Author Topic: What kind of combat MMO games do you want to see made?  (Read 1679 times)

Offline Weirdguy

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What kind of combat MMO games do you want to see made?
« on: January 20, 2013, 03:28:39 AM »
We've got Aces High for the fighter pilot MMO.  Make no mistake, this is an MMO (there is no mention of RPG in any of this).  If you want a large scale version of Battlefield, there is Planetside 2.

World of Tanks is not that realistic of a simulation to me.  I've watched SideStrafe post videos of his Lets-play WoT, and it seems the normal way to play is hide and shoot at highlighted enemies through trees.  Call me crazy, but WW-2 tanks never had datalink targeting using spotters.  It would make more sense as a Mechwarrior game with that technology to spot enemies, but that is how WoT is played, so it isn't for me.

Besides, there is Mechwarrior Online, but that game is just deathmatch style games for the time being, but it can be fun sometimes.  I still think the World of Tanks guys could probably do it better, and I do hope they eventually make a World of Robots game ("mech" is trademarked).  MWO doesn't have very large maps and the team sizes are fairly small.

Personally I would want an online combat game based on starships.  Not EVE Online, which has nothing to do with the insides of your ship.  I want a ship that I can explore every room, without exception.  I am a realist, so I would even be happy with a top-down 2D game, not unline FTL, just made super large with all the decks of a major ship.  I would expect the combat itself would be done on a 2D top down perspective from outside the ship (tactical view).  Yes, I do tend to think Star Trek would be the perfect setting for a game like that.

Also, I wouldn't mind seeing somebody make a Day-Z clone set in the James Cameron Terminator future war as well, with two teams of players, some being Endo Skeletons, the other being TechCom soldiers, and a third faction of scared, trigger happy, AI civilians that shoot at both sides (can't tell who is a Terminator or not, so just shoot anybody you don't recognize).

Offline phatzo

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Re: What kind of combat MMO games do you want to see made?
« Reply #1 on: January 20, 2013, 03:40:12 AM »
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Offline rabbidrabbit

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Re: What kind of combat MMO games do you want to see made?
« Reply #2 on: January 20, 2013, 06:21:36 AM »
WOT is a FPS with tanks, though done pretty well.   They are printing tens of millions of dollars each month so even though it's of limited scope, they are doing some thigs right.  If HTC made some progress with the ground game, they would do a lot better.  Throw in some player driven strat and it would be most of what I would want.  Unfortunately, the drive to build on the existing infrastructure doesn't seem to be there.

Starcitizen looks hopeful but is still in development.  If done as they say, it will offer a space based open system with a ton of possibility.   

Offline BoilerDown

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Re: What kind of combat MMO games do you want to see made?
« Reply #3 on: January 21, 2013, 01:27:34 AM »
Take Planetside 2, add in Aces High's flight model, and make all the aircraft have to fly instead of being glorified helicopters, and you'll be damn close to the perfect combat MMO.
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Offline MrRiplEy[H]

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Re: What kind of combat MMO games do you want to see made?
« Reply #4 on: January 21, 2013, 01:47:40 AM »
WOT is a FPS with tanks, though done pretty well.   They are printing tens of millions of dollars each month so even though it's of limited scope, they are doing some thigs right.  If HTC made some progress with the ground game, they would do a lot better.  Throw in some player driven strat and it would be most of what I would want.  Unfortunately, the drive to build on the existing infrastructure doesn't seem to be there.

Starcitizen looks hopeful but is still in development.  If done as they say, it will offer a space based open system with a ton of possibility.   

WOT is free to play, pay for upgrades type game which has proved to be a very lucrative business model because there will always be a couple million fools ready to shell out cash for upgrades. It's an endless cash cow where weak players can compensate their skills by paying a lot of money.

Of course this sucks completely to the rest of the players who would prefer to solve the results by skill and not by uber upgrades. That's why I don't play WOT for example.
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Offline phatzo

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Re: What kind of combat MMO games do you want to see made?
« Reply #5 on: January 21, 2013, 02:11:11 AM »
WOT is free to play, pay for upgrades type game which has proved to be a very lucrative business model because there will always be a couple million fools ready to shell out cash for upgrades. It's an endless cash cow where weak players can compensate their skills by paying a lot of money.

Of course this sucks completely to the rest of the players who would prefer to solve the results by skill and not by uber upgrades. That's why I don't play WOT for example.
that's not entirely accurate. There are no uber upgrades, as your equipment advances so does that of the enemies you will be coming up against. Spending gold just makes you advance quicker which is no more fun than advancing slowly. I have as much fun with my tier 2 tank that took me less than an hour to earn as what I do with my tier 10 which took about a year to get to (I don't play often) You won't have anymore fun if you spend money and you won't have any advantage.
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Offline rabbidrabbit

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Re: What kind of combat MMO games do you want to see made?
« Reply #6 on: January 21, 2013, 06:05:20 AM »
What Phatzo is saying is accurate.  Spending money for a premium account etc just gets you more exp per battle.  Those who play better do better end of story.

Offline GScholz

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Re: What kind of combat MMO games do you want to see made?
« Reply #7 on: January 21, 2013, 07:00:52 AM »
The main reason to pay for a premium account in WoT is the Platoon battles and Clan War. A free account only allow for the random battles. I think it's a good and fair way to make money off a game. You get to play the random battles for free as long as you want, and if you like it a lot you can pay for more involving game modes.
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Offline VonMessa

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Re: What kind of combat MMO games do you want to see made?
« Reply #8 on: January 21, 2013, 11:06:38 AM »
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Offline Wiley

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Re: What kind of combat MMO games do you want to see made?
« Reply #9 on: January 21, 2013, 11:10:36 AM »

Personally I would want an online combat game based on starships.  Not EVE Online, which has nothing to do with the insides of your ship.  I want a ship that I can explore every room, without exception.  I am a realist, so I would even be happy with a top-down 2D game, not unline FTL, just made super large with all the decks of a major ship.  I would expect the combat itself would be done on a 2D top down perspective from outside the ship (tactical view).  Yes, I do tend to think Star Trek would be the perfect setting for a game like that.

Star Citizen is about the closest I know of to what you're looking for if it lives up to the hype.  It's a year out from Alpha though, so it's one to wait and see on.

Quote
Also, I wouldn't mind seeing somebody make a Day-Z clone set in the James Cameron Terminator future war as well, with two teams of players, some being Endo Skeletons, the other being TechCom soldiers, and a third faction of scared, trigger happy, AI civilians that shoot at both sides (can't tell who is a Terminator or not, so just shoot anybody you don't recognize).

I'd play it.  Doubt it'll ever happen though.

Take Planetside 2, add in Aces High's flight model, and make all the aircraft have to fly instead of being glorified helicopters, and you'll be damn close to the perfect combat MMO.

...If you increase the map size by at least 10 times.  An aircraft can go corner to corner on one of their maps in what, 3 minutes max?

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Offline BoilerDown

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Re: What kind of combat MMO games do you want to see made?
« Reply #10 on: January 21, 2013, 11:23:13 AM »
Take Planetside 2, add in Aces High's flight model, and make all the aircraft have to fly instead of being glorified helicopters, and you'll be damn close to the perfect combat MMO.

...If you increase the map size by at least 10 times.  An aircraft can go corner to corner on one of their maps in what, 3 minutes max?

That is an excellent point, the maps are too small for an aircraft game.  They purposely spaced the objectives so that its reasonable to run between them, and driving is about the right amount of time.  But that does make it small for aircraft.  They'd have to expand the maps by about 2 times, so that running is still not unreasonable, and then add all 3 continents together to the same world, with oceans between.  Honestly those aren't continents right now, more like small islands.
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Offline Nath[BDP]

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Re: What kind of combat MMO games do you want to see made?
« Reply #11 on: January 21, 2013, 01:44:13 PM »
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Offline Sabre

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Re: What kind of combat MMO games do you want to see made?
« Reply #12 on: January 21, 2013, 01:50:04 PM »
Myself and a group of friends were working on a MMO called, "Battle Line: Galactic Conquest, a number of years back. Combat would be similar to the old "Starfleet Command" PC game, but with a true persistent on-line environment.  I borrowed a number of ideas from HTC's implementation in AH. Here is the synopsis from the software spec...

"This game is a massively-multiplayer-on-line game (MMOG), a Tactical starship combat simulation played within a strategic framework.  There are two primary races in the initial release, each initially having five or six different standard warships to choose from.  There is also a third strategic play choice, that of Mercenary.  These interstellar corsairs are not permanently associated with either empire, but can and do work with either (and sometimes both).  Strategic game play revolves around the conquest of enemy planets and outposts, with warship production and resupply tied to a certain extent to the number of planets your empire controls and the level of damage to them.  The object is to help your empire win the war, while building your rank, reputation, and crew experience.  Increased crew experience equates to increased effectiveness in combat.  The basic unit is a single, player-controlled starship, though eventually A/I controlled “escorts” might be added.  Players will also have the option of joining another player’s ship as a Gunnery Officer (GO).  Tactical combat between starships will be possible whenever opposing ships come within a specified range of each other on the galactic map.

BACKGROUND: Two primary empires exist that control the majority of known space in the Milky Way galaxy, the United Terran Republic (UTR) and the Arkailian (pronounced “Are-kay-lee-an”) Hegemony (AH).  Mercenaries (pirates, essentially) also ply the spacelanes, seeking to amass fortune and fame.  Other, lesser empires exist; some are staunch allies of the UTR or AH, while others are fiercely independent.
The UTR is a representative constitutional democracy, with a strong economy based on entrepreneurial enterprise, capitalism, free trade, and constant territorial expansion.  They do not conquer other races (during peacetime, at least), but instead attempt to influence them economically into joining the UTR.  Planets wishing to become a member of the UTR are allowed to keep their indigenous planetary governments, so long as those governments agree to incorporate the UTR’s constitution as an overarching document.  They must also agree to abide by the interstellar trade rules set by the UTR.  In exchange, they gain access to representation in the parliament, UTR markets, military protection, technology, and other aid.  War is considered “bad for business,” but if provoked the UTR will prosecute that war with the full might of the Republic.  If the UTR goes to war, they will conquer planets by force; however, once the planet is pacified the UTR will attempt to set up democratic, self-determining governments on them (albeit, predisposed to be friendly to the UTR).  Once hostilities cease, these new planetary governments are free to choose to become member planets or to revert to independent status.

The AH is a monarchy, but with a ruling counsel of elders that exercise the true power in the Empire.  Theirs is a warrior race, with strong elements of religion and mysticism that pervades and guides their thinking.  This mysticism has survived and even thrived, despite the undermining influence of science and technology.  Indeed they have managed to strike an ideological balance between the two.  While dominated by the Arkailian race, other races have been assimilated into the Hegemony.  Non-Arkailians are considered citizens of the Empire, with certain rights and privileges.  They are nonetheless subject races, whose affairs are controlled and dictated by the Council of Elders, in the name of the Emperor.  When a planet is conquered by the AH, any existing society and government is completely supplanted by that of the Empire.

Mercenaries (or “mercs”) owe permanent allegiance to no one, and have no true central government or economy.  Players “lease” a ship from the mercenary guild, and gain money by selling their services to any empire they choose.  They also prey on convoys and raid planets as a means of accumulating wealth.  This “income” can be used to lease larger, more capable corsairs, allowing them to take on even more profitable contracts.  The downside is, if the merc doesn’t fulfill the terms of the contract, he/she doesn’t get paid.  Also, if the merc becomes too successful against a particular empire, they may have a bounty put on their head, which other players will no doubt try to collect."

When our primary programmer couldn't overcome his ADHD, the project stalled and fell apart, unfortunately. At the time, we had a dozen 3D models built (battleships, cruisers, destroyers, gunships, freighters, starbases, etc), and much of the algorithms for energy management and weapons laid out.  We also had a basic game engine which the ability to fly around and maneuver in a multiplayer environment.  We had a business model, and about 3-5 years of expansion roughed out.  :(
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Offline coombz

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Re: What kind of combat MMO games do you want to see made?
« Reply #13 on: January 21, 2013, 02:23:19 PM »
they need to remake X-Wing vs TIE Fighter

with better graphics and TrackIR support :x
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Offline Wiley

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Re: What kind of combat MMO games do you want to see made?
« Reply #14 on: January 21, 2013, 02:46:34 PM »
they need to remake X-Wing vs TIE Fighter

with better graphics and TrackIR support :x

I could live with just that, but shooting for the moon, I'd like to tack on '...and MMO' to the end of that.  Full blown, every ship up to and including star destroyers and the rebel equivalents.  Maybe if Star Citizen does it right and does well, Disney will take notice and also do it right.

Wiley.
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