Author Topic: GV Wish List  (Read 1334 times)

Offline Reaper90

  • Gold Member
  • *****
  • Posts: 3322
GV Wish List
« on: February 02, 2013, 02:40:45 PM »
All of these have been posted in other threads, by myself and others, concerning thinks that could/should be changed to the GV game to make it less "gamey." This is not about the usual crappy aspects of the GV game here (shrubbery that flips Panthers and Tigers, ox carts that stop a Panzer cold in its tracks, etc), but the gameplay related issues that really annoy....

Maybe it's time to put them together into a wishlist thread, instead of just having them dispersed throughout the bbs....

1) Time delay when ending sortie in GV, either from clipboard or .ef command of at least 5 seconds, maybe 10 seconds. The TigerII concrete sitting dweebs that are effectively invinceable use this as a method of avoiding attack from the air, sitting on concrete where they are safe to tower as soon as ords are released, then immediately re-up in the hanger and assume their previous spot. Gamey crap.

2) Minimum 30 sec time delay to repair GV with GV supps. Just like no crew can magically beam themselves out of a GV and to safety after a bomb is dropped, no crew can take a box of hand tools and rebuild a disabled tank in 0.01 seconds, complete with a fresh load of ammo.

3) No firing of any weapons from Tank Commander position, or at best a 3-5 second delay from command to fire of main gun by TC position.

4) Make the Tank Commander a killable position. You stick your melon up out of the top of a turret while aircraft or other vehicles are firing at you, you risk cranial ventilation. If a pilot in an aircraft can be pilot wounded or insta-killed by a single mg or cannon round, so should a tank crewman.

What else?
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline matt72078

  • Zinc Member
  • *
  • Posts: 37
Re: GV Wish List
« Reply #1 on: February 02, 2013, 05:20:18 PM »
do something about the spawn campers.  we need auto ack  around the spawns or maybe give 30sec of invinsiblity after spawning.  so you can kill that sweetheartbag that just sits there waiting for a easy kill.  its the most gamey thing about AH.  people complain about vulching but at least you have to kill or fly thru the auto ack while doing it
"Best in the wing, hat in the ring!"

Offline ToeTag

  • Silver Member
  • ****
  • Posts: 1113
Re: GV Wish List
« Reply #2 on: February 02, 2013, 08:14:34 PM »
the only way I see solving the spawn camp is to make it objective based.  If 5 + enemy tanks hold the spawn for 5 mins then it retreats closer to the base that can not defend it.  It would be a reward for the gvers holding the spawn as well as an incentive to those trying to keep up the good fight by not spawning into a rear guarded spawn camp.  This would end spawn camping as we know it.  IF a gv assault successfully pushes the spawn back to the base and captures it then the spawns would reset.
They call it "common sense", then why is it so uncommon?

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: GV Wish List
« Reply #3 on: February 05, 2013, 06:18:30 PM »
Won't work well to make commander killable. We no longer have the driver view modeled, so you would be forced to use the optics for navigation.


Also, make AI anti-tank guns come with the supps, just like you have auto back on the fields while rearming....
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline R 105

  • Silver Member
  • ****
  • Posts: 978
Re: GV Wish List
« Reply #4 on: February 06, 2013, 09:38:50 AM »
 The most gamey thing about the tanks in here is shooting down a plane with the main gun. I am retired from the Army from an Armored Cavalry unit and I can tell you you could not ever locate a flying aircraft in the main gun sight much less shoot at it. It would be like drilling a hole in the trunk of your car to stick a scoped rifle out of then having some one drive you around while you try to shoot a flying bird. If a tank ever hit a flying plane it was an accident and the crew never knew they hit it or it was a claim made by the Russians. 

Offline Pand

  • Silver Member
  • ****
  • Posts: 901
      • Pand's Fighter Wing
Re: GV Wish List
« Reply #5 on: February 06, 2013, 09:54:46 AM »
The most gamey thing about the tanks in here is shooting down a plane with the main gun.
I do this all the time and it is ridiculous.  This should be corrected.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline WWhiskey

  • Gold Member
  • *****
  • Posts: 3122
Re: GV Wish List
« Reply #6 on: February 06, 2013, 10:02:39 AM »
The most gamey thing about the tanks in here is shooting down a plane with the main gun. I am retired from the Army from an Armored Cavalry unit and I can tell you you could not ever locate a flying aircraft in the main gun sight much less shoot at it. It would be like drilling a hole in the trunk of your car to stick a scoped rifle out of then having some one drive you around while you try to shoot a flying bird. If a tank ever hit a flying plane it was an accident and the crew never knew they hit it or it was a claim made by the Russians. 
I think some would argue that Lancasters, 400 feet off the ground over a tank battle dropping all its ord would be gamey, not the fact that a good gunner could hit them!
The Red Baron died by ground fire after getting to close to the infantry fight, the ostwind can kill a plane with a single shot,, so why wouldn't a main gun round,, a great deal larger,, not be able to do the same if the plane flew down into its guns ability to do so?
 I flew target drones for the army and I can tell you that the M-1 could and did track my drones,

In the game tho,, many planes fly straight and level for long periods of time,, given that on occasion they fly directly out from or into the tank instead of slightly across and away from it, all you have to do is wait till the screen is full of plane and shoot!  in real war, this would not happen,, any pilot that flew strait and level at or away from any ground vehicle was a moron,, probably soon to be dead,, any pilot that flew  down low and thru a Tank battle would be susceptible to indiscriminate fire as well as directed fire, they reroute flights around artillery fire missions instead of thru them because they know there is always a chance, and lancs didn't get used to destroy armor very often if at all from 400 feet up, but that doesn't mean it wasn't possible, it just means it was probably not in the best interests of command, or the crew, or the plane, to do so!
Flying since tour 71.

Offline Vinkman

  • Gold Member
  • *****
  • Posts: 2884
Re: GV Wish List
« Reply #7 on: February 06, 2013, 10:04:12 AM »
The most gamey thing about the tanks in here is shooting down a plane with the main gun. I am retired from the Army from an Armored Cavalry unit and I can tell you you could not ever locate a flying aircraft in the main gun sight much less shoot at it. It would be like drilling a hole in the trunk of your car to stick a scoped rifle out of then having some one drive you around while you try to shoot a flying bird. If a tank ever hit a flying plane it was an accident and the crew never knew they hit it or it was a claim made by the Russians.  

True but how do you stop it? (yes you could code tank round to pass through planes, but why is that accurate?) The game tries to give you the views the tank had, the ballistics for the gun and round, etc. I think things in game happen because people practice things they never would have tried in real life. I think the practice make them possible, not necessarily because they defy physics. Not trying to be contrary, I really wonder about a lot of these things that happen in game. But I keep thinking that it may not have happened, but that doesn't mean it couldn't have happened.

I've never looked down the gun site of a WWII tank (or any other tank for that matter). Is the view width, etc, very different from that depicted in game?  :salute

edit: thinking about it more, are the guns modelled to be too precise? trajectory randomization is modelled into machinge guns and aircraft cannons, but tank round seems to fire True, repeatably. Perhaps this is why they can hit a plane with only one shot. If it were randomised, they might miss more often. I don't know what randomization of round trajectories would be appropriate for a tank. do they dial any scatter into tank round trajectories? is it accurately modelled?
« Last Edit: February 06, 2013, 10:10:25 AM by Vinkman »
Who is John Galt?

Offline Megalodon

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2272
Re: GV Wish List
« Reply #8 on: February 06, 2013, 10:09:53 AM »
The most gamey thing about the tanks in here is shooting down a plane with the main gun. I am retired from the Army from an Armored Cavalry unit and I can tell you you could not ever locate a flying aircraft in the main gun sight much less shoot at it. It would be like drilling a hole in the trunk of your car to stick a scoped rifle out of then having some one drive you around while you try to shoot a flying bird. If a tank ever hit a flying plane it was an accident and the crew never knew they hit it or it was a claim made by the Russians.  


^^^^^^^^^^^^^^^^^^^^ THIS

And the GV icon at 600 stopped. This is Aces High ...not Low. Why should the GV get an advantage?
« Last Edit: February 06, 2013, 10:14:36 AM by Megalodon »
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline WWhiskey

  • Gold Member
  • *****
  • Posts: 3122
Re: GV Wish List
« Reply #9 on: February 06, 2013, 10:27:16 AM »
 in real life you wouldn't have a target the size of a large bomber within 1000 feet of a tank while flying,,, it would be at alt,  way up high and no  we can't hit those ,,, If they fly their planes down by the tank fight they become targets of the tanks so the real solution is to stay out of the ground battles with your airplane or use tactics that keep you from getting shot!
I can't understand why it is always the games fault that someone dies because they used stupid tactics!
find me any account of planes loitering over a tank fight at "extremely low alt",, machine gunning tanks that didn't get shot down by the tanks,,, Oh   other than the Russians  LOL ( just for you r 105)
 or you could look up tank killing tactics from an airplane,, the 37 MM Russian guns in the yak, the IL-2 the P-39 were all used,, did the manual tell you to fly straight and level , low , on the deck,, toward the target, or to come in high,      and above, then fire and pull out and up as soon as possible?  I wonder why?  if a tank couldn't hit a plane,, why would it matter?

this game has proven that just because it didn't happen during the war doesn't mean it couldn't have happened,,, in many aspects, most all of them were called gamey at some point but that doesn't make them impossible,, planes that can be killed on the ground by a main gun round can be killed in the air by a main gun round,, change that and you might as well do away with tanks all together,, or better yet make the bombs not kill the tanks,,,,I like that,, tanks can't kill planes and planes can't kill tanks,,, sounds good to me ( Insert Sarcasm Icon here)  :rofl
Flying since tour 71.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: GV Wish List
« Reply #10 on: February 06, 2013, 10:52:19 AM »
I can tell you you could not ever locate a flying aircraft in the main gun sight much less shoot at it.
Complete absolutist drivel.

You simply can't admit that airplanes are not magically invisible in a tank's gunsight.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline matt

  • Silver Member
  • ****
  • Posts: 1136
Re: GV Wish List
« Reply #11 on: February 06, 2013, 11:02:15 AM »
do something about the spawn campers.  we need auto AC  around the spawns or maybe give 30sec of invinsiblity after spawning.  so you can kill that sweetheartbag that just sits there waiting for a easy kill.  its the most gamey thing about AH.  people complain about vulching but at least you have to kill or fly thru the auto ack while doing it
Learn how too brake the camp or call in air support.If airs not available go too a different town or base dont feed the campers.

Offline Vinkman

  • Gold Member
  • *****
  • Posts: 2884
Re: GV Wish List
« Reply #12 on: February 06, 2013, 11:17:24 AM »
Learn how too brake the camp or call in air support.If airs not available go too a different town or base dont feed the campers.


Be careful. What you are recommending is that when game rules create bad gameplay, the answer is don't play. The fight is at the spawn at the field he's on, why does he need to leave the area and give up the fight? The "spawn" is to save driving time, so gameplay is improved. I don't think it's intent was to be a funnel point so the enemy can have a shooting gallery. As people have learned to surround and camp the spawn, the game can evolve to make the Spawn rouitine better to improve play. If you give up and leave, nothing improves. Leaving the area does not improve game play, it ends it.  :salute
Who is John Galt?

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Re: GV Wish List
« Reply #13 on: February 06, 2013, 11:20:16 AM »
I think things in game happen because people practice things they never would have tried in real life.


All of us have more opportunities to do practice seemingly "unrealistic" or even absurd stuff than a WW2 pilot or gunner had in real life. We not only have MUCH more combat happening than in RL (instead of flying around dozens or even hundreds of hours without engaging an enemy we encounter hostile contacts almost every sortie within a mere minutes), and we do not die if we mess up. Someone driving tanks for a few years in AH will have hundreds of thousands of shots fired at the enemy under all possible circumstances. I was able to perfect my diving attacks on tanks in my Hurricane IID because I never died for real and could just up again. Real Hurri D pilots never used that tactic due to the huge risks involved, and didn't have even remotely as much practice as I do.

And the "not dying" part is especially relevant to tanks killing planes with their main gun. If we would see fighter bombers and attackers engage tanks like they really did in the war, the number of main gun victims would be substantially closer. Just to illustrate: In AH the Wirbelwind quickly made the Ostwind obsolete due to it's high rate of fire. In reality, the Wirbelwind was being replaced by the Ostwind, because the effective range was simply too short. There weren't bunches of fighters and bombers dancing just in front of GVs. They did come in at high speeds, drop bombs or fire rockets at safe distances and egressed as quick as possible. They weren't flying down my gun barrel at slow speed, trying to strafe my Panther frontally with .50cal rounds. Almost every plane I ever shot down with the main gun did exactly this.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: GV Wish List
« Reply #14 on: February 06, 2013, 02:29:30 PM »
They weren't flying down my gun barrel at slow speed, trying to strafe my Panther frontally with .50cal rounds. Almost every plane I ever shot down with the main gun did exactly this.

EXACTLY

Its a compromise between ease of play and difficulty of play.  If you had to create a new account and log back in every time you got killed it might make things a tiny bit more realistic but I don't think the game would last too long. That said, the Tiger thing does seem to draw a lot of grumbles and the .ef delay sounds like a good solution.  What would be the downside if it applied everywhere?
Pies not kicks.