I've been thinking about this some more: How to create more strategic play in the MA without ruining the game for the "combat only" folks?
I think it's as simple as creating permanent achievements and rankings for taking ground. If we get so strategic that we're cutting fuel or vehicle/plane supplies to bases it would ruin the game for the combat folks. So leave the rules alone regarding those things, but generate a separte set of rewards for taking ground and winning the war through the existing rules. I think that would do it. Rewarding players who are chasing strategic goals in the midst of the furballs
Some ideas for achievements and rankings:
Most troops released that are part of taking towns/bases (maybe 3 of my ten troops make it to the map room, then I get 30% of the achievement if the town is taken)
Most missions lead
Most missions flown
Most times your country has won the war
etc, etc, etc
I'm not saying instead of the combat achievements and rankings. I'm suggesting in addition to the combat stuff. What's a blast for me is taking ground through combined ground and air efforts over the course of the evening. Flying missions and coordinated attacks. Permanent achievements would draw more players to this without bothering the combat folks at all.
Any more ideas?