I am not a pilot...I just play one in a online combat game............. 
I do have a flight in a Super Decathlon....first time ever being in a real plane.....besides the body effects...it was very similar to AH....except the rudder peddles were much stiffer..
my question is what is the difference between "coordinated" turn and uncoordinated....by some of the replies I am guessing....keeping the ball centered while turning would be a "coordinated" turn and obviously if the ball has moved out of center it would be an uncoordinated turn?
I never pay attention to the ball ingame.
You've got it right. An uncoordinated turn would be like driving a car at high speed around a flat corner. Your body feels pulled to the outside of the turn and you would have to hold yourself upright. A coordinated turn might feel like driving your car through a Nascar track with what might be called a "super" or banked corner. The car goes into a steep bank as you turn so the forces feel like your being pulled down in your seat. I don't think Nascar tracks are perfectly coordinated, but that's the idea.
In an aircraft, if you kicked your rudder but held the plane level with your ailerons, you would be making the same flat turn. An uncoordinated turn and the ball would do the same as your body and get pulled to the side.
If you bank the aircraft at the precise angle for the speed turn rate you are making, you will be in coordinated turn and your body will only feel like it is being pulled into the seat or like you are getting heavier.