Author Topic: M3/C47 instant town resuplying---not fun, annoying  (Read 3091 times)

Offline ghi

  • Gold Member
  • *****
  • Posts: 2669
M3/C47 instant town resuplying---not fun, annoying
« on: January 16, 2013, 10:09:40 AM »
imop, the worst addition in this version. 
In the beginnings the Vbases used to  have 1 VH and 1 field gun, now are 4 VHs+1 FH+  a dozen of field guns; The Abases towns used to be small, without field guns was easy job for a P47D to destroy it all; now you need 8-10 heavy loaded planes only to turn the flag white and as you work on it, the m3s are rebuilding it instantly.  The FH.BH,VH have 15-20 min downtime without resupplying option, why is the town rebuilding ?  Well works both ways for defence, but makes bases capture more difficult , larger horde needed to capture and maps stalled for weeks.
 Ohh, i forgot this game is about promoting  air combat,; what to fight for? why would i fight and die to defend a base if i can drive a ridiculous short range icon stealth m3 in town and make some perks also ?  Same with the HQ raids, used to be fun high alt fights, but in this settings, more C47s are heading to HQ than fighters,  doesn't make sense to deffend or bomb it.
 

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #1 on: January 16, 2013, 10:21:26 AM »
the m3s are rebuilding it instantly.  

Not if you pork the enemy City. It takes only one single sortie to the City, and the town downtimes skyrocket to a level that players rarely bother to run M3s. (Must be psychological reasons - if downtime is 30mins, you will often find several players racing with supps to town, while when it's 70 minutes, the same 3-4 guys wont even bother, even though they still would cut down the time by a huge margin). And the downtimes stay that high for the next 3 hours.

And I think that's the whole point of the story - to broaden the gameplay and make the strats really worthwhile.
Steam: DrKalv
E:D Snailman

Offline ghi

  • Gold Member
  • *****
  • Posts: 2669
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #2 on: January 16, 2013, 10:34:20 AM »
Not if you pork the enemy City.
The City can be resupplied also unrealistic quick even considering game time ;, but i understand is better perk paid job than bombing it; Did your grandfathers rebuild Dresden in 10-15 min, 1 day, 1 week, 1 month?

Offline Noir

  • Platinum Member
  • ******
  • Posts: 5964
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #3 on: January 16, 2013, 10:39:08 AM »
I was about to post a similar thread, IMO this new feature breaks an important part of the game - defense. What good does it bring to try to cap the town area when you can in most cases just ressup the town undetected? The attacking group needs to bring even more players to watch the spawn points, making a 'spontaneous' capture highly unlikely against just a few M3's.

Town buildings were a cornerstone of AH gameplay.

now posting as SirNuke

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #4 on: January 16, 2013, 10:40:13 AM »
The City can be resupplied also unrealistic quick even considering game time

Not really.
If you really get the enemy to start resupplying the City in force, which is necessary considering the meagre 4 minutes taken from the downtime of 180 minutes, you have won big time. Because that's alot of players missing from the frontline for a long time.
Resupplying the strats is a very ineffective way to wage war in AH.


I was about to post a similar thread, IMO this new feature breaks an important part of the game - defense. What good does it bring to try to cap the town area when you can in most cases just ressup the town undetected?

Not much. But again, it needs only one reasonably capable player to totaly change the situation for the next three hours, not to speak of porking barracks at the resupplying base or killing the VH there.


Interestingly the new resupply mechanism had about no impact on the amount of base captures or the time played per captured base at all, and maps are not staying up any longer than before.  :old:
« Last Edit: January 16, 2013, 10:43:58 AM by Lusche »
Steam: DrKalv
E:D Snailman

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17934
      • Fugi's Aces Help
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #5 on: January 16, 2013, 10:41:32 AM »
3 formations of bombers flying at altitude (12-15k) Lead buffs drop VH then all buffs carpet bomb town. No resupply from VH, and town is either white flagged or darn close.

To do this how ever you need to not be running NOE, have skill at what your hitting from alt, and timing to pull in the escorts and goons at the right time.

With skilled players a dozen should be able to take a number of bases, after the single run to the city as Lusche said.

Offline mbailey

  • Platinum Member
  • ******
  • Posts: 5677
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #6 on: January 16, 2013, 10:50:04 AM »
Few things better than hearing troops running, and drop a box of supps and watch the town go blue flag  :lol :aok
Mbailey
80th FS "Headhunters"

Ichi Go Ichi E
Character is like a tree and reputation like its shadow. The shadow is what we think of it; the tree is the real thing.

When the game is over, the Kings and Pawns all go into the same box.

Offline Tracerfi

  • Silver Member
  • ****
  • Posts: 1936
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #7 on: January 16, 2013, 10:53:57 AM »
says the bishop  :ahand
You cannot beat savages by becoming one.

He who must not be named

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #8 on: January 16, 2013, 10:56:00 AM »
The City can be resupplied also unrealistic quick even considering game time ;, but i understand is better perk paid job than bombing it; Did your grandfathers rebuild Dresden in 10-15 min, 1 day, 1 week, 1 month?

Have you ever been shot down in an airplane, but didn't really die and then got another new, free airplane to fly afterwards?
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #9 on: January 16, 2013, 10:59:15 AM »
FYI, the key capture stats for the recent past:



The new strat / resupply system was introduced in tour 151. I was very surprised it played out like it did, I was expecting a much higher impact on "the war", just like the change from the 'old' towns to the new, big one had.

Turned out I was quite wrong  :old:
Steam: DrKalv
E:D Snailman

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #10 on: January 16, 2013, 11:12:09 AM »
If you really get the enemy to start resupplying the City in force, which is necessary considering the meagre 4 minutes taken from the downtime of 180 minutes, you have won big time. Because that's alot of players missing from the frontline for a long time.
Resupplying the strats is a very ineffective way to wage war in AH.


To illustrate that point, here are some numbers showing how much it takes to get the City (or any other single factory) back up by resupply.

Assuming it takes 10 mins for a single trip  to the strats in the goon (based on my own logs I'm keeping) and starting immediately when the strat target goes down:

« Last Edit: January 16, 2013, 11:27:02 AM by Lusche »
Steam: DrKalv
E:D Snailman

Offline Noir

  • Platinum Member
  • ******
  • Posts: 5964
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #11 on: January 16, 2013, 04:35:41 PM »
charts don't measure fun  :rolleyes:
now posting as SirNuke

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10166
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #12 on: January 16, 2013, 05:17:48 PM »
Send a couple of folks to the neighboring fields to pork troops (disables resupply) or kill vehicle hangars.  Problem solved.   :aok
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #13 on: January 16, 2013, 05:20:55 PM »
charts don't measure fun  :rolleyes:

It might for Luche ;)

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #14 on: January 16, 2013, 05:22:14 PM »
charts don't measure fun  :rolleyes:

Sorry for infusing a measure of reality ;)

I was replying mostly to GHI and rebutting some of his points; namely that "maps are now stalled for weeks" due to the resupply. Fact is: We don't have less base captures and we don't have less map rotation due to the new setup.
Also I was countering his point that strats don't have that much impact on the town resupply as they are to easy to resupp themselves - which also isn't true.


My main argument still stands - one single strat run by a single player every few hours, and town resupply is hardly a factor, especially as strat defense is still limited these days.
Steam: DrKalv
E:D Snailman