There is no "right way" but there are plenty of "wrong way".
I like this.
The thing about AH is that a player or squad can make it be as directly "arcade-like" as they wish, or as "simulator-like" as they wish. One thing I have noticed in my years of being here (started in Jan '08) in terms of which country does what and when that the pendulum swings to and fro like the family jewels of a naked old man in the desert. Obviously, at least in the past 12-18 months, one of the chess pieces seems to like the "tactic" of completely eliminating any defense of an airfield so the capture is as easy as finding a welfare recipient in Chicago and New York.
The sad thing is that those people who want to abide by some sense of a simulator experience vs gamer-arcade-point scorer or "horde for the winz!" player gets crucified here in the forums and in the game for wanting to do so.
The strategy is the whole thing is well laid out, imo. I think HTC finally added a dimension to AH that had been missing: attacking the strategic target/industrial complex actually has an effect on the front lines w/o restricting game play. While I have some issues on some of the localized effects of some very arbitrary numbers in terms of resupply perks, all or none effects of barracks and ordnance, etc, I think AH is certainly far better that what it was in terms of what it has to offer.