Author Topic: Tower Timeout Inactivity  (Read 1523 times)

Offline Pand

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Tower Timeout Inactivity
« on: February 18, 2013, 02:48:09 PM »
This has been requested before and is being requested again.  

Please either update ENY for the numbers actually in flight, the ENY relative to the ordnance actually being carried on your aircraft, or force a timeout to kick the tower lurkers.

Either that or I'm going to have to rethink my last 10+ years of rook citizenship.


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Offline manglex1

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Re: Tower Timeout Inactivity
« Reply #1 on: February 18, 2013, 03:22:55 PM »
+1 the high ENY last night made fighting no fun

Offline Aspen

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Re: Tower Timeout Inactivity
« Reply #2 on: February 18, 2013, 03:44:09 PM »
I'm no expert on how ENY gets calculated, but based on in-flight numbers it only would have changed Rooks share from 45% to 42%.   Does that change the ENY value much? 

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Offline Karnak

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Re: Tower Timeout Inactivity
« Reply #3 on: February 18, 2013, 03:54:03 PM »
Problem with basing ENY on what is in flight is that one side could have 140 on with 50 waiting for a mega mission to launch and the other sides both have 90 on and 90 in the air, ENY would be even, allowing the mission to launch with P-51Ds.
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Offline Lusche

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Re: Tower Timeout Inactivity
« Reply #4 on: February 18, 2013, 03:55:48 PM »
Either that or I'm going to have to rethink my last 10+ years of rook citizenship.


IMHO that would be a good side effect of ENY limiter. Players coming around more and evening numbers more out as well.
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Offline Chalenge

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Re: Tower Timeout Inactivity
« Reply #5 on: February 18, 2013, 04:02:11 PM »
Sounds like a great way to lose customers.
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Offline phatzo

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Re: Tower Timeout Inactivity
« Reply #6 on: February 18, 2013, 04:04:19 PM »
When I play I don't have the ability to just sit at the computer and fly all the time. I do a sortie land and then go attend to the kids or the missus and come back for another sortie. I probably only spend about 50% of my logged in time actually playing. If I got booted I doubt that I would log back on, I assume that I'm not the only person in this situation.


IMHO that would be a good side effect of ENY limiter. Players coming around more and evening numbers more out as well.

except for the stupid 12 hour rule which is more of a problem to some people than ENY
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Offline Lusche

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Re: Tower Timeout Inactivity
« Reply #7 on: February 18, 2013, 04:09:15 PM »
except for the stupid 12 hour rule which is more of a problem to some people than ENY


I won't disagree on the nature of the 12 hour limit  :noid

But to be fair, ENY isn't swinging that wildly in Late War. Most of the time you can almost tell the clock by ENY limits, there are distinct times during which Bish, Rooks or Knights usually have more players on than the rest. If you always play on the same day/time,  chances are high that you frequently witness the same ENY situation
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Offline waystin2

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Re: Tower Timeout Inactivity
« Reply #8 on: February 18, 2013, 04:18:55 PM »
Nope to timeouts or boots.  As far as leaving the Rooks, they stink anyway.... :D
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Offline Ninthmessiah

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Re: Tower Timeout Inactivity
« Reply #9 on: February 18, 2013, 04:41:46 PM »
If the purpose of ENY is to encourage numbers balancing, then players should be able to freely move about countries to balance those numbers.  Their incentive to switch sides is being able to fly their p51D/SpitXVI or getting a decent perk multiplier.  And let's not forget the target rich environement an enemy horde provides.  

If that is the purpose of ENY, then it becomes obvious how binding a player to a country for 12 hours frustrates said purpose.

BTW, can someone explain to me why we have a 12-hour rule in the first place?  Is it for spies?  Doubtful since no mission can last 12 hours with a 2X fuel multiplier.  Except for maybe a multi-sector gv mission.

I think I hijacked your Tower Timeout wish with a change the 12-hour rule wish.
« Last Edit: February 18, 2013, 04:45:37 PM by Ninthmessiah »

Offline Aspen

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Re: Tower Timeout Inactivity
« Reply #10 on: February 18, 2013, 05:00:56 PM »
I'm sure spying happens, but it happened alot in WWII.  The 12 hour limit might get rid of one form of spying, but I always figured a blown mission or CV location due to "spying"  was just someone PMing a buddy on the other team more often than not.  Most of the time when I hear the "spy" talk its on a blown NOE mission when in reality it was probably just a careful map watcher deducing it.  Dar bar dies off in one place, 5 min later theres a couple little quick blips of dar inbetween an enemy base and a ripe friendly base, a lone guy zooms in and takes out dar and ords ahead of the mission, etc.
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Offline The Fugitive

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Re: Tower Timeout Inactivity
« Reply #11 on: February 18, 2013, 06:24:02 PM »
If the purpose of ENY is to encourage numbers balancing, then players should be able to freely move about countries to balance those numbers.  Their incentive to switch sides is being able to fly their p51D/SpitXVI or getting a decent perk multiplier.  And let's not forget the target rich environement an enemy horde provides.  

If that is the purpose of ENY, then it becomes obvious how binding a player to a country for 12 hours frustrates said purpose.

BTW, can someone explain to me why we have a 12-hour rule in the first place?  Is it for spies?  Doubtful since no mission can last 12 hours with a 2X fuel multiplier.  Except for maybe a multi-sector gv mission.

I think I hijacked your Tower Timeout wish with a change the 12-hour rule wish.

The purpose of ENY is to add a handicap to the team with the most players. The idea being 10 guys in P40s should be able to do the same thing as 5 guys in ponys.

The 12 hour switch time is what HTC had always had until they gave us the split arenas. Once the split arenas were done away with HTC returned the 12 hour limit. Why 12 hours was chosen in the first place, I've never seen an answer to that one.

Offline Volron

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Re: Tower Timeout Inactivity
« Reply #12 on: February 18, 2013, 06:30:59 PM »
When I play I don't have the ability to just sit at the computer and fly all the time. I do a sortie land and then go attend to the kids or the missus and come back for another sortie. I probably only spend about 50% of my logged in time actually playing. If I got booted I doubt that I would log back on, I assume that I'm not the only person in this situation.

except for the stupid 12 hour rule which is more of a problem to some people than ENY

Is it really so much of an issue that, at MOST (with standard installation) seven clicks of the mouse get you logged back in, that you wouldn't bother logging back in and/or quit Aces High if auto logout were implemented?  This is assuming that HiTech were to code it to where it would COMPLETELY close out Aces High.  I doubt that though, so it would only take four clicks of the mouse to bring you back in (which is from log in screen).

Now on the issue of 12hr time limit, I would agree with you on.  12hr is harsh.  6hr limit would be far better, but I wouldn't revert back to 1hr.  2hr minimal could be okay. :headscratch:




Personally, I don't think it an overly bad idea as it would lessen the load (if only slightly) on the server.  15 minutes of inactivity will auto log you while in tower.

"Well I log in a lot of times just to chat with my squadmates and friends...".  Okay, good for you. :aok  You wouldn't be auto logged for AFK since you'd actively be typing and/or using VOX. :)

"But I go afk while climb out on bombers/etc., for more than 15 mintues...".  And? :)  You are flying, so you would not be considered AFK. :aok
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Offline Delirium

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Re: Tower Timeout Inactivity
« Reply #13 on: February 18, 2013, 07:07:33 PM »
This will never happen... as Lusche said, it is having the desired effect; making you consider switching sides.

If anything, ENY should kick in sooner and be far more punitive unless there are a limited number of people online at the moment.
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Offline Cjpedrido

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Re: Tower Timeout Inactivity
« Reply #14 on: February 18, 2013, 10:30:17 PM »
ENY is completely stupid concept.  Get RID of it & the Tower squatters.

 :old: