved back to the
fight.  Said 51 proceeded to man up and tried to snipe me  No big, I'll just make a quartering pass and let him
run home.

     Imagine my surprise when he starts hosing at 1,000 out  :lol  I see him pass about 100 yards off my right wing.
No pings from his burst, but I get the you have collided message.  Ny netstat was flatline, but I was the only one
who collided apparently.  So I guess the only one who collided must mean that my right wing disappeared instantly
so as to not damage the 51.
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Offline FLS

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Re: collisions
« Reply #40 on: January 09, 2013, 05:01:02 PM »
     I'm ok with the current collision model.  I did have a head on collision last week that made me go hmm. 
I was chasing a P-51 with a slightly lower and slower Yak-9U.  I was running low on gas so revved back to the
fight.  Said 51 proceeded to man up and tried to snipe me  No big, I'll just make a quartering pass and let him
run home.

     Imagine my surprise when he starts hosing at 1,000 out  :lol  I see him pass about 100 yards off my right wing.
No pings from his burst, but I get the you have collided message.  Ny netstat was flatline, but I was the only one
who collided apparently.  So I guess the only one who collided must mean that my right wing disappeared instantly
so as to not damage the 51.

Sounds more like you got the "he has collided with you" message from hitting you on his PC. You can't get collision damage from 100 yards away but if you lost your wing he probably shot it off prior to colliding with you. Film would clear it up.

Offline VoX

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Re: collisions
« Reply #41 on: January 10, 2013, 07:12:52 AM »
Weldone karnak you have managed to show your small minded approach by completely missing the point of lag and  programing. Latency is a time measure between two points of a system.  Programmed delay is still latency. If you want to talk about bandwidth then I am quite happy to teach you about that also.

Fact: the latency built into aces high is there to stop the jumping of ac around. It was introduced at a time when most people connecting were doing so on analogue modems. The world has moved on and so shohld htc in the way that they manage lag (latency).

If you have nothing constructive to add karnak don't add anything. If you want a free month then I am sure htc will give you one if you continue to kiss bellybutton your way through 2013.
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Offline The Fugitive

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Re: collisions
« Reply #42 on: January 10, 2013, 07:28:30 AM »
Weldone karnak you have managed to show your small minded approach by completely missing the point of lag and  programing. Latency is a time measure between two points of a system.  Programmed delay is still latency. If you want to talk about bandwidth then I am quite happy to teach you about that also.

Fact: the latency built into aces high is there to stop the jumping of ac around. It was introduced at a time when most people connecting were doing so on analogue modems. The world has moved on and so shohld htc in the way that they manage lag (latency).

If you have nothing constructive to add karnak don't add anything. If you want a free month then I am sure htc will give you one if you continue to kiss bellybutton your way through 2013.

Well thank you for pointing all that out. I'm glad you are so well versed in the workings of HTC's network and server configurations. I'm sure your a great help to Skuzzy in maintaining the systems we have all come to enjoy. Thanks again!  :rolleyes:

Offline captain1ma

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Re: collisions
« Reply #43 on: January 10, 2013, 08:00:03 AM »
all these lag problems will go away as soon as everyone has a fiber optic, directly to the HTC server, bypassing all routers. right?  :D

Offline VoX

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Re: collisions
« Reply #44 on: January 10, 2013, 08:10:02 AM »
And fugitive gives us another head in thd sand response to a reasonable question regarding why can the colljsion system not be revisited. How is that ford model t of a car working for you fugitive.?  :bhead
Shoot! I smell Zack! Doom's a Fairy, Jimmy's a drunk, RT is very suspicious!
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