Author Topic: Oculus Rift VR Support  (Read 1673 times)

Offline Vulcan

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Oculus Rift VR Support
« on: February 09, 2013, 08:10:17 PM »
http://www.oculusvr.com/

Native support for the distorted view it needs would be nice, and the head tracker.

This will (may) be the 3rd VR headset I've used with AH. Would be nice not to have to fudge support ;D

Looks like a few AHers are gonna order these too.

Offline guncrasher

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Re: Oculus Rift VR Support
« Reply #1 on: February 10, 2013, 01:33:09 AM »
well considering that is not sold for the general public's use.


midway
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Offline Volron

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Re: Oculus Rift VR Support
« Reply #2 on: February 11, 2013, 09:13:50 PM »
While not sold for the general public yet, I'm certain that HiTech could pick one up for testing purposes if he wanted to. :)  It was mentioned in a video that they were shipping them to developers for testing purpose.  Wasn't free of course.
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Offline Torquila

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Re: Oculus Rift VR Support
« Reply #3 on: February 13, 2013, 10:11:44 AM »
So HT, whats your view on this? You gonna be looking into getting a kit? If not, I am sure some of the lads here would be glad to get together and purchase you one.

Offline Karnak

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Re: Oculus Rift VR Support
« Reply #4 on: February 13, 2013, 11:39:38 AM »
I really hope HTC chooses to support this. The planned commercial version with positonal sensors seems like it would be perfect for AH.  In fact, due to the fact that a pilot is sitting just like a game player is, it seems to me that AH would feel far more natural than the first person stuff they've been demoing.
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Offline guncrasher

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Re: Oculus Rift VR Support
« Reply #5 on: February 13, 2013, 02:20:38 PM »
before you go ahead and pre-order, blah, blah, blah.  I have two questions.  how comfortable will my headset be over that big strap holding it.   second is how to look down at a keyboard.


midway
you dont want me to ho, dont point your plane at me.

Offline Torquila

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Re: Oculus Rift VR Support
« Reply #6 on: February 13, 2013, 04:34:58 PM »
I like your critical thinking midway. I have never had a problem with the sony headset because it has a nice open area under the eyes. It never occurred to me that it could be a problem; until now....

Lets see if they figure it out as well.

-1 for the oculus in its current design form. :-( (reality bites)

Offline Fish42

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Re: Oculus Rift VR Support
« Reply #7 on: February 13, 2013, 04:42:51 PM »
I heard someone mention the idea of having a small cam to ghost your keyboard into the lower half of the screen/view if you wanted it.

I dont know about others but I really only worry about the Keyboard when i have to type or when I am setting cruse power. in a fight I almost never touch it, all flight/fight critical controls are on my stick and throttle.

Offline Karnak

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Re: Oculus Rift VR Support
« Reply #8 on: February 13, 2013, 04:54:17 PM »
Why do you need to see your keyboard?
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Offline Fish42

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Re: Oculus Rift VR Support
« Reply #9 on: February 13, 2013, 05:09:20 PM »
Why do you need to see your keyboard?

It happens sometimes when I am jumping between different games or when I do something else like drink or move documents on my desk, my hand does not always fall back to the correct place. Not often but it does happen and I have to look to see why the action I am asking for it not happening... aka walk forward but my toon keeps dodging right as my finger is hitting E not W.

Also I know people that need to look at the keyboard to type still. So they would require it.

Offline guncrasher

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Re: Oculus Rift VR Support
« Reply #10 on: February 13, 2013, 06:03:27 PM »
Why do you need to see your keyboard?

To type?  We have keyboards that can do that now :D.


Midway
you dont want me to ho, dont point your plane at me.

Offline kvuo75

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Re: Oculus Rift VR Support
« Reply #11 on: February 14, 2013, 10:36:00 PM »
To type?  We have keyboards that can do that now :D.


Midway

ahh. so they don't know how to type.. You know what those little bumps on the F and J keys are for right?  :noid
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Offline guncrasher

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Re: Oculus Rift VR Support
« Reply #12 on: February 15, 2013, 12:49:55 AM »
ahh. so they don't know how to type.. You know what those little bumps on the F and J keys are for right?  :noid

to stop the beer from going into your keyboard when you spill it because you didnt see it?


midway
you dont want me to ho, dont point your plane at me.

Offline Vulcan

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Re: Oculus Rift VR Support
« Reply #13 on: February 17, 2013, 01:27:26 PM »
The loss of the ability to bleet like a intellectually challenged lamb on 200 might be seen as a good thing... midway...   :devil

Offline guncrasher

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Re: Oculus Rift VR Support
« Reply #14 on: February 17, 2013, 05:05:16 PM »
The loss of the ability to bleet like a intellectually challenged lamb on 200 might be seen as a good thing... midway...   :devil

well let me bring it up in other words.  see that big thick strap that holds the vr headset to your face, now imagine having to have another headset for sound.  just think how comfortable that would be. in addition, think about all of us beer drinkers that will have to use the braille method to find the bottle/can/glass.  there's gonna be a lot of crying over spilled beer.

then there's the reason why lots of players buy lighted keyboards. not to mention how many companies already came up with the ultimate vr headset.  like I mentioned before, the first time I ever tried one of them was back in 1994, I think, and that was supposed to revolutionize the gaming industry, which at the time was basically in its infancy as compared to now.  well 20 years later and we have another company coming up with another product that is supposed to revolutionize the gaming industry.

and it doesnt take a smart guy to figure out what is holding back the vr headset revolution.  the main things being the weight of the headset and the price.  now if the headset itself was around 200 to 300 bucks I would consider buying one but it will be hard to play on it for hours due to the weight.

it would be a really great idea if that headset also came with sound. now that would easily replace the 180 trackir, 100 headset and 2 monitors.  if it sells for 300 bucks like they say and it has sound it would be a bargain.  but at this point who knows what the final price would be or what would be included as all it is is a dream for the company.



midway
you dont want me to ho, dont point your plane at me.