What about....
ENY = (average planes in flight over the last hour with ENY values less than
x)+(# bases captured in the last hour *
y*size/type) - (# of bases lost in the last hour *
y*size/type) + (overall hourly averaged damage to that countries strat facilities)
What this means is that a sampling is taken of planes with say, ENY 20 or lower (just as an example) in flight every 5 or 10 minutes, then averaged for the past hour every 15-30-60 minutes (whatever isn't going to hammerbang the server).
Next, a value is added for # of bases taken (call it simulating the logistics of an extended supply line) and subtracted for the number and size/type lost. (call it simulating the resources and supply benefits of contracting supply chain).
Lastly, the total damage average over the last hour to the countries strategic supply resource facilities is
added.
Now you incorporate the economic logistical burden of the higher value planes actually in flight... you average it to prevent hotspots/missions from throwing it off... you take into account a team steamrolling or getting steamrolled, and finally you put some of the power in the hands of the players by making attacking enemy strats or resupplying your own strats affect the overall availability of choice equipment.
Another thing that might be nice: have varying levels of supply. If ENY is at level 1, all bases are supplied. When level 2 is reached, front line bases can no longer support planes affected by that level of ENY. At level 3, all bases experience shortages and no <ENY aircraft/vehicles are available.
I am absolutely certain this will work perfectly, everyone will be happy, and Hitech can coad it in mere minutes!!
