I'm running into a problem with spec mapping. I'm working in Photoshop CS5 extended. I'm working in RGB to be able to modify my existing skin layers and use them as selection templates to pick and choose which values I want for my specular layers, then just flattening and exporting those specular layers when I am ready.
I choose 126,126,126 for the base layer but I'm getting noise. Speckles. Specular speckles you might say.
I'm flattening layers first, then going to image -> mode -> grayscale. I've tried with and without an additional image -> mode -> indexed color after the grayscale step, but it doesn't change it.
My bitmaps are saved in 8-bit and they show up but there's all this:

All over the entire plane's surface I see it.
I poured a solid color into photoshop and exported again, just the 1 color, and still got speckles. Then I opened in MS paint, manually chose 126,126,126, selected all, deleted, and paint bucket filled back in with my custom color. Saved this and NO SPECKLES!
I need help on how to get photoshop to do some basic stuff. This never would have happened under my old Photoshop 5, but it doesn't run in Win7 so I'm stuck.
Please help? Anybody run into this yet, and possibly find a solution?