Author Topic: P51d default gunsight  (Read 1521 times)

Offline Zacherof

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P51d default gunsight
« on: January 28, 2013, 05:15:37 AM »
What in the world happened too it? And whynwa sot taken out?
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Offline FLS

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Re: P51d default gunsight
« Reply #1 on: January 28, 2013, 09:51:11 AM »
Have you looked in your gunsight folder?

Offline Pand

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Re: P51d default gunsight
« Reply #2 on: January 28, 2013, 09:56:02 AM »
Is he talking about the K-14 lead computing gunsight based off the range of the target?

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Offline Zacherof

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Re: P51d default gunsight
« Reply #3 on: January 28, 2013, 10:24:06 AM »
I have looked I'm my gunsight folder along with back ups. Since the big update a few months back it seems to have been not disabled but removed from my folders.
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Offline FLS

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Re: P51d default gunsight
« Reply #4 on: January 28, 2013, 10:45:16 AM »
I can post a link to it when I get home if you don't have it anywhere.

Offline Zacherof

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Re: P51d default gunsight
« Reply #5 on: January 28, 2013, 11:06:47 AM »
Forms some reason my searching is turning up with no results being shown
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Offline FLS

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Re: P51d default gunsight
« Reply #6 on: January 28, 2013, 04:39:47 PM »
Disregard.
« Last Edit: January 28, 2013, 04:44:58 PM by FLS »

Offline bustr

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Re: P51d default gunsight
« Reply #7 on: January 28, 2013, 05:58:19 PM »
You can get it back by reinstalling the game. Just save off your settings, sights and skins folders first. Download a full install and run it. The K14 6-star sight should be there again in red. Then copy back the contents of the 3 folders you saved to bring your new install back to where you set everything. By any chance did you accidentaly delete it and it's in your recycling bin?

If the K14 6-star is no longer included in the default install of the game.

You can get a copy from my Historic pac posting. The six diamonds are modeled from the real reticle projection and the diameter is 100Mil. Included is the fixed ring reticle used for jabo with the K14. When the range and wingspan dial for a fighter was set for 200 or 300 yards. The diameter of the 6-star movable reticle was very tiny. 50 and 30 Mil respectively. 100Mil gives you a circle large enough to see without using zoom which appeals to some players. 100Mil would have corrisponded to 4 engined bomber wingspans at 300-400 yards. The locked ring and dot in the K14 was 80Mil but, again 100Mil gives you something to see unzoomed. It does give you your 20 degree hold over for low E turns.

http://bbs.hitechcreations.com/smf/index.php/topic,342934.0.html


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Offline uptown

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Re: P51d default gunsight
« Reply #8 on: January 28, 2013, 07:59:44 PM »
What the OP is referring to I believe is similar to this gunsight once called the P51 default gun sight several years ago in the game.




If that's the one you're looking for, it needs to be resized to work in the game. If that's it and you can resize it, would you send me the finished sight? I'd like to have it back myself.
« Last Edit: January 28, 2013, 08:02:38 PM by uptown »
Lighten up Francis

Offline bustr

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Re: P51d default gunsight
« Reply #9 on: January 29, 2013, 04:18:20 AM »
Do you want that reworked to 512x512 2pixel = 1Mil? Then your divisions will actualy have usable Mil widths for hold off and wingspan to distance relationship. Those look like the 30 and 60 degree bomb drop and rocket marks. The original works out to based off a 120Mil wide cross. I'd have to make you two one based on 120Mil and the other on 100Mil and let you decide. Your base mask is 128x128 on this older mask pre Hitech fixing the gunsight view bug.

He could be asking about the HTC "default" gunsight and everyone has a copy of that.

The OP will have to describe the gunsight a bit better to put an end to our speculation.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline uptown

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Re: P51d default gunsight
« Reply #10 on: January 29, 2013, 06:42:06 AM »
Do you want that reworked to 512x512 2pixel = 1Mil? Then your divisions will actualy have usable Mil widths for hold off and wingspan to distance relationship. Those look like the 30 and 60 degree bomb drop and rocket marks. The original works out to based off a 120Mil wide cross. I'd have to make you two one based on 120Mil and the other on 100Mil and let you decide. Your base mask is 128x128 on this older mask pre Hitech fixing the gunsight view bug.

He could be asking about the HTC "default" gunsight and everyone has a copy of that.

The OP will have to describe the gunsight a bit better to put an end to our speculation.
  How ever you want to do it is fine with me. I know absolutely nothing about what will work and what won't. I'd just like to have it in my files for training purposes in the future, as it was a great jabo sight in the P51. It helped me enough that I don't use anything but a single dot now.
Lighten up Francis

Offline bustr

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Re: P51d default gunsight
« Reply #11 on: January 29, 2013, 04:54:28 PM »
Uptown,

I kept it to 120Mil to retain the original proportions. Copy bith the bitmap and Mil files to your sights directory for it to show up the correct size in your P51D K14 gunsight.

Download Link===>> http://www8.zippyshare.com/v/92570264/file.html



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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline uptown

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Re: P51d default gunsight
« Reply #12 on: January 29, 2013, 05:01:38 PM »
Thank you so much for that Bustr. I've been wanting that gun sight back for quite some time.  :cheers: :salute
Lighten up Francis

Offline rpm

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Re: P51d default gunsight
« Reply #13 on: March 14, 2013, 08:51:33 AM »
Thank you so much for that Bustr. I've been wanting that gun sight back for quite some time.  :cheers: :salute
A huge +1. Many thanks Bustr! :cheers:

Why doesn't HTC have this in an update? I just had to reload the game from scratch and couldn't figure it out why my Pony sight was missing.
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Offline bustr

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Re: P51d default gunsight
« Reply #14 on: March 14, 2013, 04:00:48 PM »
RPM,

I've spent way too many years researching gunsight reticles from WW2 because of this game. Mostly they are range determination devices with some number of rings and tick marks that hopefully you can use to estimate lead and elevation. Estimate is the oprative condition for everyone equaly in the game. In the end analysis experience shooting and jaboing in the game brings you to a point that you eventualy only need a single dot.

We deceive ourselves into believing some combination of circles, lines, ticks and dots will be the magic combination that finesses the game and makes us a dead eye point and click human aimbot. Usualy thats experience and superior ACM which keeps you 200 and closer to your opponent.

I could give you a long winded, detailed writeup on how to make gunsights for the game. The technical reasons for the structures in the reticle related to the real world and 2pixel = 1MIl. But, in the end it all comes down to the more shooting time the better you get at hitting things in the game. Regardless if you use a dot or one of the more exotic answers to gyroscopic precession ray vectors I've come up with in the past few years.

I have collections of gunsights from different players and my own starting from back in 2002. Hundreds of gunsights that all attempt to solve the puzzle of shooting in the game and turn you into a point and click human aimbot. No matter how they are constructed the structure describes the same basic principles of ww2 gunnery and ground attack.

1. - Center point of your guns harmonization at (x) distance.

2. - Lead shooting hold off markers for 5, 10, 20 sometimes 30 degrees line of travel. Everything from rings, dots, hash marks, stars, seductive sheep, blueberries, bent over girls, bent over winking pigs, female orafices, to psychedelic color scapes.

3. - Dive Bombing and rocket marks. Universaly one mark at 25Mil and another at 50Mil down from center. Hash marks, tiny rings, tiny boxes, female body parts, sheep body parts, bisymmetrical curves, and adfinitum.

4. - Vector lines to pull lead along. 20, 22.5, 30, 45, 60, 66, 70 and 90 degree lines vectored from the center dot.

5. - Bullet drop compensation lines and marks. Your center pipper already compensates for drop by being harmonised at a specific distance. What players are realy compensating for is relative forward momentum of the con to where it will be in .12 to 1.6 seconds from now at 250-400 mph ta. Generaly that line is about 12-14Mil below center in level 1G flight. Experience teaches you that pulling G's makes your bullets hit behind your target as it's turning to evade you. ACM teaches you to set him up to turn in your favor.

The point of all this BS. HTC is not a file hosting company with unlimited storage. My gunsight bitmap collection is about 2Gbyte. Most of the pre 2009 ones are modifications of modifications of original WB or AH or someone's favorite mudflap girl wiggling her posterior seductively or borrowed from their favorite FPS shooter game. It all comes down to a ring, a dot, and your experience. If HTC suddenly chose a player's gunsights to make availble to the community. There would be a hue and cry of foul play and favoritism. Everyone who makes gunsights for this game believes their's should be the chosen one. Seductive female parts, star wars tie fighter, psychedelic blue berries and all.

Now there was that one someone sepiad from a centerfold and reduced to a line drawing in honor of his Jug. My wife made me delete all copies of it. It was kind of distracting on long flights. 

 
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.