Author Topic: Re: Graphic issues near coast.  (Read 2697 times)

Offline katanaso

  • Gold Member
  • *****
  • Posts: 2480
Re: Graphic issues near coast.
« Reply #15 on: February 18, 2013, 04:25:16 PM »
Did you update the drivers recently?

I did not.  I was using version 12.10 for months, until this post.  I just updated to the latest non-beta, 13.1.

I'm not sure of Messiah.  I believe he's on the latest version.

Just tried the new drivers:  same results as the original problem.

If I uncheck Detailed Water it goes away.
If I uncheck Detailed Terrain it goes away.
With both on, it looks just like Messiah's screenshots.

However, when I was in a PT Boat, it was fine.  It was only happening in a LVT.

« Last Edit: February 18, 2013, 04:35:24 PM by katanaso »
mir
80th FS "Headhunters"


The most terrifying words in the English language are: "I'm from the government and I'm here to help."

Offline morfiend

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 10444
Re: Graphic issues near coast.
« Reply #16 on: February 18, 2013, 04:38:05 PM »


Maybe it's an AMD thing?


 I get this same effect  ever since I installed the latest drivers,13.1 IIRC.  Skuzzy recommended it if you had issues with texture rebuilding and I was. It seemed to resolve that issue but then I saw the same issue as the OP when I had detailed water enabled.

  I disabled detailed water and it seems to resolve the issue for now but would prefer to use detailed water.

   It seems as if this only happens with the ATI cards as I've heard others complain of the same thing and when asked they always have an ATI card.


    :salute

Offline JimmyD3

  • Gold Member
  • *****
  • Posts: 3970
Re: Graphic issues near coast.
« Reply #17 on: February 18, 2013, 04:55:54 PM »
I have the same problem, am using an AMD Radeon HD 6670.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Re: Graphic issues near coast.
« Reply #18 on: February 18, 2013, 06:19:50 PM »
Mine is Radeon also (7870 on 12.8 drivers).

Offline Ninthmessiah

  • Copper Member
  • **
  • Posts: 143
Re: Graphic issues near coast.
« Reply #19 on: February 18, 2013, 09:07:18 PM »
I'm using the beta driver that Skuzzy mentioned in http://bbs.hitechcreations.com/smf/index.php/topic,344807.0.html

I can't remember at which patch the anomoly started to occur.  I just remember that one day I was on an NOE mission and noticed wierd graphics on the water.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Graphic issues near coast.
« Reply #20 on: February 19, 2013, 07:08:33 AM »
Thats what it is starting to look like to me, a driver issue with the AMD cards. It might be one of those "which can I live with things" now. Newer drivers give you shore line issues, old driver texture building issues.

Offline icepac

  • Platinum Member
  • ******
  • Posts: 6974
Re: Graphic issues near coast.
« Reply #21 on: February 19, 2013, 08:43:49 AM »
If you have to choose detailed water vs detailed terrain and can only run one, choose detailed water.

Offline katanaso

  • Gold Member
  • *****
  • Posts: 2480
Re: Graphic issues near coast.
« Reply #22 on: February 19, 2013, 08:52:52 AM »
If you have to choose detailed water vs detailed terrain and can only run one, choose detailed water.

Or in my case (perhaps others), just deal with the effect if in a LVT... :)

The game can sure get ugly quick when you start unchecking the detail boxes.  hehe
mir
80th FS "Headhunters"


The most terrifying words in the English language are: "I'm from the government and I'm here to help."

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4227
Re: Graphic issues near coast.
« Reply #23 on: February 19, 2013, 11:26:00 AM »
I have not had this problem with the HD 7750 but I did not load the Beta drivers.

Offline NatCigg

  • Gold Member
  • *****
  • Posts: 3336
Re: Graphic issues near coast.
« Reply #24 on: February 19, 2013, 03:53:28 PM »
I have this problem since the last major update.

Before the major update i noticed this same problem with the towns concrete, tho at that time i had no problem with the nearshore water.  I seems to me the problem in town went back two more major updates prior to the major update that currently caused the water issue. Im not sure if the problem in town persists today.

Offline katanaso

  • Gold Member
  • *****
  • Posts: 2480
Re: Graphic issues near coast.
« Reply #25 on: February 19, 2013, 04:14:22 PM »
I have not had this problem with the HD 7750 but I did not load the Beta drivers.

It seems it's various ATI cards, and at least a few versions of drivers.  I have confidence that it will be fixed in an upcoming patch or release. :)
mir
80th FS "Headhunters"


The most terrifying words in the English language are: "I'm from the government and I'm here to help."

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Graphic issues near coast.
« Reply #26 on: February 19, 2013, 04:27:10 PM »
It seems it's various ATI cards, and at least a few versions of drivers.  I have confidence that it will be fixed in an upcoming patch or release. :)

...of the ATI drivers.  ;)

I don't think it's an issue for HTC to solve, as not everyone is experiencing this. If they can, more power to 'em, but it is really sounding like a driver issue with ATI.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline NatCigg

  • Gold Member
  • *****
  • Posts: 3336
Re: Graphic issues near coast.
« Reply #27 on: February 19, 2013, 04:32:53 PM »
i run ati radeon HD 2600 XT

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Graphic issues near coast.
« Reply #28 on: February 19, 2013, 05:26:16 PM »
ATI 6770

I only became aware I had this issue of flickering white lines near the coast line when I was on an NOE after 2.29 was released. With 2.29 the game also started changing me from UDP to TCP and kicking me out a few minutes after making it into the main arena. Along with that the game would disable all of my advanced video settings. After being discoed out I could log back in, reenable my advanced settings, and play on with no problems. Getting tired of this process every night along with none of the subsiquent updates addressing it. In the catalyst control panel I set everything to "application settings" or performance. Then I disabled all bumpmapping in the game. This stopped the discos but, not the flashing white lines.

Skuzzy mentioned the 13.2 beta drivers addressing a DX9 issue with textures. So I installed those. I've been able to increase some of my catalyst settings from performance back to quality. I still get a more ghost like version of the flickering white lines but, not as starkly pronounced now. And about where the disco would happen my game will freeze for up to 10 seconds sometimes just after I get logged on and at a feild with lot's of action and VOX. Then carry on with no problems.

With the release of 2.29 p5 my startup screen and the processing screen just after choosing an arena can take twice as long as normal to finaly produce the tower. Sometimes when I first launch Aces High, the startup screen will sit white 20-30 seconds. When I choose offline or online it will sit the same amount of time with a blank window. After that if I have to close out the game then restart it for any reason the expected startup process and time is in force.
---------------------------------------------------------------------------------------------------------------------------
Current video drivers: AMD_Catalyst_13.2_Beta5
-----------------
System Information
------------------
Time of this report: 2/19/2013, 15:08:31
       Machine name: BUSTR-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
           Language: English (Regional Setting: English)
System Manufacturer: System Manufacturer
       System Model: ASUS P5Q Pro
               BIOS: BIOS Date: 02/23/09 21:14:18 Ver: 08.00.14
          Processor: Intel(R) Core(TM)2 Duo CPU     E8500  @ 3.16GHz (2 CPUs), ~3.2GHz
             Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
          Page File: 1544MB used, 14835MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: AMD Radeon HD 6700 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x68BA)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_68BA&SUBSYS_C0131092&REV_00
     Display Memory: 756 MB
   Dedicated Memory: 1012 MB
      Shared Memory: 3839 MB
       Current Mode: 1680 x 1050 (32 bit) (60Hz)
       Monitor Name: SyncMaster 2253BW/2253LW,SyncMaster Magic CX2253BW(Digital)
      Monitor Model: SyncMaster
         Monitor Id: SAM037C
        Native Mode: 1680 x 1050(p) (59.883Hz)
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1191 (English)
     Driver Version: 12.100.17.0
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 2/2/2013 13:00:38, 1150328 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-2BFA-11CF-8577-19E0BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x68BA
          SubSys ID: 0xC0131092
        Revision ID: 0x0000
 Driver Strong Name: oem36.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:12.100.17.0:pci\ven_1002&dev_68ba
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers (Plantronics GameCom 780)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: USB\VID_047F&PID_C010&REV_0100&MI_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: PLTGC.sys
         Driver Version: 7.00.0008.2157 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 11/4/2011 16:47:58, 1327104 bytes
            Other Files:
        Driver Provider: C-Media Inc.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Microphone (Plantronics GameCom 780)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: PLTGC.sys
         Driver Version: 7.00.0008.2157 (English)
      Driver Attributes: Final Retail
          Date and Size: 11/4/2011 16:47:58, 1327104 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Graphic issues near coast.
« Reply #29 on: February 20, 2013, 06:56:40 AM »
I just tried it, at home, on my 7950 (3GB of video RAM).  I get Z fighting issues at the water edge, but not what the original poster is seeing at all.

The Z fighting is there as long as 'Detailed Water' is enabled, regardless of any other option.

I believe I am running the 64 bit Catalyst 12.6 or 12.8 drivers (DXDIAG ATI Version shows 8.982.0.0), without the Catalyst Control Center and sound driver installed.



bustr, most of what you are describing sounds like resource and Internet connection issues.  See me in the Tech Support forum about it.
« Last Edit: February 20, 2013, 06:58:55 AM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com