Author Topic: M3/C47 instant town resuplying---not fun, annoying  (Read 3078 times)

Offline Karnak

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #30 on: January 17, 2013, 10:11:12 AM »
Or, you know, you could look up from the mud for a moment or two and hit the strats before returning to playing in the mud.
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Offline Noir

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #31 on: January 17, 2013, 10:28:14 AM »
+1 on pand.


It's exact the opposite. The strat system changes (which the town resupply are a part of as shown earlier) were aimed at (and very much succeeded at it) to increase a more diversified air combat environment.

we are talking field capture here, like fighting, not spending 3 hours to bomb an inanimate object.

You guys seem to mix tactics and strategy, and the most answers we are getting in this thread are 'bring a bigger horde' and '"play" 3 hours to reduce some % somewhere.

That's not changing the fact that the town resupplying is a bit overpowered and makes it easy for a couple players to ruin a spontaneous base capture, and by spontaneous I mean without a 40 men mission.

Because aces high is a game not a job.
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Offline Lusche

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #32 on: January 17, 2013, 10:36:57 AM »
we are talking field capture here, like fighting, not spending 3 hours to bomb an inanimate object.

I'm not speaking about "3 hours to bomb an inanimate object" as well. Not that 'you' or 'everyone' would have to do this. It's far from that in all cases.

But I guess reason is lost here. I let it stand at this.





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Offline VonMessa

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #33 on: January 17, 2013, 10:40:08 AM »
The new resupply system eliminates smash and grab base taking if someone wants to try to deter the base takers (unless the strats have been bombed a bit)  and facilitates combat in a combat sim...    :rolleyes:

This logic is unacceptable.
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Offline The Fugitive

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #34 on: January 17, 2013, 11:02:05 AM »
+1 on pand.

we are talking field capture here, like fighting, not spending 3 hours to bomb an inanimate object.

You guys seem to mix tactics and strategy, and the most answers we are getting in this thread are 'bring a bigger horde' and '"play" 3 hours to reduce some % somewhere.

That's not changing the fact that the town resupplying is a bit overpowered and makes it easy for a couple players to ruin a spontaneous base capture, and by spontaneous I mean without a 40 men mission.

Because aces high is a game not a job.

All it takes is a couple of guys to kill supplies at a few adjacent bases so that the M3 couldn't resupply, but of course this takes more planning and necessitates splitting a few guys from the horde.  :O

Offline Noir

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #35 on: January 17, 2013, 11:03:24 AM »
The new resupply system eliminates smash and grab base taking if someone wants to try to deter the base takers (unless the strats have been bombed a bit)  and facilitates combat in a combat sim...    :rolleyes:

This logic is unacceptable.

The new strat system makes it so that a single defender better get a M3 and ressuply the town almost instantly than taking a fighter and try to fight back the enemy, thus reducing the air combat. Also this new ressuply stuff make spawn camping a must for attackers, and we all know that the spawn camping game mechanic is great  :rolleyes:

Do we want more people to be needed for a base capture? Do we want to boost defensive options? I want a more dynamic arena, cause right now its DEAD, every map ends when the bishops decide its over and get their 3 mega squads together and roll the map. Because that's the only it can be done now.

Does bombing the strat generate combat? Maybe but not nearly as much as the good old capture.
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Offline Noir

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #36 on: January 17, 2013, 11:04:41 AM »
All it takes is a couple of guys to kill supplies at a few adjacent bases so that the M3 couldn't resupply, but of course this takes more planning and necessitates splitting a few guys from the horde.  :O

that falls into the "bring more people" category, and nowadays its LESS people that we have in the air.
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Offline The Fugitive

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #37 on: January 17, 2013, 11:10:55 AM »
that falls into the "bring more people" category, and nowadays its LESS people that we have in the air.

It doesn't need to. If 2 guys hit sups at one base, 2 guys hit sups at another, and 2 guys at the main base your attacking you now have 3 possible fight locations. Follow that attach with 3 buffs to flatten town and vh at main attack base and a few guys to cover and cap and you have the elements of a good base capture. 12-15 guys is more than enough. Today players run in with 20-30 and can't get it done, why? Lack of skill, planning, and leadership. You don't "NEED" to bring more, ya'll just think thats the way its done.

Offline VonMessa

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #38 on: January 17, 2013, 11:11:38 AM »
The new strat system makes it so that a single defender better get a M3 and ressuply the town almost instantly than taking a fighter and try to fight back the enemy, thus reducing the air combat. Also this new ressuply stuff make spawn camping a must for attackers, and we all know that the spawn camping game mechanic is great  :rolleyes:

Do we want more people to be needed for a base capture? Do we want to boost defensive options? I want a more dynamic arena, cause right now its DEAD, every map ends when the bishops decide its over and get their 3 mega squads together and roll the map. Because that's the only it can be done now.

Does bombing the strat generate combat? Maybe but not nearly as much as the good old capture.

I find it funny that, with a bit of foresight,  one person can thwart the horde with a well-timed resupply run.
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Offline mbailey

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #39 on: January 17, 2013, 11:21:50 AM »
I find it funny that, with a bit of foresight,  one person can thwart the horde with a well-timed resupply run.


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Offline Noir

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #40 on: January 17, 2013, 11:22:27 AM »
It doesn't need to. If 2 guys hit sups at one base, 2 guys hit sups at another, and 2 guys at the main base your attacking you now have 3 possible fight locations. Follow that attach with 3 buffs to flatten town and vh at main attack base and a few guys to cover and cap and you have the elements of a good base capture. 12-15 guys is more than enough. Today players run in with 20-30 and can't get it done, why? Lack of skill, planning, and leadership. You don't "NEED" to bring more, ya'll just think thats the way its done.

thanks for reinventing the wheel, as I said most people are here for fun, not to be given orders. Also you have to consider that aces high is 24/24 and sometimes 30 players is all what a country has. While I agree base capture should involve some organization, IMO it should also be doable by a few casual players at euro time to keep things fun.

Reminds me of the other day we had the town down, field capped, M3 spawn camped, just to realize the shore battery could shoot at the map room  :rolleyes:. The base capture didn't happen and the fight died in matter of minutes. Defense is too strong with the current numbers we have ingame.

I find it funny that, with a bit of foresight,  one person can thwart the horde with a well-timed resupply run.


yeah funny in a lame griefing way. Actually midway likes to ressup towns, because he can extract joy of the resulting bitterness.
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Offline VonMessa

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #41 on: January 17, 2013, 11:28:41 AM »
thanks for reinventing the wheel, as I said most people are here for fun, not to be given orders. Also you have to consider that aces high is 24/24 and sometimes 30 players is all what a country has. While I agree base capture should involve some organization, IMO it should also be doable by a few casual players at euro time to keep things fun.

Reminds me of the other day we had the town down, field capped, M3 spawn camped, just to realize the shore battery could shoot at the map room  :rolleyes:. The base capture didn't happen and the fight died in matter of minutes. Defense is too strong with the current numbers we have ingame.

yeah funny in a lame griefing way. Actually midway likes to ressup towns, because he can extract joy of the resulting bitterness.

The whines are epic.  

I like resupplying towns to hear the whines.

It IS my $14.95...
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Offline Noir

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #42 on: January 17, 2013, 11:38:29 AM »
The whines are epic.  

I like resupplying towns to hear the whines.

It IS my $14.95...

Like I heard yesterday joy is in taking thing from other people.

Just another thought: Increasing capture requirements is all good to stabilize a combat and increase the defense possibilities but it decreases the usefulness of a single player.
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Offline VonMessa

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #43 on: January 17, 2013, 11:46:50 AM »
Like I heard yesterday joy is in taking thing from other people.

Just another thought: Increasing capture requirements is all good to stabilize a combat and increase the defense possibilities but it decreases the usefulness of a single player.



As it should be.

I would not be a bit surprised if this was the intent.
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Offline Tinkles

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #44 on: January 17, 2013, 12:38:30 PM »
Currently, when attacking an enemy base, if an enemy m3 with supplies drives to the edge of town (or close) they can drop supplies and instantly rebuild enough of the town to bring up guns/buildings/etc. 

Potentially this just needs some tweaking---- Maybe adjust this so instead of driving an m3 in and just getting close to the town and dropping supplies, those supplies have to actually make it to the map room.   

One step further, instead of just dropping box of supplies, the m3 could drop a resupply team of 10 AI guys (worth x amount of rebuild time per guy) that have to run and make it into the map room to successfully resupply the town.  This could potentially even the odds and allow the attacker an opportunity to strafe/kill the running resupply team.

Just a thought.

I think that would be beneficial (the bold part).  It would give more use to troops rather than "capturing" a base but also "defending/repairing".  So, each troop randomly repairs 2 buildings in the town or 2 troops for 1 gun?  I could go with that.  I do agree with ghi that the town repair is too fast currently, but I agree with lusche that if you change 1 thing you have to change other things as well.

I think having the troops play a defensive role, would be beneficial.

+1 to Pand

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