first of all thanks for this thread and the amount of work in it regarding all available data,
Thank you
Regarding WW I and WW II ( as being the first wars with aerial combat ), several sites state that about 95 % of all aerial victories were scored by only 5 % of fighter pilots.
Yes I've read something like that too, with differing numbers. But no actual statistic on this (which doesn't mean there ain't one out there)
Of course, in AH we get new planes whenever we like ( and most important, we do not die... ) which was quite different in RL but I do wonder if there is any similarity regarding the number of victories scored by fighter pilots in AH?
Is the 'rule' as it has been seen in the great wars in any way applicable to AH?
The fact that we don't really die or get captured, but simply up a new plane makes this a bit difficult to answer. Yes, there is a minority of players getting a disproportional high share of kills. But this is only to some extend the result of talent/skill, but to a very high degree a matter of time they are putting into AH (which in turn does also have an effect om their skill level again.
So how to measure that? Let me present a few approaches to that:
(Note: All numbers presented are based on the
active pilots of tour 160, which are defined by having at least one kill or death in that tour)
Pure volume of kills?
Adding together kills in Fighter as well as Attacker mode, the top 5% of the
active pilots had ~35% of the kills. But as explained above, most of them had also simply been the most intensive players with the highest amount of hours
K/D in fighter mode?
The median pilot had a K/D of 0.5 (meaning 50% had a better and 50% a worse K/D). Only bout 25% of all
active pilots usually has a K/D of 1 or better. To get into the top 5% a K/D of about 3.3 would have been necessary.
K-D?
Now this is an interesting approach which I only started to consider relatively late. It's a kind of 'impact' of a pilot on the arena, reflecting both K/D as well as effort (time/sorties) put in. Bad pilots can get a high kill total by simply flying 200 hours/tour, and someone just being lucky on his single sortie can get a 'awesome' K/D. Simply subtracting deaths from kills eliminates sheer luck as well as pure suck, IMHO.
A quick examination of tour 160:
The top 5% have at least about 100 kills more than deaths in that two modes
You see, nothing is really directly answering your question, at least not in comparison to the real world. But maybe it gave another insight nevertheless.