Author Topic: Oculus Rift VR Support  (Read 1677 times)

Offline Karnak

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Re: Oculus Rift VR Support
« Reply #15 on: February 17, 2013, 05:09:35 PM »
There's these things called "speakers" and "microphones".
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Offline guncrasher

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Re: Oculus Rift VR Support
« Reply #16 on: February 17, 2013, 05:20:33 PM »
There's these things called "speakers" and "microphones".

yup and there are things called wife sleeping and grand kids taking a nap.


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Offline manglex1

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Re: Oculus Rift VR Support
« Reply #17 on: February 19, 2013, 05:12:41 PM »
I don't think the bulky thing you see them use is what the final product will look like. Once they're done working out bugs and actually finish the product, I'm sure they'll make it much more compact and easier to put on. I think if anything, Hitech should give it a shot because it will make the game that much more enjoyable as a simulation.

Offline save

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Re: Oculus Rift VR Support
« Reply #18 on: April 07, 2013, 05:27:11 AM »
In a swedish report on the Oculus drift :it felt like wearing ski-glasses.
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Offline Gh0stFT

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Re: Oculus Rift VR Support
« Reply #19 on: April 07, 2013, 07:22:19 AM »
The best thing is, People played Hawken with the Oculus Rift is, they felt the height while flying, very immersive, something they never felt before.
And i still sitting here at home without my Rift ;-p ...its still underway... i'm dying!

Oculus Rift Demo Reactions from GDC 2013
http://www.youtube.com/watch?v=4ovcEK9UbIo10





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Offline Torquila

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Re: Oculus Rift VR Support
« Reply #20 on: April 07, 2013, 07:53:55 AM »
Yea, we europeans have gotten the last draw on this I think.

Offline jimson

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Re: Oculus Rift VR Support
« Reply #21 on: April 09, 2013, 12:51:36 AM »
Combined with a motion platform like this http://cloudflyerusa.com/The_Cloud_Flyer.html it could be the ultimate fake flight experience.

The only problem I see is if the head tracking runs on some sort of gyros rather than a focal point like trackIR, pitch movement might cause a "look up" action that you wouldn't want.

Offline Torquila

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Re: Oculus Rift VR Support
« Reply #22 on: April 09, 2013, 02:02:22 AM »
As someone who has used gyros based stuff for head tracking in AH, gotta disagree.

The stuff out there currently makes TrackIR redundant (and slightly more on the cost) hardware wise.

Not to mention the rediculous head pieces it uses :-/
« Last Edit: April 09, 2013, 02:05:48 AM by Torquila »

Offline jimson

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Re: Oculus Rift VR Support
« Reply #23 on: April 09, 2013, 09:18:02 AM »
As someone who has used gyros based stuff for head tracking in AH, gotta disagree.

The stuff out there currently makes TrackIR redundant (and slightly more on the cost) hardware wise.

Not to mention the rediculous head pieces it uses :-/


But don't you think that in use with a motion platform, the overall motion might induce head movement tracking when it shouldn't?

Offline Gh0stFT

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Re: Oculus Rift VR Support
« Reply #24 on: May 24, 2013, 05:41:44 AM »
I'm not sure if this fits in here regarding implementing the Rift into AH,
but War Thunder runs now on the Oculus Rift, the Video is formatted for Rift viewing,
just pick 1080p and full screen.

http://www.youtube.com/watch?v=mImcRHsdAvk&hd=1

And yes i still wait for my Rift :(
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Offline gyrene81

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Re: Oculus Rift VR Support
« Reply #25 on: May 24, 2013, 07:14:44 AM »
ya but war thunder doesn't support real flight models...
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Offline Karnak

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Re: Oculus Rift VR Support
« Reply #26 on: June 15, 2013, 06:27:41 PM »
FYI,  the 1080p prototype was demoed at E3 this week.
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Offline Myg

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Re: Oculus Rift VR Support
« Reply #27 on: June 16, 2013, 12:03:07 PM »
Just got my oculus VR on Friday afternoon.

Offline Myg

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Re: Oculus Rift VR Support
« Reply #28 on: June 17, 2013, 01:47:48 PM »
Just got my oculus VR on Friday afternoon.


PS: Very fun on TF2 and HL2.

Offline Karnak

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Re: Oculus Rift VR Support
« Reply #29 on: June 17, 2013, 01:57:50 PM »
How immersive is it?
Petals floating by,
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