Author Topic: GV Landing Zone  (Read 966 times)

Offline Tinkles

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GV Landing Zone
« on: January 29, 2013, 06:07:36 PM »
Alright, I have asked this in the past and I am going to ask it again.  I think we should have GV Landing Zones.  Simply put, if we can "teleport" from a base to another base, we should be able to "land" our kills in that spawn point.  Since we are able to teleport there to begin with, we should be able to land there and get credit.  I find it quite vexing that we have to be at LEAST 6k away from all enemies, when enemies can't even SEE us unless within 1,000 yards. 

Today being an example: I had 14 kills in my wirble at A54 (just after knights took it).  I was being "hunted" by Molsman (<S>) in his Tank and various fighters that died by my hand.  However, I drove and drove, killing any planes in my way, to end up getting cornered and killed.

Just my thoughts.

Respectively,

Tinkles

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Offline SilverZ06

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Re: GV Landing Zone
« Reply #1 on: January 29, 2013, 06:59:32 PM »
SYSTEM: Tinkles landed 14 kills in a wirblewind of Waaaa





There you got your uber name in lights.  Now run along.

Offline Lusche

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Re: GV Landing Zone
« Reply #2 on: January 29, 2013, 07:05:37 PM »
I'm all for a solution that encourages players to use highly perked tanks more offensively by giving them a better 'survival' prospect. I want to see palyers bringing in a King Tiger to kill that other King Tiger guarding the base instead of calling for a few bombs.
Right now, it almost never happens because the moment you spawn to an enemy base you can basically write off your 100 perks.
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Offline Tinkles

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Re: GV Landing Zone
« Reply #3 on: January 29, 2013, 07:42:22 PM »
SYSTEM: Tinkles landed 14 kills in a wirblewind of Waaaa





There you got your uber name in lights.  Now run along.

I don't care for the perks, the "name in the lights" or the score even.  If I get kills I don't want to be "punished" because of a simple mechanic that should already be in the game.  For me, if I get less than ten kills in a sortie I didn't do very good.  My overall objective is to cover my friendlies in whatever they are doing, m3, tank or plane. The perks are the "score" for me, however.. if my friendlies made it to their objective that is a reward within itself.

Point being, I shouldn't have to drive 6k in any direction.. wasting sometimes hours of my gameplay time, because this hasn't been added.  To me it makes sense, if I can teleport to that area, why can't I land at that area?  I don't fly/drive anything perky very often, but I hear all the time of players complaining how they have to drive far.. far.. away to get a "safe landing" so they keep their perks. 

So is it about the name in the lights? For some, maybe.. for me no.  It's the principle.

Just my thoughts.

Respectively,

Tinkles

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If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline Tinkles

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Re: GV Landing Zone
« Reply #4 on: January 29, 2013, 07:43:15 PM »
I'm all for a solution that encourages players to use highly perked tanks more offensively by giving them a better 'survival' prospect. I want to see palyers bringing in a King Tiger to kill that other King Tiger guarding the base instead of calling for a few bombs.
Right now, it almost never happens because the moment you spawn to an enemy base you can basically write off your 100 perks.

Exactly 
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline SilverZ06

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Re: GV Landing Zone
« Reply #5 on: January 29, 2013, 08:02:04 PM »
I don't care for the perks, the "name in the lights" or the score even.  If I get kills I don't want to be "punished" because of a simple mechanic that should already be in the game.  For me, if I get less than ten kills in a sortie I didn't do very good.  My overall objective is to cover my friendlies in whatever they are doing, m3, tank or plane. The perks are the "score" for me, however.. if my friendlies made it to their objective that is a reward within itself.

Point being, I shouldn't have to drive 6k in any direction.. wasting sometimes hours of my gameplay time, because this hasn't been added.  To me it makes sense, if I can teleport to that area, why can't I land at that area?  I don't fly/drive anything perky very often, but I hear all the time of players complaining how they have to drive far.. far.. away to get a "safe landing" so they keep their perks. 

So is it about the name in the lights? For some, maybe.. for me no.  It's the principle.

Just my thoughts.

Respectively,

Tinkles

 :salute

But you didn't lose any perks in a wirble. You still got perks for the planes you shot down. the only thing you would have missed out on was the perk bonus (if there was one at the time) and getting your name in lights.

Offline RedBull1

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Re: GV Landing Zone
« Reply #6 on: January 29, 2013, 08:21:02 PM »
No, it would be far too easily abused, just like KT's sitting on concrete, if you have a little safe zone you can spawn in a tiger or something, get shot, tracked, turreted, have a bomb falling above you, and just tower out, it would basically be like being on base...or am I missing something? I am probably missing something but that's how I read it :salute
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Offline kvuo75

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Re: GV Landing Zone
« Reply #7 on: January 29, 2013, 08:31:01 PM »
No, it would be far too easily abused, just like KT's sitting on concrete, if you have a little safe zone you can spawn in a tiger or something, get shot, tracked, turreted, have a bomb falling above you, and just tower out, it would basically be like being on base...or am I missing something? I am probably missing something but that's how I read it :salute

if it's a safe place in the middle of nowhere, then why would anyone just sit there camping?
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Offline Lusche

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Re: GV Landing Zone
« Reply #8 on: January 29, 2013, 08:35:00 PM »
it would basically be like being on base...or am I missing something? I am probably missing something but that's how I read it :salute

Exactly. It would be a place you can return to, just like the defender can.
I'm not saying that I totally support this wish, I would have to think another bit about it. But I very much agree with the direction it is taking, making survival for the attacker a prospect instead of an extremely rare, freak accident. This could encourage more people to attack enemy bases, especially it would encourage them to 'risk' their perks more in a Panther, Tiger, King Tiger, which are rarely used in any offensive action these days. Mostly it's free or cheap perk tanks vs highly perked concrete sitters, because the moment you spawn in, your tank is, for all practical purposes,lost.

If you examine the tank battles on the various AH maps, the only battles where the high perked monsters are occasionally meeting each other are places like V135-V136 on Ozkansas, where both sides have a realistic chance to land their tanks.

It would be aimed at increasing actual combat and especially the willingness to 'risk' something.
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Offline Lusche

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Re: GV Landing Zone
« Reply #9 on: January 29, 2013, 08:36:29 PM »
if it's a safe place in the middle of nowhere, then why would anyone just sit there camping?

One problem I see is that the enemy will simply camp it just like any spawn.

That's why I see measures taken in map desing (more opposing Vbases like the above mentioned OzKansas 135-136) more as a 'solution'. We had maps in the past with a series of such dual bases, which saw pletny of armored drives in my time.
« Last Edit: January 29, 2013, 08:39:07 PM by Lusche »
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Offline kvuo75

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Re: GV Landing Zone
« Reply #10 on: January 29, 2013, 08:49:59 PM »
One problem I see is that the enemy will simply camp it just like any spawn.

perhaps if it was random and/or only visible to the "attackers" on a zoomed in map or something, and you'd get a "you may end sortie here" message or pop up button the same way vehicle supplies work when you were "in" the safe zone?

 
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Offline SmokinLoon

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Re: GV Landing Zone
« Reply #11 on: January 29, 2013, 08:59:53 PM »
PLEASE HTC!!!!  Please give the gv's a teeny tiny concrete pad to "land successfully" on at the spawn point!  PLEASE!  I'm sure it is the matter of just flipping a switch, right?   ;)
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Offline Lusche

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Re: GV Landing Zone
« Reply #12 on: January 29, 2013, 09:03:26 PM »
perhaps if it was random and/or only visible to the "attackers" on a zoomed in map or something, and you'd get a "you may end sortie here" message or pop up button the same way vehicle supplies work when you were "in" the safe zone?


I see a lot of coding problems with random landing zones. Too easy for a random zone to end up in a totally awful place. And non random zones only visible for the attackers will be known by anyone on every side after short times no matter if visible or not.
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Offline kvuo75

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Re: GV Landing Zone
« Reply #13 on: January 29, 2013, 09:26:20 PM »

I see a lot of coding problems with random landing zones. Too easy for a random zone to end up in a totally awful place. And non random zones only visible for the attackers will be known by anyone on every side after short times no matter if visible or not.

if it were a new type of "vehicle supply" that got put somewhere randomly within a mile of a spawn, and you had to be within a half mile to exit.  something like that...

maybe even have the "exit here supply" respawn itself everytime someone used it.
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Offline titanic3

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Re: GV Landing Zone
« Reply #14 on: January 29, 2013, 09:35:34 PM »
Idea: Ending sortie in a GV takes one minute to bring you to the tower. During this time, you cannot fire or move.

Ends those KTs sitting on concrete AND let you land your GV anywhere (so long as you don't get spotted. If one minute is too long, HTC can always change it as feedback is given.

  the game is concentrated on combat, not on shaking the screen.

semp