Author Topic: ship killing, the way it really was  (Read 1193 times)

Offline Saxman

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Re: ship killing, the way it really was
« Reply #15 on: January 15, 2013, 09:15:23 AM »
It would be nice if HTC would add the adjustable torpedo aiming sights on the TBM and other torpedo bombers that should have them. Someone posted the USN manuals on how to use it a while ago, and it'd be pretty awesome to have.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline bangsbox

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Re: ship killing, the way it really was
« Reply #16 on: January 15, 2013, 10:35:34 AM »
It only take 2 US torps to sink a Cv or 3german/Japanese.
But as for our new AP bombs they don't do enough damage to justify their use when compared to other planes load outs and survivablity.

Offline earl1937

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Re: ship killing, the way it really was
« Reply #17 on: January 15, 2013, 12:40:51 PM »
From what i've read about the battles of Midway, Coral Sea, Marianas, Leyte Gulf.  It seems that dive bombers and torpedo planes were killing the CV's.  Not BUFFs from high altitude.  Every time BUFFs tried to bomb ships they missed.  So why don't we make the BUFFs really easy to kill with puffy ack, and the TBD's, SBD's, VAL's and BN5's harder to kill with the 5 inchers.  It would be nice to be able to take off with torpedos and feal like i had a chance at hitting something and surviving.
The two times that I have had any success with a torp in this game, (only tried 4 or 5 times), was with JU-88's from the rear of the CV group. I released one set of torps on right side of CV, then adjusted to the left side and dropped the other 3 torps. Not sure if there is "game default" spread for torps, but did manage to hit CV on both occasions and RTB'd with all three aircraft...maybe it was just dumb luck!
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Offline ToeTag

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Re: ship killing, the way it really was
« Reply #18 on: January 15, 2013, 01:52:44 PM »
I think the damage model of the CV and other ships needs to be up dated

loose steering

certain amount of ord dropped on the deck makes the deck in op for "X' amount of time.

kill engines (like in tank)

certain amount of ord dropped on the deck makes the ship slow down for "X" amount of time.

If this is implemented then cv's should be nearly unsinkable

Oh and more ships / convoys maybe group sizes that reflect historical proportions
They call it "common sense", then why is it so uncommon?

Offline tunnelrat

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Re: ship killing, the way it really was
« Reply #19 on: January 15, 2013, 03:02:53 PM »
Make non-AP/non-Torpedo damage like 10%-25% of what it currently is... would change things greatly.

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Offline Tilt

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Re: ship killing, the way it really was
« Reply #20 on: January 15, 2013, 03:03:48 PM »
I think the damage model of the CV and other ships needs to be up dated

loose steering

certain amount of ord dropped on the deck makes the deck in op for "X' amount of time.


Agreed......

I would like the three deck lifts to have hanger properties.........
Ludere Vincere

Offline Babalonian

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Re: ship killing, the way it really was
« Reply #21 on: January 15, 2013, 04:13:16 PM »
i think the TBM is most survivable torp plane...Ive only dont it a couple of times but if you use the Training page on Torps you can almost always get away alive.  with right lead you drop torp as soon as the destroyers start firing 40mm at you. at that point drop torp and get fly away.
(Image removed from quote.)

Find an enemy CV in the MA with all the auto and random manned 5"ers, do three sorties against it in a TBM, and then under the same conditions three in a Ju-88.  Let me know how the hunting goes.

In a one on one, individual comparison, even with only one torp the TBM is the best/better choice (and my personal favorite for torp operations) - however in the MA environment the Ju-88 isn't as tough, but still as standards go tough with current choices available (particularly with torp-bombers) durable, AND you get three to a formation, AND you get two torpedoes each.  Results, results, results.
« Last Edit: January 15, 2013, 05:35:55 PM by Babalonian »
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Offline Babalonian

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Re: ship killing, the way it really was
« Reply #22 on: January 15, 2013, 04:22:49 PM »
Battle of Samar in which numerous USN planes made desperate attacks in groups and single attacks against the Japanese battleships and cruisers to cover the retreat of the slow jeep carriers (Taffy 1, Taffy 2 and Taffy 3).  The battle is described in detail in the book "The Last Stand of the Tin Can Sailors" and describes attacks by single TBMs dropping whatever they could on the Japanese ships, including one story of a TBM pilot firing his .38 caliber pistol as he flew over a Japanese cruiser.

ack-ack

Sounds about right, in comparison to the MAs.

For the purpose of torpedo bombing, I don't think the auto puffy ack is an issue. What I hate are the manned 5" puffies. What I hate most is that they can still blow you away when you are within 40mm range of the CV.

I'd rather there be a minimum distance for those damn 5" proximity fuses (like theres a minimum 1.5k distance on our 88s). As it stands now torpedo runs are only good if theres no one manning the 5" guns (good luck with that  :cry).

And yes as for auto-puffy, it does seem to be a tad uber accurate (especially when you are in a maneuvering dogfight), but doesn't seem to do much to formations (them's 5" fodder :lol). Maybe a touch off on the accuracy and a notch or two more lethality would be in order.  :salute

I like this idea, I personaly think the manned 40mms are very lethal especialy at close ranges (and further).  And then there's plenty of manned 20mm mounts, auto 20mm/40mm, and probabley even some auto .50 cals in the mix.  I do think it might be interesting to try a 1k altitude limit on manned puffy, much like the 3k on auto puffy.
« Last Edit: January 15, 2013, 05:37:01 PM by Babalonian »
-Babalon
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Wow, you guys need help.

Offline BigKev03

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Re: ship killing, the way it really was
« Reply #23 on: January 15, 2013, 05:29:36 PM »
I love the SBD or the Stuka in a good dive bomb attack on a CV.  The science though is getting there without getting jumped by fighters but if you do man its a rush when you kick in those dive brakes and hit that dive and release your bombs and watch the CV go BOOM!

BigKev

Offline HawkerMKII

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Re: ship killing, the way it really was
« Reply #24 on: January 15, 2013, 07:41:15 PM »
this is not real war.......................... .........its a cartoon game :P
8th of November 1965, 173RD Airborne <S>

Offline SmokinLoon

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Re: ship killing, the way it really was
« Reply #25 on: January 15, 2013, 08:04:26 PM »
Bombing enemy shipping with heavy bombers was not all that uncommon in WWII, but most of the level bombing against shipping was done at lower altitudes for the sake of accuracy.  Oh, and most if not all of the level bombing against shipping was done to supply ships and not a naval fleet.  Without looking at my grandfather's flight logs I bet 1/3 to half of his 28 missions were against Japanese supply shipping up and down the "slot".

In AH, we do not have any wind, nor do we have full time admirals commanding the fleets to put them in to evasive maneuvers once level bombers are seen. I agree %100 that it is far too easy to sink a ship via level bombing but the biggest factor in making the ships more resistance to level bombing is something HTC will not do: crosswinds.  Throw in a 10-20mph cross wind and accuracy plummets.

As far as torps go, may I suggest the TA for repeated trips to a CV.  Film the training missions.  Also, remember that Japanese and German torps travel faster than US torps by about %20.  Practice with Ju88's because they have 2 torps to do different angles and distances.
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.