Author Topic: M3/C47 instant town resuplying---not fun, annoying  (Read 3103 times)

Offline Brakechk

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #45 on: January 17, 2013, 04:04:14 PM »
Currently, when attacking an enemy base, if an enemy m3 with supplies drives to the edge of town (or close) they can drop supplies and instantly rebuild enough of the town to bring up guns/buildings/etc. 

Potentially this just needs some tweaking---- Maybe adjust this so instead of driving an m3 in and just getting close to the town and dropping supplies, those supplies have to actually make it to the map room.   

One step further, instead of just dropping box of supplies, the m3 could drop a resupply team of 10 AI guys (worth x amount of rebuild time per guy) that have to run and make it into the map room to successfully resupply the town.  This could potentially even the odds and allow the attacker an opportunity to strafe/kill the running resupply team.

Just a thought.


+1

I like that.....instead of loading up troops you load up combat engineers.  Makes the one person resupply a little more involved since you have to get to the map room and wait for the troops to get inside.

Would you get a partial resupply for some of the troops making it?  So 10% for every troop maybe?
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Offline waystin2

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #46 on: January 17, 2013, 04:07:26 PM »
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Offline VonMessa

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #47 on: January 17, 2013, 08:39:25 PM »
You pulled that one out of mothballs  :aok
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Offline SmokinLoon

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #48 on: January 18, 2013, 09:28:27 AM »
I'm liking the new strategic system.  When  the bitshTARDS are hording fields there is a strategic element to help stem the 30v1 odds.  Hammering their ammo and grunt factories and keeping their front line ordnance and barracks down goes a long way to stemming the arcade gamer tide.  Also, by being able to resupply a town in the face of those 30v1 hordes adds ANOTHER element to the game.  It forces the horde to take in to consideration something other than brute force in destroying hangers, vulching runways, camping hangers, etc, or anything else that would lend to a base being defended.

HTC is moving in the right direction, imo.
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Offline waystin2

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #49 on: January 18, 2013, 10:16:21 AM »
You pulled that one out of mothballs  :aok

Was rummaging thru the closet... :D
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Offline VonMessa

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #50 on: January 18, 2013, 10:18:17 AM »
Was rummaging thru the closet... :D

More like the wood shed  :)
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Offline LilMak

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #51 on: January 18, 2013, 10:55:28 AM »
Surprise! Horedling starts a thread crying about needing more hordelings to roll a base under the guise that it discourages fighting. God forbid you have to fight a little longer before you get your prize and whackamole the next undefended base.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
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Offline Tilt

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #52 on: January 18, 2013, 12:27:28 PM »
Lusche, i understand your point and charts; but if the flight model has a touch of realism, Spits out turn 109s, the amo load is modeled realistic .... this instant town resuping is total .... :mad:;
How would you rebuild a town in 5 min ?  the concrete needs 2-3 days to solidify.

There is a clue here............ The model is building one compromise v reality on top of another.

The towns are great but the model of destroying so much concrete prior to enabling a capture with a few grunts is very poor IMO. This is then compounded by allowing a solitary vehicle to repair said concrete.

How many times in the history of war did capture become more difficult due to having to progress through ruins created by air bombardment or artillery barrage?

Infantry enables capture via occupation, armour&  artillery supports infantry, air superiority supports both the former.

Actually IMO the M3 should be the key instrument of capture and defence as the provider of infantry to occupy / defend a town. Armour / artillery should be a key provider of infantry attrition either by direct fire or destruction of the buildings or ruins that infantry takes refuge in. And in defence of such vehicles that bring infantry to the war front.

Get rid of the map room........ enable capture via overwhelming occupation by enemy infantry.

Armour should also fight for local dominance via tank war fare.

Armour should be subject to attrition from the air....... Vive la bomb****! It was actually the core tactical air role! Air warfare should fight for superiority over the town/ target.

Then do it in a way that retains balance and fun.
« Last Edit: January 18, 2013, 12:29:39 PM by Tilt »
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Offline Delirium

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #53 on: January 18, 2013, 12:41:16 PM »
I like the town resupplying exactly the way it is. If the base takers can't be bothered to search for M3s or goons, they don't deserve the base.

Unless the manner in which bases are taken changes, I don't see a need for a change.

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Offline JimmyD3

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #54 on: January 18, 2013, 04:36:14 PM »
In a simplistic view, the current Re-supply methodology gives the odds to the defender, I like that. The attack is a planned action, while the defense is a reaction to the attack, this in fact limits defensive options.  :devil
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Offline EagleDNY

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #55 on: January 21, 2013, 02:23:39 PM »
I don't see that much of a problem tbh - our solution  has just been to pork the VH at the base spawning in and take the base in the 15 minute window.

That said, I don't think it would be a bad idea if troops caused building destruction on their own if the flag was not white.  10 guys carrying explosives ought to be able to assault building (and yes, AA guns) in a town and cause their destruction.  In this way bringing in a wave of M3s and dropping 100 troops and having them run into town would cause some buildings and AA guns to be destroyed.   If 10 troops survived to reach the maproom, the town is taken.  In this scenario however, M3s and TROOPS both need to be fired upon by the guns they are assaulting. 

$.02


Offline BaldEagl

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #56 on: January 21, 2013, 02:36:20 PM »
charts don't measure fun  :rolleyes:

They do if you keep a log file from the fun-o-meter and print out the results.
I edit a lot of my posts.  Get used to it.

Offline HawkerMKII

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #57 on: January 21, 2013, 02:45:42 PM »
I'm liking the new strategic system.  When  the bitshTARDS are hording fields there is a strategic element to help stem the 30v1 odds.  Hammering their ammo and grunt factories and keeping their front line ordnance and barracks down goes a long way to stemming the arcade gamer tide.  Also, by being able to resupply a town in the face of those 30v1 hordes adds ANOTHER element to the game.  It forces the horde to take in to consideration something other than brute force in destroying hangers, vulching runways, camping hangers, etc, or anything else that would lend to a base being defended.

HTC is moving in the right direction, imo.

Wow again NOTHING said about the rook HORDES!!!!!!!!!!!!!!!!!!!!
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Offline Tracerfi

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #58 on: January 21, 2013, 03:21:27 PM »
Wow again NOTHING said about the rook HORDES!!!!!!!!!!!!!!!!!!!!
we are not that bad at-least we don't do it for fun we do it to stop you bishops
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Offline Eric19

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #59 on: January 21, 2013, 07:29:54 PM »
we are not that bad at-least we don't do it for fun we do it to stop you bishops
okay then..................thats why there was 2 massive bombing raids on our strats one with 17s the other with lancs from the rooks I've seen knits put up a bigger horde than us bish
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