Author Topic: GV Landing Zone  (Read 968 times)

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: GV Landing Zone
« Reply #15 on: January 30, 2013, 08:39:20 AM »
Idea: Ending sortie in a GV takes one minute to bring you to the tower. During this time, you cannot fire or move.

Ends those KTs sitting on concrete AND let you land your GV anywhere (so long as you don't get spotted. If one minute is too long, HTC can always change it as feedback is given.

I like that idea. The thing is though how would HTC code that?  Currently, it all has to do with if you've taken damage , how close the enemy is, or if you're on friendly concrete. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Re: GV Landing Zone
« Reply #16 on: January 30, 2013, 08:55:38 AM »

If you examine the tank battles on the various AH maps, the only battles where the high perked monsters are occasionally meeting each other are places like V135-V136 on Ozkansas, where both sides have a realistic chance to land their tanks.

It would be aimed at increasing actual combat and especially the willingness to 'risk' something.

IMO the balance of uber tanks v non uber is pretty good. The uber should be rare.

However the modifying mechanism is the perk price.............. if its becoming to much a restriction then lobby to lower it. Unfortunately I dont think it is.

I agree the "landing" spot would be a target for campers.

I go back to an old suggestion which carries some investment.......... ie the concept of spawn roads. The map would show a road between the bases. GV's can spawn into segments closer or further from origin. (i.e a very long spawn line difficult to camp its full length). Returning to the spawn segment of origin could record a landed successfully.
Ludere Vincere

Offline danny76

  • Gold Member
  • *****
  • Posts: 2583
Re: GV Landing Zone
« Reply #17 on: January 30, 2013, 09:21:11 AM »
Alright, I have asked this in the past and I am going to ask it again.  I think we should have GV Landing Zones.  Simply put, if we can "teleport" from a base to another base, we should be able to "land" our kills in that spawn point.  Since we are able to teleport there to begin with, we should be able to land there and get credit.  I find it quite vexing that we have to be at LEAST 6k away from all enemies, when enemies can't even SEE us unless within 1,000 yards. 

Today being an example: I had 14 kills in my wirble at A54 (just after knights took it).  I was being "hunted" by Molsman (<S>) in his Tank and various fighters that died by my hand.  However, I drove and drove, killing any planes in my way, to end up getting cornered and killed.

Just my thoughts.

Respectively,

Tinkles

 :salute

Up a plane. Have a straight fight, if you survive you can land on clearly marked bases. Aircraft don't get to fly around surrounded by piles of supplies boxes unlike Wirb drivers blatting away without burning out their barrels for squillions of rounds
"You kill 'em all, I'll eat the BATCO!"
The GFC

"Not within a thousand years will man ever fly" - Wilbur Wright

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Re: GV Landing Zone
« Reply #18 on: January 30, 2013, 09:53:12 AM »
IMO the balance of uber tanks v non uber is pretty good. The uber should be rare.


It's not that I want to see more 'uber' tanks in general, but I would like to see them deployed more offensively instead of just defending the own base. King Tiger being moved in to battle the enemy King Tigers. As of now, attacks on enemy Vbases almost exclusively consist of non or low perked tanks facing Panthers and Tigers, which also have concrete, tower view and Storches to help them.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: GV Landing Zone
« Reply #19 on: January 30, 2013, 10:36:48 AM »
SYSTEM: Tinkles landed 14 kills in a wirblewind of Waaaa





There you got your uber name in lights.  Now run along.


No...

NOW he has his name in lights!   :aok     :aok

http://www.notcelebrity.co.uk/?thename=Tinkles


Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline TheBug

  • Platinum Member
  • ******
  • Posts: 5653
Re: GV Landing Zone
« Reply #20 on: January 30, 2013, 11:04:14 AM »
Player controlled mobile spawn/exit points would be nice.  Could be a command vehicle that could allow for a set number of vehicles to be spawned from it and be a safe exit point.
“It's a big ocean, you don't have to find the enemy if you don't want to."
  -Richard O'Kane

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: GV Landing Zone
« Reply #21 on: January 30, 2013, 11:22:29 AM »
If you are in an expensive tank like tiger one or 2 how many panzers do you have to kill so that you don't lose all your perks if you ditch? My biggest inhibition at trying out the expensive armor is not the thought of losing the perks per say, but the idea that just spawning in means you have probably lost them unless you can drive away from all icons. What if you could land 6k from tanks but the required distance from airplanes,jeeps etc. was less?
Pies not kicks.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Re: GV Landing Zone
« Reply #22 on: January 30, 2013, 11:45:55 AM »
If you are in an expensive tank like tiger one or 2 how many panzers do you have to kill so that you don't lose all your perks if you ditch?

Well, as it's actually a "captured" or "killed" if you exit sortie in enemy territory but don't get a "landed", you would need 300 kills of Panzer IVH for the Tiger 2 and 150 kills in the Tiger I to reach break even (at perk bonus modifier 1.0)
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: GV Landing Zone
« Reply #23 on: January 30, 2013, 12:35:19 PM »

No...

NOW he has his name in lights!   :aok     :aok

http://www.notcelebrity.co.uk/?thename=Tinkles

(Image removed from quote.)


I lol'd.  But seriously, this isn't the point of this topic.

Player controlled mobile spawn/exit points would be nice.  Could be a command vehicle that could allow for a set number of vehicles to be spawned from it and be a safe exit point.

I thought of this when I read your post TheBug.  Possibly that "perked" vehicle spawn from the "spawn landing zone" roughly 1k behind the "normal" spawn from the non-perked vehicles.   Every vehicle, perked or non-perked could "land" at this spawn.. however, the perked vehicles would be the only ones that would initially start here.



The reason of this post was.. if we could teleport here, why can't be land here?  I can see how it would be abused.. but like Lusche said, if this was implemented we would see more perked vehicles being used (because those players would know that they would have a chance to land their vehicle.)  I.E. Players leave to go attack another base because opposition is strong at this one, vehicle damaged no supplies nearby.. etc.

Just my thoughts.

Respectively,

Tinkles

 :salute


If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline SilverZ06

  • Silver Member
  • ****
  • Posts: 1727
Re: GV Landing Zone
« Reply #24 on: January 30, 2013, 12:42:18 PM »
Player controlled mobile spawn/exit points would be nice.  Could be a command vehicle that could allow for a set number of vehicles to be spawned from it and be a safe exit point.

That would be sweet. I'd command the spawn point to get everyone out in tiger 2s and then ditch the spawn point before anyone else could land successfully. Then run to the BBS like a school girl and watch the whines commence.v :aok

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: GV Landing Zone
« Reply #25 on: January 30, 2013, 12:52:49 PM »
Up a plane. Have a straight fight, if you survive you can land on clearly marked bases. Aircraft don't get to fly around surrounded by piles of supplies boxes unlike Wirb drivers blatting away without burning out their barrels for squillions of rounds

The supply boxes that I had, I took the time to put down.  I don't waste ammo.  Out of the 14 kills I got I only used 1 supply box, because I was hit from a tank 4k away  :joystick:

Also, I can see how this would be abused, just like any of the current mechanics in the game.  I.E.  Ground vehicles - Camping.  Planes - Vulching.    I do understand that this could have a Positive or Negative feedback.  Like with the current Beta with Achievements.      My point in all this text.. is this.  If you look at this "being able to land at a spawn point" for ALL it's worth, take a list if you will, of all the good and bad it could have; for both defender and attacker.  Then take your stand on the issue.  If the good outweighs the bad, keep it.  If the bad outweighs the good, then reject it.  But either way, put your list up.. see if the rest of us agree that what you listed is an issue (or one worth mentioning).

Something I thought of though is, for this "landable portion of spawnpoint", you wouldn't be able to park on it, you would have to be at least... 200 yards from it.  I know 200 yards, not "far".. however you would still have to drive to the landing zone, and couldn't end sortie to dodge bombs.  That a definitive plus for both sides.

Just my thoughts.

Respectively,

Tinkles

 :salute
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline TheBug

  • Platinum Member
  • ******
  • Posts: 5653
Re: GV Landing Zone
« Reply #26 on: January 30, 2013, 12:59:48 PM »
That would be sweet. I'd command the spawn point to get everyone out in tiger 2s and then ditch the spawn point before anyone else could land successfully. Then run to the BBS like a school girl and watch the whines commence.v :aok

Any GVs that are within "command range" get a chance, say within 30 secs, to exit successfully if command vehicle exits successfully first.

Although I am sure no matter what somebody would be able to find away to piss somebody off.
“It's a big ocean, you don't have to find the enemy if you don't want to."
  -Richard O'Kane

Offline Molsman

  • Aces High CM Retired
  • Platinum Member
  • ******
  • Posts: 5621
Re: GV Landing Zone
« Reply #27 on: January 30, 2013, 06:39:36 PM »

The supply boxes that I had, I took the time to put down.  I don't waste ammo.  Out of the 14 kills I got I only used 1 supply box, because I was hit from a tank 4k away  

I knew I hit ya while ya was up there on the hill saw you smoke then bam ya was fixed. Some pretty good points ya brought up and the Hunt was fun

<S>

JG11, DerWanderZirkus, -The Flying Clowns-
              
Wait n Bleed

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: GV Landing Zone
« Reply #28 on: January 30, 2013, 07:27:28 PM »
Only if it is put behind the spawn, beyond the range at which you can reasonably expect to hit a moving target. Say 3000m?


Should be far enough to discourage using a Tiger as a Winnebago.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: GV Landing Zone
« Reply #29 on: January 30, 2013, 07:39:42 PM »
The supply boxes that I had, I took the time to put down.  I don't waste ammo.  Out of the 14 kills I got I only used 1 supply box, because I was hit from a tank 4k away  

I knew I hit ya while ya was up there on the hill saw you smoke then bam ya was fixed. Some pretty good points ya brought up and the Hunt was fun

<S>



Nice shootin sir  <<S>>

 :salute
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend