Author Topic: Missions and planning them  (Read 865 times)

Offline Nutzoid

  • Nickel Member
  • ***
  • Posts: 510
Missions and planning them
« on: February 18, 2013, 03:18:11 AM »
Would like to see the mission planners have the ability to eject a player from their mission.


Nutz
C co. 1st Bn 7 CAV 1st Cav Div  " Garry Owen"

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Missions and planning them
« Reply #1 on: February 18, 2013, 03:27:35 AM »
Would like to see the mission planners have the ability to eject a player from their mission.


Nutz

what if they got kicked out of the mission and just launched manually?
kvuo75

Kill the manned ack.

Offline Nutzoid

  • Nickel Member
  • ***
  • Posts: 510
Re: Missions and planning them
« Reply #2 on: February 18, 2013, 04:00:24 AM »
what if they got kicked out of the mission and just launched manually?


Well I guess they could follow along, but would you after having been ejected? And having been ejected at least they wouldn't have access to the mission vox and be privy to mission particulars.

Nutz
« Last Edit: February 18, 2013, 04:08:12 AM by Nutzoid »
C co. 1st Bn 7 CAV 1st Cav Div  " Garry Owen"

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Missions and planning them
« Reply #3 on: February 18, 2013, 11:31:08 AM »
Well I guess they could follow along, but would you after having been ejected? And having been ejected at least they wouldn't have access to the mission vox and be privy to mission particulars.

Nutz

I don't think I've ever seen anyone actually use the mission channel!
kvuo75

Kill the manned ack.

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: Missions and planning them
« Reply #4 on: February 18, 2013, 12:51:45 PM »
+1  Or let us build a mission blacklist into our game profile.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline manglex1

  • Zinc Member
  • *
  • Posts: 66
Re: Missions and planning them
« Reply #5 on: February 18, 2013, 01:50:04 PM »
+1

Offline earl1937

  • Gold Member
  • *****
  • Posts: 2290
Re: Missions and planning them
« Reply #6 on: February 21, 2013, 05:02:17 PM »
 :airplane: How about this idea! If someone in mission you don't want in, as the mission planner, you would have the option to have escorts "shoot" him or her down. After awhile, I think they would get the hint!
Blue Skies and wind at my back and wish that for all!!!

Offline Mongoose

  • Silver Member
  • ****
  • Posts: 1609
      • Kentwood Station
Re: Missions and planning them
« Reply #7 on: February 21, 2013, 10:00:37 PM »
I don't think I've ever seen anyone actually use the mission channel!

  I was just playing around, and realized it is there.  I will have to use it now, just so I can say I did.
My Aces High training site:
www.kentwoodstation.com

Offline Dragon Tamer

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2047
Re: Missions and planning them
« Reply #8 on: February 21, 2013, 10:51:17 PM »
I don't make missions a lot but my CO does, there is always this one guy... he annoys us so much.

+1

 :aok

Also, if we had the ability to select a specific skin for a mission instead of having it reset to the default every time.

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Missions and planning them
« Reply #9 on: February 21, 2013, 11:57:04 PM »
  I was just playing around, and realized it is there.  I will have to use it now, just so I can say I did.

Oh, I knew it was there, but most people who join a mission who ask on range "what is mission vox channel",

If you told them "mission", or "5", they wouldn't have a concept of it..

"what channel?"

"5"

"no what channel?"

"5, the acxtual orange/yellow mission channel. channel 5".

"my vox is on 1xx what channel for mission"

"5"

"dumazz mission leader what vox channel?"

"200"

 :angel:
kvuo75

Kill the manned ack.

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Re: Missions and planning them
« Reply #10 on: February 22, 2013, 06:32:10 AM »
or a "closed list" mission status with the ability to invite players to a mission?............ no invite no mission membership!

That way rather the negative aspect of ejecting someone is avoided by choosing those the planner wants in the first place.
Ludere Vincere

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18260
      • Fugi's Aces Help
Re: Missions and planning them
« Reply #11 on: February 22, 2013, 07:45:32 AM »
I liked the way we did it in AW. They had a "ready room" that the mission leader would create. The leader would then load up a saved mission... at one time I had close to 50 different ones, or would plan out a mission using the tools available which included a map that you could map out all the waypoints for each wing. As a participant in the mission you could choose to see only your mission path, or any/all of the others.

Once the mission was up players could request permission to enter the ready room. If they mission leader didn't "know" or want the player in he could deny that player entry. "new" player got in by being recommended by other players who could get in the ready room. If another player vouched for him, you let them in and give them a shot. If a player got the reputation of being an prettythang then they didn't get into too many missions.

Mission briefings were "private" and easy to do because you had all your mission guys in the "room" with out outside distractions. Once you rolled the waypoints showed everyone "where" to go, the briefings told everyone "what" to do, much less chaos for the leader. Also, it seemed a bit more immersive than what we have today, so that made it that much more fun.

Offline Hazard69

  • Nickel Member
  • ***
  • Posts: 748
Re: Missions and planning them
« Reply #12 on: February 22, 2013, 09:07:45 AM »
Actually speaking of mission planning, having never done it myself, is there a way to chart waypoints/RTAs etc. or some such and display those on the world map or maybe a separate mission map?

I've joined a few missions (sometimes a second before they launch) and always wished I knew where I was going and what my targets/objectives were without having to discuss it once again on voice.

While I always tune to the mission radio channel, Ive never seen it used.
<S> Hazardus

The loveliest thing of which one could sing, this side of the Heavenly Gates,
Is no blonde or brunette from a Hollywood set, but an escort of P38s.

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Missions and planning them
« Reply #13 on: February 22, 2013, 09:14:03 AM »
or a "closed list" mission status with the ability to invite players to a mission?............ no invite no mission membership!

That way rather the negative aspect of ejecting someone is avoided by choosing those the planner wants in the first place.

We have a winner.  This is a better option.  Private invite missions. :aok
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline manglex1

  • Zinc Member
  • *
  • Posts: 66
Re: Missions and planning them
« Reply #14 on: February 22, 2013, 09:29:32 AM »
or a "closed list" mission status with the ability to invite players to a mission?............ no invite no mission membership!

That way rather the negative aspect of ejecting someone is avoided by choosing those the planner wants in the first place.

This makes more sense. But, make it an option. Don't have every mission need to be invite only.