I'm obviously missing something here.......but can someone explain to me more clearly what exactly is different?
I though one could always adjust the opacity of the sights in the clipboard.
This is a photo from 2012 when I was experimenting with multiple yellow layers all with different transparency levels to try to make a high def look
I have been working more on the blue one, as shown above in the original post with the P51. While the yellow is nice for take GV's, the minute you fly towards the sun you are completely blinded.
Its not about the opacity of the entire reticle. Yes you can set that level of transparency of the alpha channel in the AH clipboard. The alpha channel is not the entire image that is selected as your gun sight, it is essentially everything other then what is forced transparent. The darker the color used, the more transparent it becomes, the lighter the color, the brighter it becomes. That's the most basic way to describe it. Hence why the reticles always have black backgrounds on the image, but not in the game.
The purpose of the project is that I have been experimenting with different colors and transparencies of those colors on the image itself, to work within AH2 and present a polarized look. The colors of the reticle are not always presented the same inside of AH2 due to game components. So I have been applying color to the inside of the reticle itself, and then tweeking it. So if blue makes the sky much darker, when applied with high opacity, then I use a blend of blues in the reticle to still present the same scale of darkest to lightest in the sky. Its complicated and carries a lot of trial and error. The end result is that I'm learning and figuring out how to eliminate the gunsight that the reticle is projected on to, and then what gives the best clarity and definition.
I am constantly taking screen shots and figuring out what best enhances the look of targets with opaque color inside of the reticle.
If you cannot notice a difference in the pictures then I'm not sure how else to describe it haha. Sorry