would there be a way to just up the damage of those certain bombs by giving them a different description like they did with the armor piercing and such? that way the big bombers dont get the same benefit but it still gives the smaller guys some potency?
It is far easier for HTC to change the hardness setting on an OBJ vs changing the damage ratios to the entire ordnance. If they were to change the damage value of a single category of bombs they'd probably have to change them all.
Keep in mind that there are two "standards" to reference in terms of values. First, everything is based off the 1000 lb bomb. All ordnance is valued off that weight, including projectiles from .30 caliber, 20mm, 40mm, 88mm, and all calibers between. Secondly, HTC has set up the base OBJ hardness at 312 lbs. The ammo bunker, the barracks, the fuel tanks, the town buildings, the radar, and factory buildings are all set to 312 lbs hardness. Coincidentally, for the longest time the most common HE rounds from tanks (Pzr IV, T34/76, Panther, LVT-4), and the 5in HVAR rockets all do 156 lbs of damage. Do the math. In terms of "where" HTC begins their application of arbitrary values it is right *there*.
I'd like to see barracks, fuel tanks, ammo bunkers, the radar tower, and town buildings all have different values. I'm not comprehending how it takes the same amount of ordnance to destroy a reinforced concrete ammo bunker and a plywood and tin built quonset hut barracks.