Author Topic: Living Longer to land?  (Read 1891 times)

Offline Randy1

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Living Longer to land?
« on: January 13, 2013, 10:21:10 AM »
I was looking at the Scoring help page when I noticed the huge hit in your score for failing to  return to land.

They are plenty of threads on ACM so I thought selecting the right fight may help me live longer

Is returning to land more of a function of selecting the right fight to get into or more the skill of the pilot to win in more situations?

Do those with high kill to death ratios avoid things like furbals?

Do they avoid high ratios of reds to greens?

Do they always go in high?

Offline Triton28

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Re: Living Longer to land?
« Reply #1 on: January 13, 2013, 10:33:13 AM »
Quote
A man's GOT to know his limitations.
- Harry Callahan

Failure to land your kills is often about overcommitment in a fight. 

Ask me how I know..   :angel:

Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline Lusche

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Re: Living Longer to land?
« Reply #2 on: January 13, 2013, 10:39:09 AM »
Is returning to land more of a function of selecting the right fight to get into or more the skill of the pilot to win in more situations?

Both. In some ways, 'selecting the right fight' is more like a higher kind of situational awareness, one that is not limited to your immediate surroundings. It's kinda skill of it own, and an important one that is often quite neglected.

Do those with high kill to death ratios avoid things like furbals?


Some do, some don't. It's certainly more difficult do keep your K/D up when taking part in a furball vs hunting bombers or vulching airbases.
But K/D is very much overrated anyways. You can get a 'high' K/D by flying extremely cautious, but your score (as well as your reputation ;) ) will suffer from your resulting very low k/h.

Do they avoid high ratios of reds to greens?


Again, some do, some don't. It's easier to survive with many greens around and few reds... but it's easier to get kills with more reds and less greens. It depends a lot on your skill level, the better you are, the less you benefit from a green horde.
Good players looking for kills do look for fat red darbars...

Do they always go in high?

Same answer - some do, some don't. Alt is life, but unless you are hunting for high alt bombers there is often no point in flying at excessive altitudes, you may be 'safer' but you also will see fewer kill opportunities.
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Offline Midway

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Re: Living Longer to land?
« Reply #3 on: January 13, 2013, 10:40:28 AM »
- Harry Callahan

Failure to land your kills is often about overcommitment in a fight. 

Ask me how I know..   :angel:



...or is often the result of bailing because it's a waste of time to go land after you've cleared the skies and are out of ammo.

Ask me how I know. :devil


    PARADISE ON EARTH  ------->  http://www.youtube.com/v/g_D4RhfCY2M&autoplay=1&hd=1&fs=1   <-------  PARADISE ON EARTH :)



Offline Triton28

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Re: Living Longer to land?
« Reply #4 on: January 13, 2013, 10:46:44 AM »
...or is often the result of bailing because it's a waste of time to go land after you've cleared the skies and are out of ammo.

Ask me how I know. :devil

I know of a plane that carries a rather substantial ammo load. Would you like me to show you a picture?   :D
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline Lusche

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Re: Living Longer to land?
« Reply #5 on: January 13, 2013, 10:51:58 AM »
Oh, and I almost missed this one:

I was looking at the Scoring help page when I noticed the huge hit in your score for failing to  return to land.

Actually you only have a hit in your score points, which is itself just one part of the score / rank calculation. In fighter mode, score points make up 1/5th of your score.
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Offline Midway

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Re: Living Longer to land?
« Reply #6 on: January 13, 2013, 10:52:11 AM »
I know of a plane that carries a rather substantial ammo load. Would you like me to show you a picture?   :D

I know of a better aeroplane that pwns your choice of said aeroplane with relative ease.  I fly it daily and pwn, with substantial frequency, pilots such as you as if they are flying toys (TwinBoom and Mercy excepted, of course). :ahand

If you look to the left side of your screen, you'll see a picture of one. :D

:airplane: :joystick:
« Last Edit: January 13, 2013, 11:25:04 AM by Midway »


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Offline The Fugitive

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Re: Living Longer to land?
« Reply #7 on: January 13, 2013, 11:24:12 AM »
First off score is not everything, but that being said....

I'll tell you a little story Randy1. Last night I was working on adjustments in my rudder, and making my flying smoother for when I shoot. I tend to bounce all over the place when I'm shooting. Anyway, I had been using a G2 as my model of choice for practice (fun plane low ammo) it was getting into the busy time in the MA's so the horde activity was picking up. I'm not too good in a furball as I don't shoot well....hence the practice/adjustments.

So I jump into a pony and figure I'll do some picking. Work on keeping a nice smooth approach and exit never intending to get caught low and turning. I get to the fight and there 8k below me I see Randy1 chasing a tempest with a 38 chasing him. I give him the Check 6" call, dive in to clear him and he dies as I get a shot off on the 38. Next thing I know I'm twisting and a turning with a tempest and a 38 on the deck by myself. It didn't end well, thanks buddy.  :D

The point here is you can make all the plans of how you want a flight to go, but unless your VERY strict with yourself your going to end up doing what ever is available. I gave up all my "plans" when I saw a guy in trouble below me because trying to help a teammate seemed more important than sticking to my perch. The same goes for K/D, K/H and so on. You can play the game for points, and thats ok, but then your not going to be as much help to teammates.

Obviously getting your kills and bringing your plane home gets your name in lights, and more points. If you kill quickly and often and return even better for points. But there are not many that can cover all the categories. Many people who have been named #1 for a month say it's a tedious way to fly. I don't know as I've never tried, not because I don't think I could, but because it isn't important to me. You have to decide the "hows" and "whys" of your flying. Just remember, it's a game and your suppose to have fun!

Offline SilverZ06

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Re: Living Longer to land?
« Reply #8 on: January 13, 2013, 11:46:46 AM »
My best advice is to forget about score all together. You don't have to be good at fighting to have a high score. You just have to be good at manipulating game play. You will enjoy the game much more when you don't worry about score.

Offline Randy1

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Re: Living Longer to land?
« Reply #9 on: January 13, 2013, 11:52:44 AM »
Good answers. Just the input I was looking for.

Lusche, that really helped me put it all in perspective.  Bottom line from your reply know your skills and think about the fights, and the areas you are going into.   Helping out another green guys as you said can get you shoot up quick but not helping out just doesn't seem right.

As Fugitive pointed out, I pushed it too far with the Tempest and the worse of it, I got him shoot up too.  I got that fight clear in my mind.  I would even call it greedy.  Fugitive thanks for pointing that out.  That is one solid lesson.  We all make mistakes and need help with a spit or the like but I made a decision to push my luck and the consequences carried over to the guy trying to pull me out of the frying pan.  Not good.

From the replies, the first order is to see  through to getting out.  Once in the fight, don't push your skill level.  Be disciplined and break off when the pressure builds.  Take on for the Gipper when you have too.  :)

Offline Noir

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Re: Living Longer to land?
« Reply #10 on: January 13, 2013, 12:10:55 PM »
ACM is just one of the tools you need to be successful in the MA.
now posting as SirNuke

Offline ink

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Re: Living Longer to land?
« Reply #11 on: January 13, 2013, 12:33:54 PM »
ask yourself 1 question.......

do you want to learn how to "fight"?

trying to stay "alive" will never teach you how to fight.....

your "skill" at fighting will only be gained by fighting....

watch this and tell me if this is "fighting"

http://www.mediafire.com/?ol6ok0wc4ppb22g

I never cared about "landing" since day 1 I have fought all comers all times.....trust me when I say I have died a lot....but look I am still here typing  :O


I wonder how many top "scoring"  pilots can post up films of them fighting 4-5 cons by them selves and winning.....

my guess is most of them......if they posted films we would see a whole lot of running vulching and ganging...IE not actually fighting....




so do you want to fight or stay alive.




Offline Lusche

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Re: Living Longer to land?
« Reply #12 on: January 13, 2013, 12:37:03 PM »
From the replies, the first order is to see  through to getting out.  Once in the fight, don't push your skill level.  Be disciplined and break off when the pressure builds.  Take on for the Gipper when you have too.  :)


I would prefer to say "don't push your luck", because "don't push your skill level' reads a bit more like 'don't fight if you aren't sure you will win'

And if you don't push your skill level, it will not really increase much ;)
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Offline uptown

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Re: Living Longer to land?
« Reply #13 on: January 13, 2013, 01:28:32 PM »
I very rarely see a top ranked guy in a furball unless he's blowing through in a jet or Tempest or has 20 squaddies clearing his six.
Lighten up Francis

Offline titanic3

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Re: Living Longer to land?
« Reply #14 on: January 13, 2013, 01:38:48 PM »
I very rarely see a top ranked guy in a furball unless he's blowing through in a jet or Tempest or has 20 squaddies clearing his six.

I would say that's true for overall rank, those with overall ranks of 50 or less. Most are score tards and will do just that. But if you look at people who fly on fighters with a high fighter score, the reverse is true. Most are top notch pilots that I always see in furballs.

My own overall rank is crap, but my fighter rank has always been decent. Never bothered to bomb or GV, just furball and fight.

Just looked at my own stats, one furball yesterday (first 9 sorties of the tour) bumped me from unranked to 84 in fighters. It's really not that hard to get good scores.
« Last Edit: January 13, 2013, 01:42:59 PM by titanic3 »

  the game is concentrated on combat, not on shaking the screen.

semp