Author Topic: DeathCam  (Read 502 times)

Offline Sabre

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DeathCam
« on: January 11, 2013, 11:47:16 AM »
I'd like to see a feature you could enable or disable that would (when enabled) always save the last 2 or 3 minutes of every flight where you're killed.  This is analogous to the the feature I've seen in other games (HALO and Call of Duty, perhaps) where just after being killed you get an instant replay from the killing player's POV of the killing shot.  It would use the guncam feature, and perhaps there could be a pop up just after you're killed/crash/bail with option buttons for "View", "Save", and "Discard".

Now, I know you can simply use the gun camera feature to do this, but that requires you to manually activate it and to take the time to set up the replay.  This would be a player setting to use it or not, and would overwrite each time, unless you actually selected "Save" to put the footage in a separate, named file.

To prevent clogging up your hard drive, it should be implemented as a rolling buffer.  The whole point is to get an instant replay of how you were killed, and to learn from it.
Sabre
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Offline Wiley

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Re: DeathCam
« Reply #1 on: January 11, 2013, 12:00:17 PM »
Are you aware that you can toggle the game to automatically film every sortie and ask if you want to save it at the end?  That works pretty close to what you're talking about, the only difference would be that it's saving the entire sortie right now.

Wiley.
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Offline Nathan60

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Re: DeathCam
« Reply #2 on: January 11, 2013, 12:07:21 PM »
Wiley, the Film would be from Your POV he is asking from the ENEMY's POV. but I don''t know if its feasable anyway. Per the collison threads it doesnt always match up where the a/c are drawn on your comp vs. where your drawn up on the other guys comp.
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Offline Skuzzy

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Re: DeathCam
« Reply #3 on: January 11, 2013, 12:14:15 PM »
Films contain all points of view.  Just jump to the other players position to see him kill you.
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Offline guncrasher

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Re: DeathCam
« Reply #4 on: January 11, 2013, 01:43:50 PM »
skuzzy any chance that the film can contain about 10 seconds past the time your pilot dies.



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Offline Sabre

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Re: DeathCam
« Reply #5 on: January 11, 2013, 02:03:23 PM »
Yes, I am indeed aware that the POV was variable, as Skuzzy points out, and that you can toggle filming on and off.  What I was looking for was something a little more automatic and convenient, a short film of set length that could be easily watched in-game immediately after the event of your defeat.  It's more of a convenience thing, I suppose, and one that would make the review of the crucial final minutes of the battle simple and quick.  Something requiring only a momentary pause in play to review.  Yeah, I'm lazy, you can say it. :neener:  Laziness has sparked more innovation than "necessity", in my humble opinion.
Sabre
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Offline tunnelrat

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Re: DeathCam
« Reply #6 on: January 11, 2013, 02:37:28 PM »
Yes, I am indeed aware that the POV was variable, as Skuzzy points out, and that you can toggle filming on and off.  What I was looking for was something a little more automatic and convenient, a short film of set length that could be easily watched in-game immediately after the event of your defeat.  It's more of a convenience thing, I suppose, and one that would make the review of the crucial final minutes of the battle simple and quick.  Something requiring only a momentary pause in play to review.  Yeah, I'm lazy, you can say it. :neener:  Laziness has sparked more innovation than "necessity", in my humble opinion.

+1

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Offline Wiley

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Re: DeathCam
« Reply #7 on: January 11, 2013, 03:10:17 PM »
Yes, I am indeed aware that the POV was variable, as Skuzzy points out, and that you can toggle filming on and off.  What I was looking for was something a little more automatic and convenient, a short film of set length that could be easily watched in-game immediately after the event of your defeat.  It's more of a convenience thing, I suppose, and one that would make the review of the crucial final minutes of the battle simple and quick.  Something requiring only a momentary pause in play to review.  Yeah, I'm lazy, you can say it. :neener:  Laziness has sparked more innovation than "necessity", in my humble opinion.

I don't think there's anything wrong with the idea.  I just wanted to make sure you knew the info was available to you more or less.

Nathan- Yeah, enemy position and gunnery is only an approximation on your FE.  It can still be interesting to see what they're doing.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Tilt

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Re: DeathCam
« Reply #8 on: January 11, 2013, 04:07:25 PM »
But the film is not from the enemy players POV. It's from the enemy ac POV as recorded on your FE.

However I do believe the closest we can get is not much more than we have now.
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Offline MrKrabs

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Re: DeathCam
« Reply #9 on: January 11, 2013, 05:48:05 PM »
Death Cam, someone's been playing WoT lately...
The boiling pot is put away and the crab has gone back to sea...

Offline Stellaris

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Re: DeathCam
« Reply #10 on: January 13, 2013, 11:11:32 AM »
I just automatically record every flight.  If anything interesting happens I save the file for review.

That said, it would be nice if the film-viewer would could automatically fast-forward to certain positions - eg to when there's an enemy within a given distance, when weapons are fired/released, and whatever other significant events people can think of.

While I'm wishing, it'd be nice if you could set the film viewer to default to something other than internal view/snap view.  I always review from fixed position/pan/trails on, so I'm always having to change these option.