Author Topic: Must... Have... VR... for AH!  (Read 1122 times)

Offline Lab Rat 3947

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Re: Must... Have... VR... for AH!
« Reply #15 on: January 19, 2013, 07:49:58 PM »
 :O  I want it    :old:
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Offline ink

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Re: Must... Have... VR... for AH!
« Reply #16 on: January 19, 2013, 08:25:17 PM »
this is great..love to have it...............but when they have it set up so you can see your arms and legs......

 :O :rock
thinking about it reminds me of what Mtnman talks about....using all the different controls would be far more realistic....not just a button click...although it would be...... but the time for the animation to play out, say....pushing full throttle...cant do anything else with that arm while you are doing that...

full immersion would rock :x

looking back I would assume it just be a button click on the stick...

Offline Delirium

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Re: Must... Have... VR... for AH!
« Reply #17 on: January 19, 2013, 08:57:01 PM »
This is what TrackIR should of been.

I eagerly await the release of better VR headsets.
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Offline ebfd11

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Re: Must... Have... VR... for AH!
« Reply #18 on: January 19, 2013, 10:07:39 PM »
You can pre-order it at https://www.oculusvr.com/pre-order/ 300.00 ... doesnt saound bad...

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Offline shotgunneeley

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Re: Must... Have... VR... for AH!
« Reply #19 on: January 19, 2013, 10:28:47 PM »
Would be like playing with a Wii or Kinect. Except the technology right now is not there yet, swing the remote randomly and the computer thinks you're doing something else. The precision isn't there yet, but when it is, it's going to be amazingly fun.

You still have to press an arrow button on the controller to make your character walk/run, don't you? I was talking about the player actually going through the motions of walking/running to perform the same action in game.
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Offline titanic3

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Re: Must... Have... VR... for AH!
« Reply #20 on: January 19, 2013, 11:24:01 PM »
You still have to press an arrow button on the controller to make your character walk/run, don't you? I was talking about the player actually going through the motions of walking/running to perform the same action in game.

Like this?

http://www.youtube.com/watch?nomobile=1&v=eg8Bh5iI2WY

Link was from my iPad so not sure if it'll work on desktops, but in case it doesn't, look up Battlefield 3 Sim on YouTube.
« Last Edit: January 19, 2013, 11:28:44 PM by titanic3 »

  the game is concentrated on combat, not on shaking the screen.

semp

Offline MarineUS

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Re: Must... Have... VR... for AH!
« Reply #21 on: January 19, 2013, 11:35:16 PM »
Like this?

http://www.youtube.com/watch?nomobile=1&v=eg8Bh5iI2WY

Link was from my iPad so not sure if it'll work on desktops, but in case it doesn't, look up Battlefield 3 Sim on YouTube.
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Offline Tank-Ace

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Re: Must... Have... VR... for AH!
« Reply #22 on: January 20, 2013, 01:31:05 AM »
Yeah i hope that perfecting VR is the next frontier of gaming. We've had leaps in graphics, processing speed, and memory storage; now I hope the next phase is immersion. After they perfect the optics and headgear, i hope they come out with gloves to manipulate weapons, objects, and equipment in-game. The only thing that still stumps me is how they'll resolve the problem of movement through the environment. Imagine watching all of the idiots running, jumping, and crawling in place!  :rofl

Put them in a big, free-floating wire-mesh sphere. Depending on which direction you roll the cage (as you walk, run, dive, etc), your character will move in-game.

The only issue I can think of is that its size would likely mean us regular guys can't afford both it and a house large enough to keep it from being obnoxious.


 Could have value as an advanced combat sim for the military.
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Offline Vulcan

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Re: Must... Have... VR... for AH!
« Reply #23 on: January 20, 2013, 03:54:20 AM »

No. That's a great deal more complex. There's no positional tracking at this stage either, although that will doubtless come soon.


Vulcan, do you have to fully turn your head to look behind you with your present system?

No. I use a program called glovepie which outputs the tracking data as a TrackIR emulation. In it you can scale output, so dead 6 is actually around 4-5 oclock real head position (either side). Same with vertical.

Offline Vulcan

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Re: Must... Have... VR... for AH!
« Reply #24 on: January 20, 2013, 03:59:13 AM »
The precision was already there ten years ago it's just not rippled down to affordable products yet. Unfortunately the games industry is a fickle motivator for this technology, for a while haptic joysticks were in favour but now the interest seems to have waned. You need the partnership of both developers and peripheral manufacturers. I'm sure the O.R. will cause a spurt of that.

Many games already support VR. Take all the TrackIR games for instance. Stereo 3D supports been there for ages as well. My first VR headset (VFX-1) had stereo 3D, headtracking, and was supported by games lik EF2000, Commanche 3, Flight Unlimited (1 and 2), Thief, System Shock (1 and 2), Terra Nova, and many others.

O.R. really brings some innovation in the hardware and price. Enabling games support won't be hard.

Offline nrshida

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Re: Must... Have... VR... for AH!
« Reply #25 on: January 20, 2013, 04:22:25 AM »
No. I use a program called glovepie which outputs the tracking data as a TrackIR emulation. In it you can scale output, so dead 6 is actually around 4-5 oclock real head position (either side). Same with vertical.

Does that contribute to a feeling of motion sickness?

That's useful, I seem to spend about 80% of my time flying round looking backwards. In fact I've considered making it my default view and having to push on the hat switch to look forwards  :lol


Many games already support VR. Take all the TrackIR games for instance. Stereo 3D supports been there for ages as well. My first VR headset (VFX-1) had stereo 3D, headtracking, and was supported by games lik EF2000, Commanche 3, Flight Unlimited (1 and 2), Thief, System Shock (1 and 2), Terra Nova, and many others.

O.R. really brings some innovation in the hardware and price. Enabling games support won't be hard.


The last time I meddled with OpenGL it supported stereoscopic separation already. I do hope the O.R. does well, I've experienced a good deal of Virtual Reality in the past and it is very immersive even being a long way off the 'holodeck' image a lot of people have.




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Offline Gh0stFT

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Re: Must... Have... VR... for AH!
« Reply #26 on: January 20, 2013, 06:34:24 AM »
I cant wait for my oculus rift, january was planed for shipping but there is a delay right now :-/
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Offline Vulcan

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Re: Must... Have... VR... for AH!
« Reply #27 on: January 20, 2013, 12:57:13 PM »
Does that contribute to a feeling of motion sickness?

The last time I meddled with OpenGL it supported stereoscopic separation already. I do hope the O.R. does well, I've experienced a good deal of Virtual Reality in the past and it is very immersive even being a long way off the 'holodeck' image a lot of people have.

People who get motion sick shouldn't use VR.

DirectX has supported Stereo 3D for years (that's how it's done in AH). Some of my youtube vids are AH in 3D.

Offline Weirdguy

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Re: Must... Have... VR... for AH!
« Reply #28 on: January 20, 2013, 01:49:31 PM »
Slow down everybody.  Slow down.

You can't see your keyboard if you wear one of those things.  Just remember that.  The only way an Oculus Rift will work for AH-2 is if we get interactive instrument panels so you can look at your landing gear lever, and then hit a button on your HOTAS to make it work.

Otherwise it is not going to work as you fumble blindly for your keyboard and somehow hit the G key as you intended.

There is a reason the games shown with the Oculus have used an X-box controller.

Offline titanic3

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Re: Must... Have... VR... for AH!
« Reply #29 on: January 20, 2013, 01:58:35 PM »
Slow down everybody.  Slow down.

You can't see your keyboard if you wear one of those things.  Just remember that.  The only way an Oculus Rift will work for AH-2 is if we get interactive instrument panels so you can look at your landing gear lever, and then hit a button on your HOTAS to make it work.

Otherwise it is not going to work as you fumble blindly for your keyboard and somehow hit the G key as you intended.

There is a reason the games shown with the Oculus have used an X-box controller.

Flaps Up/Down
Fire
Secondary Fire
WEP
Gear
Throttle
Clipboard
Engine on/off
Switch secondary
F3/F1 mode

13 buttons-ish. Pretty much every joystick has at least 10 buttons that are mappable. You can easily play AH without a keyboard.

  the game is concentrated on combat, not on shaking the screen.

semp